Microsoft Flight Simulator 3.0 subLOGIC
Designed by Bruce Artwick, subLOGIC released Microsoft Flight Simulator 3.0 for IBM PC MS-DOS 2.0 in 1988.
Microsoft Flight Simulator 3.0 requires an IBM Personal Computer, XT, AT, Personal System/2, or compatible with at least 256K of free conventional RAM and 256K of vRAM (EGA/VGA).
In addition to basic low resolution modes, Microsoft Flight Simulator 5.0 displays in 16-color EGA 640x350, 16-color VGA 640x350 and 16-color Hercules 720x348.
The render-field for EGA/VGA high-res modes maxes out at 633x345, which was astonishing in 1988 if you had not played subLOGIC's Jet 2.0 1987.
Display quality is set via Flicker/Speed Trade-off and Image Complexity (3 levels each) as well as via Ground "Texture" (off, dots, small rectangles, big rectangles).
Microsoft Flight Simulator 3.0 IBM PC manual: 270 pages.
Microsoft Flight Simulator 3.0 Features
- Flat-shaded real-time 3D graphics
- Multiple 3D views and customized windows
- Rolls, spins, inverted flight, Hammerhead stalls
- Fly at different times of the day and in different weather conditions (thunderstorms)
- Formation flying
- Command Flight Path Display (CFPD)
- Multiplayer via modem-link
- Cessna, Business Jet, WWI Ace
- 3x aircraft: Gates Learjet 25, Cessna Skylane, Sopwith Camel
- 118 airports
- Landmarks: Statue of Liberty, World Trade Center, Golden Gate Bridge
- Full hard drive installation (simply copy diskette contents to HDD)
- Five cities: New York, Chicago, Seattle, Los Angeles, San Francisco
- kb/m & joystick control
- Drop-down menus
Note that a big deal is made of Microsoft Flight Simulator 3.0's external views by ignorant Wikipedia articles that parrot ignorant computer game journalism of the late 80s, but Flight Simulator II Amiga 1986 and Jet 2.0 IBM PC 1987 already featured external views.
Note that, unlike the Amiga version of 1986, you cannot use the mouse to resize windows (kb only).
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