Classic Computer Game Language
The computer game language consists of specific words and phrases that are commonly employed when commentating on computer games. While the language of computer games is not static but rather ever-changing, there is always something to be said for classic-language employment. And there are always standards of writing and speech that are to be upheld and defended.
In these darkest of dark times, pitch-black one could say, when not even the faintest glimmer of light can be seen on a horizon, those commentators who man the fort of classic computer-game language are to be commended: they don't modify their language just to get mainstream clicks.
The incorrect application of acronyms and lack of consistency in employed terminology stems from historically unclear computer-game commentary dating back, in some rare instances, to even the 8 bit 1980s.
But as Criticism of Computer Game Journalism makes clear, 80s and 90s computer-game commentary nevertheless constitutes the apex. And this is what I mean by classic computer-game language.
Without at least some formalizing of computer-game concepts and categories, computer-gamers cannot think in or communicate clearly and efficiently in computer-game terms.
Thus, the object or goal is to think in and communicate using a clearer and more efficient yet still sophisticated computer-game language.
Note that, as it pertains to computer games, I do not like how the English language is employed by most commentators. To put it simply, I like neither the words most commentators employ nor how they write or speak, to say nothing of their content. For me, most are unreadable and all are unwatchable.
Even the most prestigious yesteryear computer-game commentary made mistakes in its language employment. Every commentator makes mistakes. Commentary can only get better by acknowledging its mistakes and learning from them.
But for some long-established computer-game commentary and communities that ship has long-since sailed. For too long they have employed the wrong words or phrases even after realizing their mistakes. But they would not have made such blatant errors if they were not fake commentators and community-creators in the first place. And since they stubbornly double-down after reality finally dawned upon them, their commentary or communities are rightly deemed to be inauthentic and low-brow. The only way they can attain authenticity is by starting over from scratch, rebranded.
Computer Game Terminology & Liluran Language
In order to facilitate refined and authentic computer-game commentary the following recurring terms or phrases were coined, formalized, empowered or resurrected from the dead by the cRPG Blog. It does not matter to me if the vast majority of computer-game commentary prefers to refer to computer games as video games, cRPGs as RPGs, or real-time 3D rendering as screen-scrolling: what matters to me is that my commentary is authentic, technically correct and true to classic computer-game tradition, and theirs is not.
For example:
If you refer to cRPGs as RPGs or RPG Games then by measure of classic computer-game commentary you are simply speaking or writing about the genre incorrectly.And if you have "RPG" in your site or channel name yet you do not actually cover tabletop role-playing but only lowly computerizations thereof, then your site or channel is incorrectly named as well.If you refer to cRPGs as RPGs, you KNOW that you are wrong. Because you KNOW that cRPGs do not deserve to be called RPGs.
This has been explained clearly in cRPG Definition via the section entitled cRPG vs RPG. Moreover, the prefixed "c" must be uncapitalized in order to honor real RPGs.
You don't refer to lesser things as greater things or vice versa; it invites Darkness.RPGs are much greater than cRPGs.And those who play RPGs are much greater gamers than those who play cRPGs.And those who design and write RPGs are much greater designers and writers than cRPG designers and writers.The difference between cRPG writers and RPG writers might as well be akin to the difference between RPG writers and Tolkien, Howard or Asimov.The difference is that of night and day.
Bear in mind that "RPG" does not equate to Dungeons & Dragons. There are RPG systems out there that require deep historical knowledge and a high degree of literacy as well as talent in role-playing to properly experience. No cRPG can ever come close to matching them. And no one wants to see dumbed-down computerizations of such systems; well, except for some try-hard cRPG devs that would like to fancy themselves as classicists even though they are illiterate in Latin.
TRYYY-HAAAARDZZZzzz.
It is interesting to note that most of those who refer to cRPGs as RPGs also refer to computer games as video games and vidya. cf. Wikipedia 1990s in Video Games Criticism.
Some may snort, "What do I care about the so-called classic computer-game language? I like saying VIDYA. It makes me sound sophisticated. I also say Y'ALL." Well, I'm not saying you have to care, but bear this in mind: the classic computer-game language will remain long after the dumbed-down and distorted drivel you subscribe to is buried and forgotten.
You see, your YouTube Vidya language is a faddist language that will not stand the test of time. It will die out just like every other fad that is built on click-bait, but the classic computer-game language will never die out because it is seminal and has been formalized over decades by journalists, intellectuals and academicians, not e-celeb YouTubers whose "influence" is emphemeral.
***
The meanings of some computer-game terms have been restored to their original state by Lilura1; that is, the unlettered and insidious mutt-like mainstream tried to distort and reverse some word-meanings, thereby ushering in the Dark Ages of Computer-gaming.
