1994 PC Games
This is a curated list of PC games that came out in 1994. The PC games are listed in alphabetical order. Both MS-DOS and Windows PC games are included. I will expand on this list in the future.
1994 was an epic year for PC gamers in that three of the best games of all-time came out. Check out this Trinity of the turn-based strategy genre:
- Gollop's X-COM UFO Defense by Mythos Games was released in March
- Barcia's Master of Magic by Simtex was released in September
- Sid Meier's Colonization by MPS Labs was released in September
I have rated each of the above 9.9 out of 10 in my deep delves; they are grognard games of the highest order and cannot be beaten.
On top of that we have:
- Panzer General by SSI (operations-level wargame)
- Lords of the Realm by Impressions (kingdom-management game)
- Transport Tycoon by Microprose (business simulation)
Thus, more grognard goodness.
1994 also saw the release of the original WarCraft by Blizzard Entertainment, but WarCraft is a third-rank game of 1994.
Notable as well is that the first big-name 3D SVGA 640x480 games were released in late-94:
- Origin Systems' Wing Commander 3 in August
- Papyrus Design Group's NASCAR Racing in October
- EA's U.S. Navy Fighters in November
- Looking Glass Technologies' System Shock in December
However, when displaying the above in SVGA you'd be doing well to get 30 FPS. On the other hand, a dozen notable 2D VGA games were released for PC in 1994, all of which ran at 50-60 FPS.
In 1994-95 five big-budget PC platform games were released featuring articulated character animations that evoked the cartoon-quality animations of Dragon's Lair and Space Ace of 1989-90.
FPS-wise, 1994 saw the release of four notable commercial Doom-likes.
In 1994 the i80486DX4 75 MHz and 100 MHz CPUs were released, Intel Pentium 90 MHz CPUs were emerging and i80486DX2 66 MHz CPUs and 8 megs of RAM were bog-standard, but 16 megs of RAM was recommended. However, RAM above 16 megs could cause memory address space issues on non-DOS/4GW run-times. As for hard disk drives, 1 gig EIDEs were practically mandatory for serious gamers.
1994 video cards were based on ISA, VLB (486) or PCI (Pentium) local buses and commonly employed ATI Mach, S3, Cirrus Logic and Tseng Labs ET4000 (xxx) chipsets, each of which came in various models.
Video card manufacturers included ATI, Diamond, Genoa, Hercules, Paradise, Matrox and Orchid. Such cards featured 1-2 megs of DRAM or 1-4 megs of VRAM. The ATI and Matrox cards featured custom chipsets; that is, ATI and Matrox manufactured both chip and card.
In 1994 47-Tek's Sento displayed Gouraud-shaded 3D graphics in 16-bit high-color SVGA 640x400 via Matrox MGA Power Graphics:
SciTech Software's generic UniVBE VESA 2.0 driver worked with at least 60 video cards in 1994. Many games came bundled with UniVBE in case gamers did not have access to their video card's drivers or the drivers were outdated. UniVBE supported hires VESA 2.0 SVGA screen-modes: it detected the video card's clockspeed, RAMDAC and vRAM and configured and installed VBE 32-bit protected mode extensions and linear framebuffer. Naturally, UniVBE was added to autoexec.bat.
Audio-wise, digital audio was commonly employed for sampled speech and other sound effects whereas music was FM synth- or General MIDI-based. Thus, the combo of Sound Blaster 16/Pro and Roland Sound Canvas became common in 1994. Digital audio was almost always 8-bit unless the game was CD-ROM-based (16-bit PCM).
As for non-IBM compatibles, it pains me to say it but in 1994 the Amiga was hammered once again by the PC. Consider for example that no fewer than one dozen big-name PC games of 1994 would ever see the light of day on the Amiga. And to add insult to injury the PC got an SVGA port of what had been an Amiga-exclusive -- The Settlers.
And alas, several Amiga-exclusives of 1994 were disappointments even though they had great potential. Consider:
- James Pond 3 stinks of the Sega Genesis
- What could have been one of the best vert-shooters on Amiga or PC turned out to be a massive disappointment (Banshee).
