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Pang Amiga Ocean France 1990


Pang



Ocean Software of France ported Mitchell Corporation's Buster Bros. aka Pomping World coinop of 1989 to the Amiga in 1990. Pang is a technically impressive one-player or two-player simultaneous fixed-screen puzzle-shooter.

Pang consists of 17 world-locations each of which consists of two or three stages for a total of 50 time-limited stages. The world-locations are linked by a world map.

Pang can move left and right, climb ladders and fire his weapon upwards at targets. The object of Pang is to fire harpoons or missiles into balloons that bounce about the playfield while avoiding contact with the balloons. Akin to the asteroids in Asteroids, when a balloon is hit it bursts into smaller balloons, of which there are four sizes. When all balloons have been popped Pang moves onto the next stage. Balloons are often obstructed by destructible blocks. Collectable power-ups and specials sometimes drop from popped balloons.

The Amiga version of Pang was directed my Marc Djan, programmed by Pierre Adane and drawn by Thierry Levastre.

Controls, collision detection, presentation, backdrops, sprite animations, sound effects and music are practically perfect in Pang. There is really nothing that can be criticized in this port.

There are four difficulty levels in Pang: Easy, Normal, Difficult and Very Difficult.

Pang displays in 320x200 and has an active drawspace of 304x184px. Pang was distributed on 1x 880kB diskette. It was not installable to hard disk drive.

Pang Weapons & Collectables


  • Harpoon
  • Double Harpoon
  • Power Harpoon
  • Vulcan Missile
  • Dynamite
  • Clock
  • Hourglass

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