It is foolish to believe that an epic-level neck-bearded grognard cannot be nerfed to a piddling Level 1 casual by the pernicious mainstream that ushered in the Dark Ages of Computer-gaming.
To dumb down computer-gamers all you need to do is change the way they speak and write; change how they communicate; change their language. This is how you turn computer-gamers into uncritical consumers; this is how you control and conquer.
List of Computer Game Terms & Phrases
Some of the following are not just terms or phrases but rather entire subjects that I was the first to formalize in articles; that is, some of my articles are seminal: the subjects had not before been broached by formal commentary.
If a term or phrase has Empowered by Lilura1 appended, that means my commentary has increased suchlike's usage and acceptance. Or at least, I empower the term via frequent or prominent employment of the term.
If suchlike have First Formalized by Lilura1 appended, that means my commentary on the subject is seminal; that is, the first of its kind.
By coined, I mean that Lilura1 originated the term either wholly, independently or within a context that developed my language as it pertains to computer-game genre or specific computer games.
For example, I employ the most refined, authentic and sophisticated Infinity Engine language that has ever been communicated in commentary; a language that was naturally acquired over two decades of playing IE computer games; a language that forever eludes charlatans and mutt-level wikis and subreddits.
Behold, an alphabetical listing of computer-game terms and phrases employed by Liluran commentary over a 10-year period. Posted for reference purposes.
- 3D Fad of the 2000s. cf. cRPG History and NWN1 vs NWN2. Empowered by Lilura1.
- Abomination: The nature of Tutu, BGT and EE is not BG1 in the BG2 engine but rather the BG2 engine skinned with BG1 campaign assets. An important distinction that holds true for any original cRPG campaign that is unceremoniously shoved into a sequel engine: its mechanics and look and feel are grossly distorted. Thus, the bottom line is that one who plays an original campaign in a sequel engine is not actually playing the original cRPG at all, but rather an abomination thereof. But keep telling yourself otherwise if it helps you sleep at night. Afterall, it would be painful to acknowledge that you have wasted so much time playing what amounts to a distortion of an original; that your perception of a computer game has been irrevocably tainted by a cheap cash-grab; that you are, indeed, tasteless and bereft of standards.
- AC Lord: Empowered by Lilura1.
- Advent of the API: First formalized by Lilura1.
- Amigan: One loyal to the Amiga microcomputer. Empowered by Lilura1.
- AoE (area-of-effect): Empowered by Lilura1.
- ApR is King. Coined by Lilura1. "X is King" empowered and popularized by Lilura1. Make no mistake, the word "King" is one of the greatest words in the English language.
- ApT Attacks per Turn: Empowered by Lilura1.
- Arcadian: One loyal to Arcade machines aka coinops. Empowered by Lilura1.
- Arcane Repertoire / Divine Repertoire: Empowered by Lilura1 (Elite c/RPG language).
- Arms & Armor / Armed & Armored / Unarmed and Unarmored. Empowered by Lilura1.
- Asteroids-like definition.
- Auto-hit regardless of to-hit score: Empowered by Lilura1.
- Avatar-anchored screen-scrolling: Coined and first formalized by Lilura1.
- Avatar-anchorless or unanchored screen-scrolling: Coined and first formalized by Lilura1.
- A Wield: A weapon that can be wielded on-hand, off-hand or in both hands. My employment of "wield" confused illiterate redditors.
- Baldur's Gate 1: Coining dozens of terms and phrases, Lilura1 was the first to commentate on many Baldur's Gate subjects that had not been broached before. Baldur's Gate has been mentioned on the cRPG Blog thousands of times.
- Battlescape: Employed by Lilura1 when referring to playing fields in tactics computer games. Originated in X-COM UFO Defense.
- Berzerk-like definition.
- Big Bursty Crits / Big-burst Crit-machine: Coined by Lilura1.
- Blanket Immunity: Empowered by Lilura1.
- By Force by Wits or by Stealth, Based on Stats: Coined by Lilura1. Concept formalized in Interplay's Fallout of 1997.
- Cam-wrangling. The time-wasting and annoying process of adjusting the camera in 3D computer games that should have just been 2D. Coined by Lilura1. Outlined in 2005-2010 cRPGs in the section entitled Characteristics of Dark Ages cRPGs. Expanded upon in NWN1 vs NWN2.
- Canon Party: Empowered by Lilura1.
- Casual Computer-gamer: It is arguable that "computer-gamer" should not be appended. At any rate, Lilura1 reinstates the original and authentic negative connotation. Casual is never used positively in my commentary.
- Casualization (of computer games): Ushered in by consoles and casuals most damagingly during The Terrible 2000s. Impacts literacy levels, mechanics, controls, UIs etc. of computer games.
- Champion of Resource Management: Rogueknight 333's masterful refining of the concept.