- The Sonic-like Mr. Nutz tried to do too much.
- The run and gun Ruff n Tumble suffered from poor audio and screen-scrolling.
- Raiden, one of the most famous coinop shooters of the early 90s, ended up not being released for the Amiga even though it was looking promising.
- Captive 2 was released on the Amiga CD32 console before the Amiga micros, but it wasn't even as good as Captive of 1991, anyway.
- The AGA version of Chaos Engine looked worse than the ECS/OCS original.
- The Amiga version of TFX was cancelled.
Incredibly, in 1994 the Commodore 64 of 1982 got a great port of Lemmings of 1991:
The King computer game of 1994 was X-COM: UFO Defense by Mythos Games. I crown X-COM because it came out in early 94 whereas the other two throne-contenders came out in late 94.
***
Each entry below links to either technical overviews, reviews or deep delves on the game. You can click an image and mouse-wheel up and down through the images.
List of 1994 PC Games
Best 1994 Computer Games: Awards
- Best Strategy game of 1994: Master of Magic (PC)
- Best RTS game of 1994: WarCraft (PC)
- Best Tactics game of 1994: X-COM UFO Defense (PC)
- Best Wargame of 1994: Panzer General (PC)
- Best Business sim of 1994: Transport Tycoon (PC)
- Best cRPG of 1994: Master of Magic (PC)
- Best Adventure Game of 1994: Beneath a Steel Sky (PC)
- Best Flight Sim of 1994: U.S. Navy Fighters (PC)
- Best Coinop port of 1994: Mortal Kombat 2 (PC)
- Best Sports game of 1994: FIFA International Soccer (PC)
- Best versus Fighter of 1994: Mortal Kombat 2 (PC)
- Best Racing game of 1994: NASCAR Racing (PC)
- Best Shoot 'em up of 1994: Chaos Engine (PC)
- Best Platform game of 1994: Kid Chaos (Amiga)
- Best physics in 1994: NASCAR Racing (PC)
- Best 2D graphics in 1994: Chaos Engine (PC)
- Best 3D graphics in 1994: U.S. Navy Fighters (PC)
- Best Presentation in 1994: U.S. Navy Fighters (PC)
- Best Music of 1994: Star Wars: TIE Fighter (PC)
- Best Sound Effects of 1994: Star Wars: TIE Fighter (PC)
- Best 8-bit game of 1994: Lemmings (C64)
- Best 3D game of 1994: NASCAR Racing (PC)
- Best 2D game of 1994: X-COM UFO Defense (PC)
- Best Game of 1994: X-COM UFO Defense (PC)
Best PC Games of the Early 90s
The early 90s has concluded (1990-94). What follows is an enumeration of the best game for each genre of the early 90s.
The genre are listed in alphabetical order:
- Adventure game of the Early 90s: Monkey Island of 1990 by LucasArts (DOS, U.S.)
- Block-breaker of the Early 90s: Tecnoball of 1991 by TLK (Amiga, FRA)
- Builder-game of the Early 90s: Railroad Tycoon of 1990 by MPS Labs (DOS, U.S.)
- cRPG of the Early 90s: Betrayal at Krondor of 1993 by Dynamix
- Dungeon-crawler of the Early 90s: Captive of 1990 by Crowther (Amiga, U.K.)
- Flight Sim of the Early 90s: Falcon 3.0 of 1991 by Sphere Inc. (DOS, U.S.)
- FPS of the Early 90s: Doom of 1993 by id Software (DOS, U.S.)
- God game of the Early 90s: Populous 2 of 1993 by Bullfrog (DOS, U.K)
- Open-world game of the Early 90s: Midwinter of 1990 by Maelstrom (Amiga/DOS, U.K.)
- Platformer of the Early 90s (2D): Flashback of 1992 by Delphine (Amiga, FRA)
- Puzzle game of the Early 90s: Lemmings of 1991 by DMA Design (Amiga, U.K.)
- RTS game of the Early 90s: Dune 2 of 1992 by Westwood (DOS, U.S.)
