Lords of the Realm IBM PC 1994
Impressions Games released Lords of the Realm for IBM PC MS-DOS in June of 1994. Lords of the Realm is a medieval conquest and Kingdom-management simulator that employs a combination of turn-based strategy and real-time tactics. Lords of the Realm was conceived by David Lester, programmed by Simon Bradbury and designed by David Lester and Chris Lester.
In assuming the role of noble lord of England or Wales in the year 1268, the object of Lords of the Realm is to manage a kingdom, restore prosperity to the realm, defeat five rival lords, and become King.
In Lords of the Realm each turn represents a season. Turn by turn, players must manage castles, armies, outlaws, trade, tax, happiness, crop rotation, stockpiling and such-like. Kingdom progress is monitored via the Steward's Report.
Lords of the Realm supports 1-6 human players or single-player versus five AI-controlled opponents.
Lords of the Realm is also notable for its castle-designing component, siege warfare, variable strategies and randomization. In designing castles players can build walls, halls, towers, keeps, gatehouses and moats. Castle wall-height is adjustable. Lords of the Realm features five castle designs from the era of King Edward I. As well, players can design nine more castles and repair damaged castles.
Combat plays out in real-time. On battlefields melee and ranged units are moved and formations and targets are set. Success in combat is dependent on attack direction and army size, morale and composition. In offensive siege warfare ladders, towers, catapults, trebuchets and rams can be built. In siege defense, defenders may call in reinforcements from elsewhere, ask for quarter, attempt to flee, sally forth and hold fast.
Naturally, Lords of the Realm is at its best when played against human opponents, either by taking turns on the same computer (up to 6 players) or via modem-play or null modem link (2 players).
Lords of the Realm requires 585K of free conventional RAM and displays in 256-color VGA 320x200. Lords of the Realm will employ XMS RAM for overlays.
Lords of the Realm was distributed on 4x 3.5" 1.44MB HD diskettes and extracts and installs to hard disk drive via Lords of the Realm Setup Utility. The install size is 9.5 megs and consists of 283 files.
Lords of the Realm audio supports Aria, AdLib, AdLib Gold, Sound Blaster, Sound Blaster Pro 1/2, Roland MT-32 and Roland SCC-1.
- Lords of the Realm Manual: 49 pages
- Lords of the Realm Castle Siege and Battle Manual: 12 pages
- Lords of the Realm Technical Supplement and tutorial: 44 pages
Lords of the Realms is what Defender of the Crown should have been: lavish in game mechanics, not just graphics.
Lords of the Realm 2 1996
Impressions Games released Lords of the Realm 2 for IBM PC MS-DOS in November of 1996. Lords of the Realm 2 was designed by David Lester and programmed by Simon Bradbury.
Lords of the Realm 2 features 24 scenarios and one campaign consisting of eight maps. In addition, Lords of the Realm 2 features fog-of-war, marquee selection and manual group-movement of combat units and horizontal and vertical formations of combat units via hotkeys.
Lords of the Realm 2 displays in 256-color square-pixel SVGA 640x480 and requires an i80486DX2 66 MHz CPU, 6 megs of XMS RAM and local bus video card with 1 meg of vRAM. Lords of the Realm 2 is a v1.97 Rational Systems DOS/4GW Protected mode Run-time.
Lords of the Realm 2 audio supports Sound Blaster, Sound Blaster 16, Sound Blaster Pro, Sound Blaster AWE-32, Roland RAP-10, Pro Audio Spectrum, Gravis UltraSound, New Media WaveJammer, Ensoniq SoundScape, Microsoft Sound System, AudioDrive, InterWave Audio and NV Digital Audio.
Lords of the Realm 2 was distributed on 1x CD-ROM and extracts and installs to hard disk drive via Lords of the Realm 2 Installation. The install size is 98 megs and consists of 1,076 files.
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