F-15 Strike Eagle 2
F-15 Strike Eagle 2 is a 16 bit combat flight simulator coded by MPS Labs for MicroProse on IBM PC MS-DOS and 16-bit Amiga and Atari ST microcomputers (1989).
The original F-15 Strike Eagle was released on 48 kbytes Atari 8 bit 400/800 by MicroProse in 1984:
Running in CGA 320x200 display mode, the IBM PC Booter version of 1985 required an i808x and 128 kbytes RAM:
In F-15 Strike Eagle 2, the player pilots the McDonnell Douglas F-15E Strike Eagle.
There are two scenarios added onto those in F-19 Stealth Fighter:
- Libya
- The Persian Gulf
- Vietnam
- The Middle East
- The North Cape
- Central Europe
F-15 Strike Eagle 2 is a simplified version of F-19. For example, you cannot choose your armaments. Another difference is that F-19 is about stealth tactics whereas F-15 is more about action and dogfighting.
F-15 Strike Eagle 2Armaments
- M61A1 20mm Vulcan (six-barrel gatling gun-style cannon)
- AIM-9M Sidewinder
- AIM-120A AMRAAM
- AGM-65D Maverick air-to-ground missile
F-15 Strike Eagle 2 Combat Maneuvers
- Turning Inside
- Scissors Turn
- Immelmann Turn
- Split-S Turn
- Yo-Yo Turn
The above screencaps show the Amiga version.
F-15 Strike Eagle 2 MS-DOS
The MS-DOS version supports 256-color VGA graphics. However, its dithering technique shows that it does not take full advantage of VGA's palette range: the in-cockpit views look no better than 16-color Falcon 1988. However, the land-and-sky color gradients constitute a notable graphical improvement over Falcon and the Amiga version of F-15.
In fact, F-15 is the first flight sim to employ land-and-sky color gradients. Viewport graduated detail can be increased and decreased via Alt-D.
Of course, on i80386es the MS-DOS version's framerate is much smoother than the Amiga version's framerate; thus, the MS-DOS version is the best version to play.
No comments:
Post a Comment
Note: only a member of this blog may post a comment.