- RTT game of the Early 90s: Syndicate of 1993 by Bullfrog (DOS, U.K.)
- Racing sim of the Early 90s: Formula One Grand Prix of 1991 by MicroProse (Amiga, U.K.)
- Racing game of the Early 90s (2D/arcade): Lotus of 1990 by Magnetic Fields (Amiga, U.K.)
- Run n gun game of the Early 90s: Turrican of 1990 by Rainbow Arts (C64/Amiga, GER)
- TBS 4X game of the Early 90s: Civilization of 1991 by MPS Labs (DOS, U.S.)
- TBS/TBT game of the Early 90s: X-COM of 1994 by Mythos (DOS, U.K.)
- TBT game of the Early 90s: Laser Squad of 1992 by Target Games (DOS, U.K.)
- SHMUP of the Early 90s (2D): Uridium of 1993 by Graftgold (Amiga, U.K.)
- Space sim of the Early 90s: Frontier: Elite 2 of 1993 by Braben (Amiga, U.K.)
- Sports sim of the Early 90s (solo-sports): LINKS of 1990 by Access (DOS, U.S.)
- Sports sim of the Early 90s (team-sports): Kick Off 2 of 1990 by Anco (Amiga, U.K.)
- Survival-horror game of the Early 90s: Alone in the Dark of 1992 by Infogrames (DOS, FRA)
- Versus Fighter of the Early 90s: Street Fighter 2 of 1992 by Creative Materials (DOS, U.S.)
- Wargame of the Early 90s: Panzer General of 1994 by SSI (DOS, U.S.)
Best Audiovisuals of the Early 90s
This is an alphabetical listing of the audiovisual crème de la crème of early 90s on Amiga and PC DOS. 2D arcade-action audiovisuals were the Amiga's province whereas DOS dominated 3D graphics and adventure-game audiovisuals. Note the three C64 games, too!
- 7th Guest of 1993 by Trilobyte (PC DOS)
- Agony of 1992 by Art & Magic (Amiga)
- Aladdin of 1994 by Spontaneous Confusion (PC DOS)
- Alien Breed of 1991 by Team 17 (Amiga)
- Alone in the Dark of 1992 by Infogrames (PC DOS) (3D)
- Another World of 1991 by Delphine Software (Amiga)
- BC Kid of 1992 by Factor 5 (Amiga)
- Beneath a Steel Sky of 1994 by Revolution Software (PC DOS)
- Chaos Engine of 1993 by the Bitmap Brothers (Amiga)
- Creatures of 1990 by Apex (C64)
- Day of the Tentacle of 1993 by LucasArts (PC DOS)
- Desert Strike of 1993 by Electronic Arts (Amiga)
- Doom of 1993 by id Software (PC DOS) (3D)
- Falcon 3.0 of 1991 by Sphere Inc. (PC DOS)
- Fire & Ice of 1992 by Graftgold (Amiga)
- First Samurai of 1991 by Vivid Image Developments (Amiga)
- Flashback of 1992 by Delphine Software (Amiga)
- Flood of 1990 by Bullfrog (Amiga)
- Formula One Grand Prix of 1992 by MicroProse (PC DOS) (3D)
- Frontier: Elite 2 of 1993 by C. Sawyer (PC DOS) (3D)
- Gods of 1991 by the Bitmap Brothers (Amiga)
- Kid Chaos of 1994 by Magnetic Fields (Amiga)
- King's Quest V of 1990 by Sierra On-Line (PC DOS)
- Lionheart of 1993 by Thalion Software (Amiga)
- Lotus Turbo Challenge 2 by Magnetic Fields (Amiga)
- Mayhem in Monsterland of 1993 by Apex (C64)
- Monkey Island 2 of 1991 by LucasArts (PC DOS)
- Moonstone of 1991 by MindScape (Amiga)
- Mortal Kombat of 1993 by Probe Software (PC DOS)
- NASCAR Racing of 1994 by Papyrus Design Group (PC DOS) (3D)
- Parasol Stars of 1992 by Ocean Software (Amiga)
- PowerMonger of 1990 by Bullfrog (Amiga)
- Project X of 1992 by Team 17 (Amiga)
- Red Baron of 1990 by Dynamix (PC DOS) (3D)
- Settlers of 1993 by Blue Byte (Amiga)
- Soccer Kid of 1993 by Krisalis Software (Amiga)
- Speedball 2 of 1991 by Bitmap Brothers (Amiga)
- Star Wars: X-Wing of 1993 by Totally Games (PC DOS)
- Strike Commander of 1993 by Origin Systems (PC DOS) (3D)
- Street Fighter 2 of 1992 by Creative Materials (PC DOS)
- SWIV of 1991 by Random Access / Sales Curve (Amiga)
- Syndicate of 1993 by Bullfrog (PC DOS)
- System Shock of 1994 by Looking Glass (PC DOS) (3D)
- Turrican 2 of 1991 by Factor 5 (C64/Amiga)
- Unreal of 1990 by Ordilogic Systems (Amiga)
- U.S. Navy Fighters of 1994 by Electronic Arts (PC DOS) (3D)
- Wing Commander Privateer of 1993 by Origin Systems (PC DOS)
Educational PC Games of 1994
By 1994 Britannica Software and Compton's NewMedia had each released four Berenstain Bears games for PC DOS.