- Chargen: Character Generation aka Character Creation: Laying down the foundations of a character build.
- Circle: The level of a spell (e.g., a first-circle spell): Resurrected by Lilura1. My employment of "circle" confused unlettered redditors.
- Computer Games: Empowered by Lilura1. "Video Games" in reference to computer games is outlawed in Liluran commentary. cf. Criticism of Wikipedia 1990s in Video Games Article.
- Computer-game Cinematization: First formalized by Lilura1.
- Computer-game Specifications: Liluran commentary was the first to enumerate computer-game design specifications, not just basic tech-specs that are spoon-fed to end-users by developers.
- Computer-game machine: The classic term for home-computers that were notable for their computer games. Resurrected by Lilura1. Video game machine refers to consoles.
- Computer-game Screen-scrolling: Formalized by Lilura1 (tech-lite).
- Computer Gaming World Criticism.
- Computer Role-playing Game: The term Computer Role-playing Game was first employed by grognards to differentiate their traditional hobby from mere computerizations of their traditional hobby. Empowered by Lilura1.
- Computer Wargame: Prime examples include Panzer General and Steel Panthers.
- Conventional Tank: Coined by Lilura1: A mundane aka non-magical AC Lord or Damage-reducer.
- Criticism of Computer Game Journalism: First formalized by Lilura1.
- CHARNAME: Empowered by Lilura1. Originated by Bioware in their BG1 dev-cycle of 1996-98.
- Chateau Irenicus: Empowered by Lilura1. Originated by unknown source, but dates back to BG2's release (2000).
- Chunking gibs effect: Coined by Lilura1. To chunk (an enemy into gibs by inflicting great damage.) Chunking empowered by Lilura1. Also, Chunked.
- Concrete Reactivity: Coined and First formalized by Lilura1.
- Consoles. Examples include Atari 2600, NES, SNES, Genesis, PC Engine, PlayStation, Saturn, Xbox, Neo Geo. Lilura1 does not cover consoles or console games in dedicated, formal articles. The dumbing down of computer games was partly due to the undeserved popularity of the original PlayStation and Xbox. cf. 3D fad. I would employ game-machine instead of console, but I like how cheap and tacky console sounds: appropriate. And I have no problem referring to console games as video games because video game has become a cheap and tacky term as well.
- Criteria of assessment. Liluran commentary was the first to formalize criteria of assessment in ranking cRPGs, companions, classes, weapons and spells. The mutt-like mainstream just "ranks".
- Contiguity (of interlinked areas or of a worldspace): Coined by Lilura1. cf. Baldur's Gate First-phase contiguity -- Flip-screen computer games -- Screen-scrolling computer games.
- cRPG-hood: Coined by Lilura1. The state of a computer game's categorization or classification as a computer role-playing game.
- cRPG Acronym: The cRPG acronym was first employed by grognards to differentiate their traditional hobby from mere computerizations of their traditional hobby. Empowered by Lilura1 via thousands of instances. cRPG is the standard acronym to employ in commentary on computer role-playing games.
- cRPG All-rounder: Coined by Lilura1.
- cRPGs are solitaire computer games: Formalized by Lilura1.
- cRPG Axonometric: First formalized by Lilura1.
- cRPG Builds: Foundation, Progression & Finalization: First Defined and Formalized by Lilura1. Before Lilura1 no one referred to the stages of character building as Foundation, Progression and Finalization. Nor was Crowning employed. Also, no independent commentator has published as many builds as I have.
- cRPG Combat Encounter Design: First formalized by Lilura1.
- cRPG Connoisseur: Coined by Lilura1. One with good taste in cRPGs (a refined palate).
- cRPG Definition: The most rigorous definition & description of cRPGs ever published.
- cRPG Design: First Formalized by Lilura1. Supported by no fewer than 40 articles.
- cRPG Destructibility: First formalized by Lilura1.
- cRPG Dumpstat: First Formalized by Lilura1.
- cRPG Dungeon Design: First Formalized by Lilura1.
- cRPG Engines: First formalized by Lilura1.
- cRPG Full Party Control (FPC): Coined by Lilura1.
- cRPG Gameplay: First Defined and Formalized by Lilura1.
- cRPG Itemization: First Defined and formalized by Lilura1.
- cRPG Language: Defined by Lilura1.
- cRPG Mechanics (as King): First Formalized by Lilura1.
- cRPG Modes of Movement: First Formalized by Lilura1.
- cRPG Party-based: First Formalized by Lilura1.
- cRPG Quest Design: First Formalized by Lilura1.
- cRPG Reactivity: First Defined and Formalized by Lilura1.
