Formula One Grand Prix MicroProse, Geoff Crammond, 1991-92


Formula One Grand Prix MicroProse



Formula One Grand Prix (F1GP) is a 16 bit racing simulator designed and coded by Geoff Crammond of MicroProse for the Amiga, Atari ST and PC MS-DOS platforms (1991-92).

Before the advent of F1GP, Crammond designed and coded Revs 1985 and Stunt Car Racer 1989. And while SCR's control and physics are equal to F1GP in quality, F1GP is a serious and thorough simulation of motorsport auto racing.


F1GP is notable for its accurate simulation of Formula One cars, racing and circuits as well as car setups in relation to particular circuits; that is, one car setup does not fit all scenarios: cars need to be calibrated for specific circuit layouts and weather conditions in order to affect best outcomes.


  • Front/Rear Wing Downforce Adjust
  • Brake Balance
  • Tyre Compound
  • Gear Ratios

In 1991, F1GP was one of the most well-presented games on the Amiga and Atari ST; its menu presentation is slick, responsive and professional.


As can be seen in the above-right screencap, F1GP employs 3D flat-shaded vector graphics in a first-person perspective from cockpit view. Even though Crammond's proprietary 3D engine lacks geometric and texture-mapped detail, the speed, acceleration and maneuverability of F1 cars is captured.

The simulation of the car is tight and accurate: on-rails and downforced in comparison to the average arcade racer. F1GP does not feel anything like an arcade game.
 
At this point, it is important to remember that Direct3D and 3D accelerator cards did not exist for microcomputer games in the late 80s, when Crammond began coding F1GP.

And since the engine pushed around a fair amount of polygons, it was technically impressive. Indeed, it was ground-breaking due to the number of cars that could be displayed on-screen simultaneously. As well, cars can be viewed in rear-view mirrors.

The polygonal car models are modified to show bodyshell damage that occurs as a result of collisions. In addition, flying debris is incorporated.

Framerate: F1GP ran at max 25 FPS on fast 386es. On the Amiga 500, I remember the max being about 15. Back in the day, such framerates were acceptable for 3D games.

As well, the Amiga's superior audio capabilities faithfully reproduce the sounds of the engine, gear-shifting and tyre-squealing. The ST and MS-DOS versions don't sound as good, and their main track music is inferior to the Amiga's.


Overall, the MS-DOS version is not as stylish as the Amiga version, but performs better by virtue of +MHz.

That said, as was always the case with late-80s and early-90s cross-platform games, the Amiga and ST versions of F1GP were very special because microcomputer hardware specs were set in stone for 95% of their user-bases (whereas PC hardware and settings greatly varied).

F1GP Driver Assist System


Due to the complexity of its controls and the need to satisfy Arcadians, F1GP features "driver help" options as well as other difficulty-downgrading settings.


  • Auto Brakes
  • Auto Gears
  • Self-Righting Spins
  • Indestructible
  • Dotted "Best Line"
  • Suggested Gear

Difficulty levels affect opposing driver AI. The difficulty levels are:

  • Ace
  • Pro
  • Semi-pro
  • Amateur
  • Rookie

F1 Championship Season


F1GP offers a full Championship Season with free practice, qualifying, pre-race practice and race modes. There are 16 circuits to race on and 18 teams and 35 drivers represented.

Formula One Grand Prix Circuits (1991)



Each circuit's topography was accurately replicated by Norman Surplus. Before racing, a map of each circuit is projected along with information on its length and records set.

  • Circuit de Monaco, Monte Carlo, Monaco
  • Circuit Gilles Villeneuve, Montreal, Canada
  • Autódromo Hermanos Rodríguez, Mexico City, Mexico
  • Circuit de Nevers Magny-Cours, France
  • Silverstone, Northamptonshire, Britain
  • Hockenheimring, Germany
  • Hungaroring, Budapest, Hungary
  • Circuit de Spa-Francorchamps, Belgium
  • Autódromo Nazionale Monza, Milan, Italy
  • Autódromo do Estoril, Portugal
  • Circuit de Barcelona-Catalunya, Montmeló, Spain
  • Phoenix Street Circuit, United States of America
  • Autódromo José Carlos Pacel, Interlagos, São Paulo, Brazil
  • Autódromo Enzo e Dino Ferrari, San Marino, Italy
  • Suzuka, Shiroko, Japan
  • Adelaide Grand Prix Circuit, Adelaide, Australia

F1GP Teams (1991)


  • Canon Williams Renault
  • Camel Benetton Ford
  • Brabham Yamaha
  • Minardi
  • Braun Tyrrell Honda
  • Leyton House Racing
  • Team Lotus
  • Footwork Arrows
  • 7-Up Team Jordan
  • Larrousse
  • Ligier Loto
  • Scuderia Italia
  • AGS
  • Central Park Modena Team
  • Coloni
  • Fondmetal

List of Corners & Bends


The manual explains how to approach the different corners and bends of the circuits.

  • Fast Corner
  • 90 degree turn
  • Constant-Radius Corner
  • Double-Apex Corner
  • Hairpin
  • Tightening Corner
  • Opening Corner
  • "S" Bend or Chicane
  • Tight Corner After a First Bend
  • A Long Straight After Two Identical Corners
  • Cornering in Wet Weather

Grand Prix 2



Grand Prix 2 was released in 1996 for MS-DOS only, not the Amiga. GP2 is one of the few SVGA 640x480 games for MS-DOS.

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