Computer Role-playing Game Reviews
cRPG reviews are a form of computer game journalism that seeks to evaluate computer role-playing games (cRPGs) either as a whole or in one or more categories of design. Such reviews usually consist of several paragraphs of commentary followed by a conclusion. Often, screencaps and infographics are sprinkled throughout the review in order to illustrate key points.
cRPG Reviews are characterized by constructive criticism of cRPG creations: they give reasons for their assertions and compare the cRPG with what came before as well as the genre-yardstick and Formalizer, Fallout 1. cRPG Reviews do not just evaluate cRPGs as they are in themselves but also in relation to their peers and predecessors.
For general historical context readers are referred to History of 1990s Computer Games.
Game | Game Type | Developer | Year | Rating |
---|---|---|---|---|
Alpha Centauri Sid Meier | Turn-based Strategy | Firaxis | 1999 | 9.8 |
Arcanum Troika | Pure cRPG | Troika | 2001 | 8.6 |
Baldur's Gate 1 Original | General cRPG | BioWare | 1998 | 8.7 |
Baldur's Gate 2 | Themepark cRPG | BioWare | 2000 | 6.5 |
Baldur's Gate 3 | Reddit RPG Game | Larian Studios | 2023 | 2.1 |
BattleTech Revenge Review | Real-time Tactics | Westwood | 1990 | 8.5 |
Boulder Dash | Action/Puzzle | First Star | 1984 | 9.5 |
Carrier Command Review | RTS/Sim Hybrid | RTGS Ltd. | 1988 | 9.1 |
Civilization 1 Sid Meier | Turn-based Strategy | MicroProse | 1991 | 9.7 |
Civilization 2 Sid Meier | Turn-based Strategy | MicroProse | 1996 | 9.8 |
Colonization Sid Meier | Turn-based Strategy | MicroProse | 1994 | 9.9 |
Command and Conquer 1 | Real-time Strategy | Westwood Studios | 1995 | 9.3 |
Command and Conquer: Red Alert | Real-time Strategy | Westwood Studios | 1996 | 9.7 |
Darklands Review | General cRPG | MicroProse | 1992 | 5.5 |
Darkness Over Daggerford | General cRPG | Ossian Studios | 2006 | 7.5 |
Deus Ex 1 Guide | Action RPG | Ion Storm | 2000 | 6.5 |
Diablo 1 Review | Hack n slash | Blizzard North | 1996 | 7.5 |
Diablo 2 Review | Hack n slash | Blizzard North | 2000 | 6.5 |
Doom 1 Review | FPS | id Software | 1993 | 9.0 |
Dragon Age: Origins | Casual RPG Game | BioWare | 2009 | 3.5 |
Dune 2 Review | Real-time Strategy | Westwood Studios | 1992 | 8.0 |
Dungeon Rats Guide | Tactics cRPG | Iron Tower Studios | 2016 | 8.7 |
Fallout 1 Guide | Pure cRPG | Interplay | 1997 | 9.7 |
Fallout 2 Guide | Pure cRPG | Black Isle Studios | 1998 | 8.7 |
Fallout Resurrection Guide | Pure cRPG | Resurrection Team | 2013 | 7.0 |
Fallout Nevada Guide | Pure cRPG | Nevada Team | 2015 | 6.5 |
Frontier Elite 2 Review | Spaceflight Sim | David Braben | 1993 | 9.9 |
Gothic 1 | Casual Action RPG | Piranha Bytes | 2000 | 5.5 |
Gothic 2 | Casual Action RPG | Piranha Bytes | 2003-05 | 5.0 |
Gothic 3 | Casual RPG Game | Piranha Bytes | 2006 | 2.5 |
Half-Life 1 Review | FPS | Valve | 1998 | 7.5 |
Hordes of the Underdark | General cRPG | BioWare | 2003 | 6.5 |
Icewind Dale 1 Original | Combat cRPG | Black Isle Studios | 1999 | 8.7 |
Icewind Dale 2 Review | Combat cRPG | Black Isle Studios | 2002 | 8.5 |