- cRPG Renaissance: First Formalized by Lilura1. Role-playing Renaissance coined by BioWare in 2001. The so-called "Kickstarter (RPG Game) Renaissance" is not the cRPG Renaissance. The Kickstarter Renaissance was practically fake because none of the Kickstarter cRPGs could hold a candle to the Renaissance cRPGs from which they purported to draw inspiration. For example, Pillars of Eternity is a laughing stock in comparison to Baldur's Gate.
- cRPG Reviews: First formalized by Lilura1 [1].
- cRPG Stats: First formalized by Lilura1.
- cRPG Tactical Formations: First Formalized by Lilura1.
- cRPG User Interfaces: First formalized by Lilura1.
- cRPG Veteran: One who played through many cRPGs back in the day when it counted. One who speaks and writes in "High cRPG", a language that cannot be understood by RPG Gamer commonfolk or 90% of so-called cRPG commentators. cRPG Veterans are connoisseurs, tactics aficionados and champions of resource management (The Elite).
- cRPG vs RPG: Formalized by Lilura1.
- Damage Lord: Coined by Lilura1.
- Damage per Turn (DpT). Empowered by Lilura1. (You don't say DPS in turn-based computer games.)
- Damage-dealer. A class, build or character whose primary function is to inflict raw physical damage. Empowered by Lilura1. Physical-based damage-dealer: Coined by Lilura1.
- Damage-over-time. Empowered by Lilura1.
- Dark Ages of Computer-gaming: Coined by Lilura1.
- Defender-like definition.
- Death Travel: Coined and First formalized by Lilura1. Concept originated by Black Isle Studios, 1999.
- Destroyer (stand-and-deliver evil-aligned melee martial): Empowered by Lilura1.
- Devaluation of Setting, Story and Lore in cRPGs: Formalized by Lilura1.
- Devaluation of FPS-like cRPGs: Formalized by Lilura1.
- Divide & Conquer Spells: Coined and Formalized by Lilura1.
- Doom of the Amiga - The Amiga's Doom: Coined by Lilura1.
- Dual Downtime: Empowered by Lilura1.
- Duel-based Combat Encounter Design: Coined by Lilura1.
- Dream Sequences: Empowered by Lilura1.
- DUHM: Empowered by Lilura1. Confuses redditors.
- EGA IBM PC Games.
- EGA 640x350.
- Exile Irenicus and Slayer Irenicus: Empowered by Lilura1.
- Fake computer-game commentary: Criticized by Lilura1.
- Fake Game Developer: Criticized by Lilura1.
- Fallout 1. The original Fallout is the single biggest influence on my cRPG commentary. Indeed, my cRPG commentary has Fallout's design as foundation, and almost every judgment I have made about cRPGs for the past 27 years has had Fallout as yardstick. Of all formal commentators Lilura1 is by far the staunchest defender of Fallout's legacy. In fact, I have worked to advance Fallout's already-unassailable standing in dozens of articles. Why? Because the object is not merely to win but rather to win by the widest margin possible. Victory is only the beginning.
- Fallout as The Formalizer: Coined and Explained by Lilura1. Also, Fallout destroyed the P&C adventure game.
- Fighting-Man: Not employed by Lilura1. Preference is Fighter, Brawler, Martial or Warrior. Liluran commentary employs Pikeman, Swordsman and so on, however.
- Fixed-screen Shoot 'em up. It is not fixed shooter, it's fixed-screen shooter. Because it is the screen that is fixed. Obvious? Tell that to the "authoritative" dullards on other sites.
- Flat-shaded computer games.
- Flavor Reactivity Coined and First formalized by Lilura1.
- Flip-screen cRPG Coined by Lilura1.
- Galaga-like definition.
- Galaxian-like definition.
- Gameplay Derived from the Interplay of Mechanics: Coined by Lilura1.
- Generic Spawns: Coined and First formalized by Lilura1.
- Gold Standard of Computer-gaming: In reference to Sid Meier's Civilization franchise. I deem Civ (which includes SMAC) to be the greatest computer-game franchise in history. On multiple fronts Civ also beats any and all video game franchises (most of which are mere entertainment, not educational). cf. Prime Mover of the computer-game industry.
- Gradius-like definition.
- Gravitar-like definition.
- Grim Reaper (Scythe-wielding build): Empowered by Lilura1. aka Harvester or Head Hunter.
- Gyruss-like definition.
- Hack-dev: Coined and Formalized by Lilura1.
- Hand-holding in computer games: To be hand-held every step of the way. cf. Spoon-feeding.
- Height-mapped Terrain: Empowered by Lilura1.
- Home Computer. Employed by Lilura1. Home computer is a term that encompasses both PCs and microcomputers, which are not considered identical by Liluran commentary. cf. Microcomputer.
- Horde-based Combat Encounter Design: Coined by Lilura1.
- Horizontally-scrolling shoot 'em up.
- IBM PC: Liluran commentary employs IBM PC in reference to both MS-DOS and Windows PCs.
