Rock 'n Roll
Rock 'n Roll is an action-puzzle game. By means of the mouse, the object of Rock 'n Roll is to guide a rolling ball safely through 32 levels filled with obstructions and hazards. Players collect keys, coins, diamonds and various power-ups in order to overcome obstacles and hazards. Rock 'n Roll employs gravity, momentum, wind, friction and magnetism.
- 240x112 active drawspace (320x200 resolution)
- Top-down perspective
- Super-smooth 8-way screen-scrolling at 50 FPS
- Super-smooth sprite-shifting
- Hardware mouse cursor with right-click & left-click
- 32x levels (and 1x bonus level)
- 10x Rock 'n' Roll tracks
- Teleports, warps, tubes, switches, secret rooms
- Energy fields, energy barriers, locked doors
- Toggleable music and sound effects
- Hall of Fame & Time Records for each level
The original Amiga version of Rock 'n Roll was distributed on 2x 3.5" 880kB DD diskettes.
The only criticism I have is that the active drawspace is not full-screen. Instead, there are thick borders. Presumbly, this was done to facilitate the Atari ST port of 1989 by Imagitec Design.
Rock 'n Roll IBM PC MS-DOS 1990
Chance converted Rock 'n Roll to IBM PC MS-DOS in 1990. The PC DOS version of Rock 'n Roll was programmed by Norbert Schmidt and drawn by Ekkehard Hess.
PC Rock 'n Roll does not scroll; it is a flip-screen game. The active drawspace is 240x160.
PC Rock 'n Roll displays in monochrome Hercules, 4-color CGA or 16-color EGA or VGA 320x200. PC Rock 'n Roll controls support keyboard and analogue joystick.
PC Rock 'n Roll was distributed on 1x 3.5" 720kB DD diskette installs to hard disk drive via Rock 'n Roll Installation. The install size is 500 kbytes and consists of 5 files.
cf. Block-breakers:
- Amiga Games Reviews (Index to all Amiga game reviews)
- Computer Game Reviews (Index to all computer game reviews)
- History of Computer Games (Master Index)
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