Impossible Mission | Flip-screen | Dennis Caswell | 1984 | 9.7 |
Jagged Alliance 2 Review | Tactics cRPG | Sir-Tech | 1999 | 9.9 |
Jet Set Willy | Flip-screen | Matthew Smith | 1984 | 9.0 |
Kenshi Game Starts | Casual RPG Game | Lo-Fi Games | 2013 | 3.5 |
Kick Off 2 Amiga | English Football | Dino Dini, Anco | 1990 | 9.8 |
KotOR 1 | Casual RPG Game | BioWare | 2003 | 3.0 |
KotOR 2 | Story RPG Game | Obsidian | 2004 | 2.5 |
M1 Tank Platoon Review | Armor Sim | MPS Labs | 1989 | 9.8 |
Mask of the Betrayer | Story cRPG | Obsidian | 2007 | 8.0 |
Master of Magic Review | Strategy cRPG | SimTex | 1994 | 9.9 |
MechWarrior 1 Review | Armor Sim | Dynamix | 1989 | 9.4 |
Morrowind Review | Reddit RPG Game | Bethesda | 2002 | 1.2 |
Neverwinter Nights 1 | General cRPG | BioWare | 2002 | 7.5 |
Neverwinter Nights 2 | General cRPG | Obsidian | 2006 | 7.0 |
Oblivion With Guns | Casual RPG Game | Bethesda | 2006 | 0.2 |
Oids Atari ST | Shoot 'em up | FTL | 1987 | 9.9 |
Panzer General 1 Review | Wargame | Strategic Sims | 1994 | 9.3 |
Planescape: Torment Review | Story cRPG | Black Isle Studios | 1999 | 7.5 |
Populous Review | God Game | Bullfrog | 1989 | 9.7 |
PowerMonger Review | Wargame | Bullfrog | 1990 | 8.5 |
Quake 1 Review | FPS | id Software | 1996 | 9.7 |
Realms Beyond | Tactics cRPG | -- | -- | -- |
Rebelstar Games Review | Wargame | J. Gollop | 1984-88 | 9.5 |
Settlers Review | Real-time Stategy | Blue Byte | 1993 | 7.5 |
Siege of Dragonspear Guide | General cRPG | Beamdog | 2016 | 5.0 |
StarCraft 1 Review | Real-time Strategy | Blizzard Ent. | 1998 | 9.0 |
Silent Storm Review | Tactics cRPG | Nival Interactive | 2003 | 8.0 |
Steel Panthers Review | Wargame | SSI | 1995 | 9.2 |
Storm of Zehir Guide | General cRPG | Obsidian | 2008 | 8.0 |
Street Fighter 2 MS-DOS | versus Fighter | Capcom | 1993 | 9.0 |
Swordflight Review | General cRPG | Rogueknight | 2008-23 | 9.5 |
Tales of the Sword Coast | General cRPG | BioWare | 2003 | 8.0 |
Temple of Elemental Evil | Tactics cRPG | Troika | 2003 | 8.0 |
The Witcher 1 | Casual RPG Game | CD Projekt RED | 2007 | 4.0 |
Throne of Bhaal Review | General cRPG | BioWare | 2001 | 6.5 |
Torment Numenera | Story RPG Game | inXile Entertainment | 2017 | 4.5 |
Tyranny Obsidian | General cRPG | Obsidian | 2016 | 5.0 |
Underrail Review | Tactics cRPG | Stygian Software | 2015 | 5.5 |
Vampire Bloodlines | Story RPG Game | Troika | 2004 | 4.5 |
Warband Review | Tactics cRPG | TaleWorlds | 2010 | 9.3 |
WarCraft 1 Review | Real-time Strategy | Blizzard Ent. | 1994 | 7.5 |
WarCraft 2 Review | Real-time Strategy | Blizzard Ent. | 1995 | 8.5 |
X-COM UFO Defense | Tactics cRPG | Mythos Games | 1994 | 9.9 |
X-COM Apocalypse Guide | Tactics cRPG | Mythos Games | 1997 | 9.2 |
Zarch Acorn Archimedes | Shoot 'em up | David Braben | 1987 | 9.9 |
cRPG Review Characteristics
cRPG Reviews tables total scores for computer role-playing games (see above) whereas cRPG Design tables scores for cRPGs in each of 11 categories of design.
Some of the above links lead to standalone reviews whereas others lead to indexes that in turn link to dozens upon dozens of articles published on a single classic cRPG.