- Illusion of Choice: When several dialogue choices all lead to the same outcome: railroading.
- Insta-kill Empowered by Lilura1: To slay an enemy with a single offensive action or auto-retributive strike. Employed by Lilura1. Also, insta-slay. cf. To Slay.
- Immobilization Spells: Coined and First formalized by Lilura1.
- IMoD Empowered by Lilura1.
- Infinity Engine: Formalized by Lilura1 (tech-lite)
- Infographic (in computer game commentary): Coined and First formalized by Lilura1. Lilura1 was the first computer-game commentator to emphasize high-quality image-manipulated infographics over low-effort screencaps, in great quantity (several thousand infographics).
- Initial Perception of Inaccessibility Indicative of cRPG Quality: First Formalized by Lilura1.
- Interplay of cRPG mechanics: Coined by Lilura1.
- In order to (do something) instead of just to (do something). Employed by Lilura1. (Elite English instead of peasant-level internet English).
- Isometric the Defining Perspective of cRPGs: First Formalized by Lilura1. cf. Isometric cRPGs.
- Ironman: Empowered by Lilura1 in several dedicated articles.
- Jagged Alliance 2: Of all formal commentators Lilura1 is by far the staunchest defender of Jagged Alliance 2's legacy, not only as the best cRPG (Fallout is the best pure cRPG), not only as the most technically-advanced 2D computer game of the 1990s, but also as one of the greatest computer games of all-time.
- Helmed and Unhelmed. Empowered by Lilura1 (Elite English).
- Kai-charged backstab: Coined by Lilura1.
- Kai-critical: Coined by Lilura1.
- Killcount: Empowered by Lilura1 via hundreds of instances.
- Kill Experience Points (kXP): Coined by Lilura1.
- Lilura1: Author of the cRPG Blog.
- Liluran: The language and views of the cRPG Blog; of or relating to the commentator, Lilura1.
- Mage Duels: The term is too limiting: Should be Spellcaster Duels.
- Mainstream. Liluran commentary has nothing but contempt for mainstream commentary. The mainstream includes reddit, moby games, metacritic, youtube, wikis and wikipedia. cf. Criticism of Computer Game Journalism.
- Mage or Wizard: it depends on Edition and role-playing system.
- Marquee Selection aka Group Bandboxing: Empowered by Lilura1.
- Master of Magic Deemed a cRPG by Lilura1.
- Microcomputer or micro. Microcomputers include 8 bit computers such as the BBC Micro, ZX Spectrum and Commodore 64 as well as 16 and 32 bit computers such as the Commodore Amiga and Acorn Archimedes. Microcomputers are disinct from mainframes and minicomputers. In Liluran commentary IBM PC compats are referred to as PCs, not micros. Microcomputer coined by Isaac Asimov. cf. Home Computer.
- Mob-based Combat Encounter Design: Coined by Lilura1.
- More than just hack n slash. Coined by Bioware, 1998.
- Morrowind as the Odious Derp-about: Coined by Lilura1.
- Mega-damage: Empowered by Lilura1.
- A Martial or plural Martials (a warrior-like character or build): Empowered by Lilura1.
- Martial Prowess (of a character or build): Empowered by Lilura1.
- A Mundane (a non-magical character, creature or thing). Empowered by Lilura1. e.g., A mundane martial.
- MR-/ SR-bypassing: Empowered by Lilura1.
- Multiple Pathways in cRPGs: First Defined and Formalized by Lilura1.
- Multi-directionally-scrolling Shoot 'em up.
- Multi-player cRPGs: Liluran commentary does not value multi-player cRPGs or even multi-player options in cRPGs. Liluran commentary deems the cRPG to be a solitaire genre and MP additions to be genre-destructive. This is also commented on in cRPG Definition.
- Narrative is not Integral to Defining cRPGs: First Formalized by Lilura1. cf. cRPG Stories.
- Negative status effect: Empowered by Lilura1.
- Non-standard Square-pixel VGA Games: Empowered by Lilura1.
- No Reload Run: Empowered by Lilura1.
- On-hit [negative status effect]: Empowered by Lilura1 + coinage of several variants.
- Oblivion With Guns: Resurrected by Lilura1. OwG fell out of fashion when most cRPG veterans devolved into RPG Gamers. Proof: The vulgar computer game OwG refers to is now accepted even in veteran communities, whereas it was formerly written off. Just go and have a laugh at all the Fallen veterans talking positively about OwG and its derivatives in the 2020s. They love OwG now. And all shallow open-world Morrowind-likes, such as Kenshi. Fallen veterans are worse than casuals. cf. Veteran casual.
- On-rest ambush / On-rest spawns: Coined by Lilura1.