1994 also marks the point at which Disney re-entered the PC games market with new material. To be sure, official Mickey Mouse, Donald Duck and Goofy games existed one decade before (one dozen Disney games were released for PC DOS by 1991), but Disney's Aladdin and Lion King franchises were created for a new generation, CD-ROM had become a common form of distribution media, and Windows 3.x had built a solid library of educational games and productivity software.
Disney released their first Activity Center and Animated Storybooks in 1994. Disney Interactive released 17 Activity Centers from 1994-2002, and Disney Software released 10 Animated Storybooks from 1994-99. The launch of such educational games coincided with the release of the Aladdin and Lion King platform games, both of which were released for PC in 1994.
In addition, Coktel Vision of France released the first of their five Playtoons games (1994-95) whereas Living Books released four of their 20 Living Books.
- Amazon Trail Windows 3.x MECC 1994
- Around the World in 80 Days PC DOS Novotrade International 1994
- Berenstain Bears Treehouse Classroom PC DOS Compton's NewMedia 1994
- Counting On Frank Windows 3.x EA Canada / Motion Works 1994
- Disney's Activity Center: Aladdin Windows PC Disney Interactive 1994
- Disney's Animated Storybook: Lion King PC DOS/Windows 3.1 Disney Software 1994
- Freddi Fish Windows PC Humongous Entertainment 1994
- Junior Field Trips: Let's Explore the Farm Windows PC Humongous Entertainment 1994
- Living Books: Little Monster at School Windows 3.x Living Books 1994
- Living Books: Ruff's Bone Windows 3.x Living Books 1994
- Living Books: Arthur's Birthday Windows 3.x Living Books 1994
- Living Books: Harry and the Haunted House Windows 3.x Living Books 1994
- Math Blaster Mystery: Great Brain Robbery Windows PC Davidson & Associates 1994
- Math Blaster Episode II: Secret of the Lost City Windows PC Davidson & Associates 1994
- Odell Down Under Windows 3.x MECC 1994
- Peter Pan & Eagle Eye Mysteries in London PC DOS Stormfront Studios 1994
- Playtoons: Uncle Archibald Windows 3.x Coktel Vision 1994
- Reader Rabbit Deluxe Windows 3.x The Learning Company 1994
- Reader Rabbit's Interactive Reading Journey Windows PC The Learning Company 1994
- Storybook Weaver Deluxe Windows PC MECC 1994
- Super Seekers: Treasure Galaxy! PC DOS SVGA The Learning Company 1994
- Where in the U.S.A. is Carmen Sandiego Deluxe Macintosh Broderbund 1994
- Yukon Trail Windows PC MECC 1994
- Yukon Trail Macintosh MECC 1994
cf.





































































