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EGA IBM PC Games


EGA IBM PC Games



EGA stands for Enhanced Graphics Adapter. EGA was released by IBM in 1984. As it pertains to IBM PC games, EGA features 16 on-screen colors drawn from a palette range of 64 colors.  Thus, even the best EGA games look stark and stippled in comparison to 16-from-512 Atari ST graphics and 32-from-4096 Amiga graphics. EGA display memory ranges from 64-256 kbytes.

This article is concerned with 16-color EGA 320x200 IBM PC games. cf. IBM PC EGA 640x350 games.

However, the main problem with EGA games is not the color palette range but rather the fact that they generally don't scroll smoothly or feature smooth sprite-shifting. Therefore, in practice, and with some exceptions to be sure, Amiga games and even Commodore 64 games were better.

That said, there were still some great EGA games released for IBM PC and compatibles. In addition, in some cases the EGA version of a computer game is the best version. Moreover, a few of the greatest computer games ever made are EGA games (not every computer game needs to scroll or shift sprites on a per-pixel basis).

I append "Best on EGA" to the relevant entries. I also append "IBM PC original" and "IBM PC exclusive" to the relevant entries.

16-color VGA games are not the same as 16-color EGA games. On top of the broader palette range, VGA has much faster drawspeed and more display memory for faster and more complex line-draw and flood-fill algorithms. Conversely, not all EGA games exploit EGA's on-screen colors or range of colors.

This is a chronological list of IBM PC games that were coded to display in 16-color 320x200 EGA as opposed to 4-color CGA and 256-color VGA 320x200.

Number of EGA games chronologically covered as of March 20, 202573.


1984


The Ancient Art of War IBM PC 1984


Dave & Barry Murry of Evryware Entertainment coded The Ancient Art of War for IBM PC DOS or MS-DOS 2.0 in 1984. The Ancient Art of War is one of the first real-time strategy games.


The Ancient Art of War features a scrollable battlefield, nine terrain-types, nine ground-types, formations and 14-unit squads consisting of archer, barbarian, knight and spy. In addition, The Ancient Art of War features 11 campaigns, a campaign generator and a training session.

The Ancient Art of War requires an IBM PC or XT with 128K RAM and an EGA video controller with 128 kbytes of vRAM.

The Ancient Art of War supports keyboard and joystick control.

The Ancient Art of War was distributed on 1x 3.5" 720kB DD diskette or 2x 5.25" 360kB floppy disks and can be manually installed to hard disk drive. The install size is 640 kbytes and consists of 55 files.

Best on EGA.

The Ancient Art of War Manual: 54 pages.

1987


A list of EGA games that came out in 1987.

Arkanoid IBM PC MS-DOS 1987


Tetris IBM PC 1987


Spectrum Holobyte released an EGA 320x200 version Tetris for IBM PC in 1987 based on Alexey Pajitnov's 1985 mainframe version of Тетрис.


Best on EGA.

Jet IBM PC 1987



Best on EGA.

Defender of the Crown IBM PC 1987



Gunship IBM PC 1987



Sid Meier's Pirates IBM PC 1987



Test Drive IBM PC 1987-89

  

Best on EGA.

Xenon IBM PC 1988



Lombard RAC Rally IBM PC 1988



Falcon AT IBM PC 1988



Best on EGA.

Street Fighter 1 IBM PC 1988



Pool of Radiance IBM PC 1988



Best on EGA.

Jordan vs Bird: One on One IBM PC 1988


Imagineering Inc. released Jordan vs Bird: One on One for IBM PC MS-DOS in 1988. One on One was programmed by Garth Hitchens. One on One displays its action-screens in EGA 320x200, but also employs 640x400 "MS-DOS"-style option menus. One on One features 1-on-1, slam dunk comp and 3-point shoot-out modes of play; that is, there is no full-court play, only half-court play.



1989

Battle Chess IBM PC 1989


Interplay Productions released Battle Chess for IBM PC MS-DOS in 1989. Battle Chess features two board perspectives, animated battles, 4 megs of animation, 10 levels of play, modem-play and an opening library of 30,000 moves.


The IBM PC version of Battle Chess was ported from the Amiga original of 1988:



Lakers versus Celtics and the NBA Playoffs IBM PC 1989



Best on EGA.

John Madden Football IBM PC 1989


Electronic Arts released John Madden Football for IBM PC MS-DOS 2.0 in 1989. Precursor to the Madden NFL series, John Madden Football displays in 4-color CGA and 16-color EGA 320x200 and 640x400.


John Madden Football features 11-man teams, 11 ratings for each player and over 80 plays as well as a Play Editor and realistic running and passing games.

John Madden Football was distributed on 1x 3.5" 720kB DD diskette or 1x 5.25" 360kB floppy disk and installs onto a blank disk via Madden Football Installation program. In-game, John Madden Football employs code-wheel copy protection. The IBM PC version of John Madden Football was drawn by Michael Kosaka and programmed by Robin Antonik, John Friedman and Ron Johnson.

DeathTrack IBM PC 1989



IBM PC original. IBM PC exclusive.

Alien Syndrome IBM PC 1989



Sky Shark IBM PC 1989




1990


A list of EGA games that came out in 1990.

The Secret of Monkey Island IBM PC 1990 LucasFilm Games


Commander Keen Original Version IBM PC MS-DOS 1990



IBM PC original. IBM PC exclusive.

BattleTech: The Crescent Hawks' Revenge IBM PC 1990



Blood Money IBM PC 1990


Celica GT Rally IBM PC 1990



Railroad Tycoon IBM PC 1990



Best on EGA.

Champions of Krynn IBM PC 1990



Best on EGA.

LHX Attack Chopper IBM PC MS-DOS 1990



Best on EGA.

Beverly Hills Cop IBM PC 1990


Tynesoft Computer Software released Beverly Hills Cop for IBM PC MS-DOS in 1990. This game is funny for all the wrong reasons. That said, I found the car-crashing animation to be quite amusing. Beverly Hills Cop was programmed by Gary James Partis and David Crofts.


Teenage Mutant Ninja Turtles IBM PC 1990



Ultra Games released Teenage Mutant Ninja Turtles aka TMNT for IBM PC in 1990. Developed by Unlimited Software, TMNT is a six-stage side-scrolling hack n slash game. Players can switch between controlling Leonardo, Raphael, Donatello and Michelangelo. Included characters include Splinter, The Shredder, April O'Neil, Bebop, Rocksteady and Mouser. The controls, graphics and scrolling are terrible. In addition, enemies just appear out of thin air and there was a show-stopping bug in the original U.S. version. Players can save their game at any time via Ctrl+S. TMNT was programmed by Shawn Rogers.

PC DOS TMNT was distributed on 2x 3.5" 720kB diskettes or 4x 5.25" 360kB floppy disks and extracts and installs to hard disk drive via TMNT Installation. The install size is 1.5 megs and consists of 190 files. TMNT controls support joystick and keyboard. TMNT audio supports AdLib, Tandy and IBM.


1991


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