- Original Computer Games: Liluran commentary strictly distinguishes between original computer games and RPG Game Remakes (though I usually ignore remakes entirely).
- Original Alienware of the Amiga: Coined by Lilura1.
- Overworld Waylays: Coined by Lilura1.
- Paladinly: Empowered by Lilura1. Of or relating to Paladin behavior, appearance etc. Antonym: Unpaladinly.
- Phased combat encounters: Coined by Lilura1.
- Pillars of cRPG Design: Coined and First Formalized by Lilura1.
- Planescape: Torment is not a passive, non-combat cRPG. (The opposite being a lie commonly parroted in reddit RPG Game echo-chambers.)
- Player-generated stories that evolve within frameworks of potentialities (as opposed to on-rails narrative): Coined by Lilura1. cf. Half-Life 1 Review.
- Player-interpretable stats: Coined by Lilura1. It isn't enough to just have stats, they must be player-interpretable. And they must do something player-perceivable. Otherwise it's just BS.
- Powergaming: Empowered by Lilura1. Liluran guides are often powergaming guides.
- Predefined Protagonists do not Preclude cRPG-hood: First Formalized by Lilura1.
- Prime Mover of the Computer-game Industry: Coined by Lilura1.
- Pure cRPG: Empowered by Lilura1.
- Quest-dense Urban Hubs: Coined and First formalized by Lilura1.
- Quest Experience Points (qXP): Coined by Lilura1.
- R-Type-like Definition.
- RAM (Random Access Memory): I say kybtes and mbytes or megs of RAM and gigs of storage space. I don't like KB, MB or GB. I also don't like KiB. I don't dislike K when writing, for example, 64K in reference to microcomputer RAM. Don't try to tell me 1 MB RAM has a better ring to it than meg of RAM.
- Realmslore: Empowered by Lilura1.
- Reddit RPG Game (negative connotation; a mocking)
- Referring to cRPGs as RPGs is even more vague and misleading than referring to them as RPG Games.
- Refutation of Skip BG1 and go Straight to BG2.
- Render-field coined by Lilura1: The screenspace that is actually being updated by the rendering engine in a 3D game.
- Rest-spam: Empowered by Lilura1.
- Retribution: Empowered by Lilura1. As of Retributive attack and Retributive spell.
- Rival Adventuring Parties: First Formalized by Lilura1.
- Robotron-like definition.
- Round-based real-time with pause combat: Coined by Lilura1.
- RPG Game (negative connotation; a mocking).
- Rubbish: When "rubbish" is italicized it is to be read as per a Yorkshireman.
- Scramble-like definition.
- Scrying Spells: Coined and First Formalized by Lilura1.
- Seamless Transition: First Formalized by Lilura1. Lilura1 was the first commentator to formalize the concept of seamless transition in computer-game commentary. (Elite computer-game design).
- Social Simulation (such as romances): Deemed destructive to the cRPG genre by Lilura1. Shots are fired at this form of casualization in numerous articles.
- Shattering Effect Coined by Lilura1.
- Shoot 'em ups The God of Gamplay coined by Lilura1.
- Shoot 'em ups The Grandfather of Genre coined by Lilura1.
- Sierra scribble-slop spam: Sierra On-Line's adventure games. The writing was not good, the art was not good, the gameplay was not good -- and yet, dozens and dozens were released.
- Source of Scripted Sequences: Coined by Lilura1.
- Space Invaders-like definition.
- Spellcaster (Magic-User is too specific): Empowered by Lilura1.
- Spell Scroll Scribing: Empowered by Lilura1.
- Spell Ward Removers: Coined and First Formalized by Lilura1.
- Spoon-feeding in computer games: To be spoon-fed what to do. cf. Hand-holding.
- Sprite-shifting: Coined by Lilura1.
- Square-pixel SVGA Games. Empowered by Lilura1.
- Statistical Foundation and Statistical Progression are Integral to cRPGs: Coined by Lilura1.
- Steady Stream of Crits: Coined by Lilura1.
- [Such and such] Inflicts An Average of (X Damage / X Type) At a Rate of (X ApR) Wielding (X) as [Proficiency Level]: Elite phrasing originated by Lilura1.
- Stoneskinned: Coined by Lilura1.
- Super-scroller: Coined by Lilura1.
- Super-smooth screen-scrolling and sprite-shifting: Coined and Formalized by Lilura1.
- Supertanker / Supertanking: Empowered by Lilura1.
- Sword & Board: Empowered by Lilura1.
- Swordflight: Masterminded by Rogueknight 333 who is probably the best present-day cRPG campaign designer (2008-present). Swordflight made NWN palatable to tacticians and dungeon-strategy connoisseurs. It also awakened many cRPG veterans from their slumber. Offering up a humbling experience in more ways than one, Swordflight also caused me to reassess what constitutes good cRPG design.
