King's Quest V
Sierra On-Line released King's Quest V: Absence Makes the Heart Go Yonder! for IBM PC MS-DOS in November of 1990. King's Quest 5 is a flip-screen animated adventure game.
King's Quest 5 was the first Sierra On-Line adventure game to employ Sierra On-Line's icon-driven interface (as opposed to the menu-driven and text-input interface of King's Quest 4).
In addition, King's Quest 5 was also the first Sierra On-Line adventure game to feature 256-color VGA 320x200 graphics (as opposed to the 16-color EGA 320x200 graphics of King's Quest 4).
King's Quest 5 of November 1990 marks the point at which VGA graphics finally overtook Amiga Defender of the Crown graphics of November of 1986.
However, in terms of composition and artistry King's Quest 5 is no better. Proof:
In King's Quest 5 right-clicking cycles the mouse-cursor through different commands such as walk to, talk to, look at and interact with object.
King's Quest 5 was designed by Roberta Williams, programmed by Chris Iden and drawn by Andy Hoyos.
King's Quest 5 music supports IBM PC Internal Speaker, Sound Blaster Card, AdLib Music Synthesizer Card, Creative Music System/Game Blaster, IBM PS/1 Audio/Joystick Card, Tandy 1000 Series, Tandy 1000 SL, TL, HL and RL Series and Roland MT-32, MT-100, LAPC-1, CM-32L and CM-64.
King's Quest 5 was distributed on 8x 3.5" 1.44MB HD diskettes and extracts and installs to hard disk drive via Sierra On-Line Game Setup/Install Program. The install size is 9 megs and consists of 36 files.
King's Quest 5 Amiga 1991
King's Quest 5 was ported to Amiga in 1991 by Sierra On-Line. Amiga King's Quest 5 was distributed on 8x 3.5" 880kB DD diskettes and extracts and installs to hard disk drive via Sierra Install Utility. The install size is 6 megs and consists of 26 files.
Instead of being carefully redrawn for the Amiga palette, the graphics for the Amiga version of King's Quest 5 seem to have been lazily auto-nerfed by an algorithm. The color scheme is unnatural; they are not colors that an Amiga artist would employ; they are not Amiga colors; that is not artistic Amiga stippling.
VGA or no, the King's Quest games were terrible, anyway.
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