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Quest for Glory IBM PC MS-DOS 1989 Sierra On-Line Original Version


Quest for Glory Original Version



Sierra On-Line released Quest for Glory: So You Want to be a Hero for IBM PC MS-DOS in October of 1989. Also known as Hero's Quest, Quest for Glory is a hybrid of graphics adventure game and cRPG.

The original version of Quest for Glory employs the Sierra Creative Interpreter originated in King's Quest 4 of 1988 (SCI0). The original version of Quest for Glory requires the player to input text into a field, such as "Ask about brigands", "Take the note" and "Look at the table." There are 23 common verbs that are recognized by the text parser.


The original Quest for Glory viewport consists of an active drawspace, dialogue overlays and drop-down menus.

In undertaking the role of a Hero, players choose between three character classes: Fighter, Mage or Thief. Class selection determines the mode of play and the obstacles encountered during the adventure. Characters are constituted by five abilities and eight skills. Some skills are class-specific, others are shared. During character creation the abilities and skills of the character can be increased via a point-pool of 50. In-game, stats increase "by doing".

Quest for Glory gameplay consists of non-linear exploration, puzzle-solving, dialogue and combat. The pathfinding is pretty bad.
 
Combat is a bit lame. Combat consists of throw, cast spell, thrust, swing, dodge, duck, parry and shield block. Health, Stamina and Mana are monitored during combat. Mages can learn more spells by finding or buying scrolls.

Quest for Glory was written by Lori Ann Cole and programmed by Robert Fischbach, Corey Cole, Larry Scott and Jerry Shaw. Quest for Glory music was composed by Mark Seibert, and its graphics were drawn and animated by Kenn Nishiuye, Jeff Crowe, Gerald Moore and Cindy Walker.

Quest for Glory displays in 16-color EGA 320x200, 16-color VGA 320x200, 16-color Tandy 1000/PCjr, 4-color CGA 320x200, CGA monochrome 320x200 and Hercules monochrome 720x348.

Quest for Glory audio supports Roland MT-32, LAPC-1, MT-100, CM-32L, CM-64, IBM PC or Compatible Internal Speaker, Tandy 1000 Sound, PCjr Sound, Yamaha FB-01 FM Sound Generator, AdLib Music Synthesizer Card, Creative Music System/Game Blaster, Casio MT 540 Keyboard and Casio CT-460 or CSM-1 Sound Module.

Quest for Glory was distributed on 4x 3.5" 720kB DD diskettes and extracts and installs to hard disk drive via Sierra On-Line Game Setup Installation Program. The install size is 2.5 megs and consists of 33 files.

  • Quest for Glory Manual: 29 pages
  • Quest for Glory Hint Book: 81 pages
  • Quest for Glory: Famous Adventurer's Correspondence School: 23 pages

Quest for Glory VGA Version 1992



Sierra On-Line released the VGA version of Quest for Glory for IBM PC MS-DOS in July of 1992. Quest for Glory VGA runs in 256-color VGA 320x200. The VGA version of Quest for Glory subbed out the text parser for clickables (shown above at bottom-right).

The VGA version of Quest for Glory was distributed on 5x 3.5" 1.44MB HD diskettes and extracts and installs to hard disk drive via Sierra On-Line Game Setup Installation Program. The install size is 7 megs and consists of 70 files.

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As with all of Sierra's scribble-slop that started with King's Quest of 1984, Quest for Glory was technically and conceptually primitive even upon its initial EGA release in October of 1989.

By 1989 there were better cRPGs than Quest for Glory and better adventure games than Quest for Glory. And as for hybrids, who needs 'em: good cRPGs render adventure games redundant.

Moreover, The Faery Tale Adventure of 1987 on the Amiga is technically and conceptually superior to Quest for Glory of 1989. tFTA did things that Quest for Glory is praised for two years before QfG came out, such as day-night cycles and non-linear exploration.

Quest for Glory was, is and always be overrated by the mindless mainstream. Just like all of Sierra's scribble-slop.

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