- Tactics aficionado: Empowered by Lilura1.
- Tech-Lite Computer-game commentary: Liluran commentary ranges from non-technical to tech-lite. "Tech-lite" is the middle-ground that best encapsulates the way computer-gamers spoke and wrote in the 1980s and 1990s. On the other hand, technical computer-game commentary is that which outlines coding routines and hardware-specs. And tech-heavy would be commentary that is centred around hardware-tapping code and the nature of hardware itself (micro-electronic engineering).
- Terrain Advantage: Empowered by Lilura1.
- Texture-mapped computer games.
- THAC0 Lord: Empowered by Lilura1.
- The Terrible 2000s of computer-gaming: Coined by Lilura1.
- Themepark cRPG. Morrowind and Baldur's Gate 2 are prime examples.
- Tile-rigged area design: Coined and Formalized by Lilura1. Lilura1 was the first commentator to formally outline the supremacy of tile-rigged area design in 2D tactics-based computer games.
- Titan Strength: Empowered by Lilura1.
- TNO: Empowered by Lilura1.
- True Grandmastery aka True GM or TGM: Empowered by Lilura1.
- To Cater to Casuals / To Dumb Down for Casuals. Empowered by Lilura1.
- To Confer & To Bestow (a bonus or status effect): Empowered by Lilura1.
- To eschew (something) in favor of (something else): Empowered by Lilura 1.
- To face off against: Empowered by Lilura1.
- To forgo (something): Empowered by Lilura1.
- To impact or dictate combat encounter outcomes Coined by Lilura1.
- To land a blow: Empowered by Lilura1. To land the killing blow. Also, landing a hit.
- To Slay (someone or something): Empowered by Lilura1 via thouands of instances. A substitute for to kill.
- To Square up (against someone or something): Empowered by Lilura1.
- To Ward Against (such and such negative status effect or debuff): Empowered by Lilura1 (Elite cRPG language).
- Trashmob: Empowered by Lilura1.
- Trashtext: Coined by Lilura1.
- Turn-based the Authentic Combat System of cRPGs: First Formalized by Lilura1.
- Unkitted: Empowered by Lilura1.
- Utility Experience Points (uXP): Coined and First Formalized by Lilura1.
- Vancian Magic System: Empowered by Lilura1.
- Verticality in Computer Games: First Formalized by Lilura1. Lilura1 was the first commentator to outline verticality as a concept in formal cRPG commentary. (Elite computer-game design).
- Vertically-scrolling shoot 'em up.
- Veteran Casual: Coined by Lilura1. Also described in: cRPG History 1995 to 2000.
- Vorpal: Empowered and First Formalized by Lilura1.
- Weapon Ward Remover: Coined and First Formalized by Lilura1.
- Western computer-game machine Resurrected by Lilura1.
- Xevious-like definition.
[1]
Some readers may be confused. Yes, many people write reviews of cRPGs. But Lilura1 of the cRPG Blog was the first to write about what cRPG Reviews are or should be. Big difference. Learn to distinguish between things that are not the same. And then apply that to all of my writings.
Because you can never mistake someone else's commentary for Liluran commentary. It just isn't possible unless you are borderline-illiterate.
List of Outlawed Computer-Game Terms & Phrases
Reddit RPG Game drivel and much of Wikipedia's revisionist distortions are outlawed on the cRPG Blog or only employed tongue-in-cheek by Lilura1.
(Format is outlawed term / authentic term)
- Video game or vidya / computer game
- Video game machine / computer-game machine
- RPG Game, RPG or wRPG / cRPG
- TTRPG / RPG
- SHMUP / shoot 'em up or shooter
- Narrative designer / Writer
- "Generation" / 8 bit, 16 bit
- Toon or Main / Avatar
- OG / Original
- Many other computer-game terms and acronyms are outlawed by Liluran commentary. And no substitute is given because the existence of the thing itself is ignored by Liluran commentary.
Samples of Liluran Language in Action
Aloud, these are best read by Yorkshiremen.
My most famous passage on computer-game commentary:
Then, as often happens in human endeavors, the wild-eyed hack comes along to snatch a piece of the pie. In the name of the quick buck and click the hack cares not for the endeavor, the creative process or genre legacy, but only of shortcuts, leeching and leveling down to the lowest common denominator.
From the Morrowind Review:
In risible attempts to ascribe an unmerited importance or scholarly significance to Morrowind, mainstream commentary never tires of telling its readers how the developers studied real-world cultures, biomes and architecture for creative inspiration.