The reviews on cRPG Blog are formal in structure, are not based on maiden runs, and do not appraise cRPGs through a lens of current gen fads, trends and "sensibilities". Instead, only cRPGs with which I have a degree of expertise are reviewed, and evidence of expertise is supplied by linking to other articles of mine that support my standpoint. For example, the Baldur's Gate 1 evaluation is backed up by over 300 articles totalling 400,000 words (in length akin to eight novels).
cRPG Review Assessment Criteria
cRPG Review assessment criteria is explained in cRPG Design.
Under my exclusive assessment criteria, what ultimately makes or breaks cRPGs is their gameplay which is derived from player-interpretable stats and the interplay of impactful game mechanics (reactivity).
It is impossible for cRPGs to receive passing scores if they employ feeble, light-weight stats and mechanics that might as well not exist for all the impact they have on gameplay.
cRPG Veteran Readership
As a rule, the blog on cRPG reviews goes into great depth on the best cRPGs of all-time; that is, those which are valued by the cRPG connoisseur, tactics aficionado and champion of resource management: cRPG veterans that have two or three decades of genre experience under their belt.
My formal commentary acknowledges the existence of no other gamer, only the veteran. Casual and mainstream gamers will not be able to understand the meaning of my words let alone relate to anything I write.
Written in King's English, the cRPG blog consists of connoisseur-level cRPG criticism and commentary.
My general commentary is not about discovering new things but rather refinement and reinforcement of what I already know as well as the celebration of my generation's supreme gaming era. I'm not going to weaken what wit remains to me by branching out or leveling down.
If you need proof that my treatment range of gaming is supreme, consider how many of the games are either seminal, destroyed what came before and remained superior to what came after. Also consider how they rendered certain classic genre redundant, and then consider how their legend grows as each decade goes by.
Lastly, consider how many current gen developers attempt to remake many of the best games in my treatment range: since they can't match let alone beat them with their own creations, they try to make the classic better by including features that pander to casuals who lack gaming pedigree, aptitude and aesthetic taste: achievements, story-mode and shaders that plasticize pixel graphics.
As such, all they end up with is a modern-day ape-caricature of the austere original. What an embarrassment, they have no shame, disgraceful.
cf. Reddit RPG Game Remakes for more info on Remasterers Hack-devs.
cRPG Types
Pure cRPGs are isometric, turn-based, non-linear, open-ended and reactive. The are usually ambitious and make a concerted effort to simulate tabletop RPGs. Since they require actual human thought and a degree of literacy to play, pure cRPGs are not popular. If mentioned by mainstream commentary at all, it is usually a cheap trick to score credibility points with cRPG veterans. However, only fools are taken in by token acknowledgements made by day-laboring hacks of mainstream computer game journalism.
Along with pure cRPGs, tactics cRPGs represent a facet of refined gaming. But while the best of pure cRPGs are occasionally mentioned by the above-mentioned charlatans, the best tactics ones go by almost wholly ignored. Tactics cRPGs often feature turn-based combat, isometric perspective and robust systems design. Of all cRPGs, they have the best gameplay. In short, tactics cRPGs tend to be made by gamers, for gamers.
As a rule, General cRPGs do everything pretty well and appeal to a vast audience, but they don't water themselves down (too much) in order to do so. The quintessential example is Baldur's Gate.
Casual RPG Games can be played by absolutely anyone, which is a bad thing. Pandering to the lowliest "gamers" conceivable, casual RPG Games are easy to get into and quick to beat. No gaming aptitude or pedigree is required to play casual RPG games. Advertised as deep and immersive by publishers and hack-journos, casual RPG Games are in actuality as shallow as puddles. Suffice it to say that casual RPG Games are absolute stinkers unworthy of cRPG-hood.
Action RPGs receive their designation due to placing too much emphasis on the twitch skills of the player (FPS skills). Almost without exception, action RPGs commonly come out as casual games. Action RPGs include first-person games such as Deus Ex as well as hack n slash games such as Diablo 2.
Overall, a game-type that has cRPG appended is respectable whereas "RPG Game" is a mocking.
Note: I have since added some non-cRPGs to the above table. Mainly because they are historically significant to gaming as a whole. But since the genre is clearly indicated readers should have no trouble finding what they want to read about.
Main Indexes:
cRPG Blog | cRPG Design | cRPG Reviews | cRPG List |
cRPG Definition | cRPG History | cRPG Rankings | cRPG vs cRPG |
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