My most ardent tribute to a computer-game:
Frontier: Elite 2 represents coding and design wizardry of the highest order.Frontier ignited imaginations like no computer game before it. And that goes beyond entertainment and into the realm of significance to humanity. It is a work of genius, a digital artifact.Frontier ran on 1985-tech yet anyone who played it in 1993 felt like they were playing something from the future: it was the space-age subject matter coupled with the geometric lightsourced graphics, physics engine and spartan color scheme that made Frontier a futuristic experience, a computer game that evoked the scope of Asimov's Foundation (1951).
Making Quake sound almost as good as it is:
Quake is the most technically advanced computer game ever coded:No computer game came close to matching Quake's graphics quality or high-impact, high-speed gameplay. No computer game came close to conveying the friction and intensity of Quake's combat; the weight and energy behind its earthquake-evoking battles.
Belittling a King-tier computer game by comparing it to a God-tier one:
Diablo came out in 1996 as well, but Quake's 3D rendering engine powering along at 40 FPS while shifting around thousands of Gouraud-shaded polygons made Diablo's 2D engine chugging along at 20 FPS while shifting around 20 sprites look like a complete joke.
Making Blizzard sound small:
Dwarfing Blizzard's Diablo, WarCraft and StarCraft taken together, it is not even possible to assess the impact Doom has exerted on computer game culture and industry for three decades and counting; its influence is seminal, incalculable and multi-faceted.
And truth be told, much like BioWare and Bethesda, Blizzard did not deserve the level of success they attained. id Software destroys the three Bs taken together.
BioWare, Bethesda and Blizzard have never had prestige, don't have it now and never will have it. They are simply not king-tier computer-game developers; they are of third-rank at best.
Doom Engine:
Coded by Carmack the Doom engine is most notable for its efficiency in shifting around a ton of sprites and texture-mapped geometry at high framerates. Doom is all about high-speed gameplay driven by efficient code.
Quake Engine:
Suffice it to say that Quake is optimized for polygonal walls, ceilings and floors. It is mostly about rooms and halls. And it can shift about dozens of 500-polygon, vertex-animated monster models within such interiors, CPU-permitting.The Quake engine is optimized for the urban sprawl, the dungeon and the denizens, not wilderness, vegetation or terrain. Quake is about huge and complex structures jam-packed with raging monsters.
A Big Question:
If Quake was answerable to Doom, Half-Life is answerable to Quake.Half-Life was released more than two years subsequent to Quake and one year subsequent to Quake 2. Considering that two years in the 1990s was akin to a life-time in terms of software and hardware engineering advancements, does it show?
The object of Sid Meier's Colonization:
In assuming the role of Your Excellency, Viceroy of the New World of The Americas, the object of Colonization is to establish colonies, build wealth and assemble an army in the New World before declaring independence from the tax-hiking Crown and defeating the King's attempt to quell the rebellion in a War of Independence: all-out-war between the Rebel Continental Army and the Royal Expeditionary Forces, complete with Tory unrest, Native councils and foreign intervention.
On Computer-game Technology
Which brings us to yesteryear tech-dearth + obvious talent versus present-day tech-excess + questionable talent as it pertains to both coder and artist:Overall, the expert employment of limited computer tech, the pushing of restrictive hardware to the max, is infinitely more impressive than the all-too-common rank-amateur employment of excess high-tech.And whereas tech of the 80s often didn't do game coders and artists justice, game coders and artists of the 2020s often don't do tech of the 2020s justice.
8 bit and 16 bit simulators are technical feats because they were developed on strictly limited microcomputer hardware whose CPU and chipset life-cycles far exceeded those of today.Computer games that push static and restrictive hardware to the limits are special; relative to tech, many such games are more impressive than current gen ones. And they are also just as playable for those who know how to set them up properly. Flight sims are no exception.
From cRPG Engines:
Throughout computer-game history the targeted hardware platform has been an instrinsic, all-important consideration: the coder tailors the engine to the hardware capabilities of the end-user's PC.The variability in end-user operating system settings and hardware specifications has for decades posed immense problems in compatibility and performance. Often resulting in increased efficiency assembly-coded computer games largely bypassed the OS issue by virtue of tapping hardware directly and independently of the OS by auto-booting volumes from ROM chips. In addition, the targeted microcomputers usually shared the exact same CPU, custom chipset and memory size. Coupled with the comparitively long life-cycles of such hardware in the assembly era, coders became grandmasters at maximizing the potential of certain microcomputers.
Memories
It was every young Amigan's dream to have what equates to an arcade game in their bedroom. And our dreams came true. We lived the computer-gaming dream from the late 80s to the early 90s. We played shoot 'em ups with our best friends sitting next to us, taking turns or playing coop for hours on cutting-edge yet affordable home-computer hardware. It was such a special time to be a computer-gamer; one that lasted only a few precious years. No one understands this except us. We miss our old friends and long for those times, but those days are gone forever.Long gone.Only fond memories remain.
cf.:
No comments:
Post a Comment
Note: only a member of this blog may post a comment.