Bullfrog Productions released Theme Park for IBM PC MS-DOS 5.0 in June of 1994. Theme Park is a real-time strategy game in which players construct and manage amusement parks while competing against up to 40 rivals in six Theme Park category rankings.
- World-simulation - Populous of 1989 Bullfrog
- Country-simulation - PowerMonger of 1990 by Bullfrog
- City-simulation - Syndicate of 1993 by Bullfrog
- Amusement Park-simulation - Theme Park of 1994 by Bullfrog
- Dungeon-simulation - Dungeon Keeper of 1997 by Bullfrog
Theme Park is an icon-driven mouse-controlled game that plays similarly to Maxis' SimCity of 1989; the main difference being that of scale and level of graphical detail. Theme Park is much smaller in scope but animates many on-screen sprites simultaneously, as in Bullfrog's own Populous of 1989.
Theme Park Features
- Compete against up to 40x rivals in 6x Theme Park category rankings
- 3x levels of simulation: Sandbox, Sim & Full
- Tailorable park-vistor fussiness, start level & computer opponents
- Built-in Tutorial mode with pop-up advice
- 24x placeable rides & 6x designable rides
- 17x placeable shops with manageable inventories
- 20x placeable Park Features & 4x placeable staff employees
- Overview Map of theme park
- Research, Negotiations, Banking, Stock Market & Auctions
- Tailorable game speed and toggleable music & sound effects
- Weather effects
- Icon-driven mouse-controlled interface with drop-down menu
Theme Park Technical
Theme Park requires an i80386DX 33 MHz CPU and 3.8 megs of XMS memory. Theme Park is Rational Systems' DOS/4GW Protected Mode Run-time (v1.97).
Theme Park displays in 256-color VGA 320x200 or SVGA 640x480, but its screen-scrolling is not smooth.
Theme Park's display is toggleable in-game between low-res VGA 320x200 and hi-res SVGA 640x480. Theme Park high resolution mode allows players to see almost five times as much of the playfield, but the sprite-based actors and objects are not upscaled, the font is not enlarged and much screenspace is wasted in UI modes; that is, Theme Park was not designed from the ground up as a high-res game.
Theme Park sound effects support Sound Blaster, Sound Blaster Pro, Sound Blaster 16 ASP, Sound Blaster 2, Sound Blaster Compatible, AdLib Gold, Microsoft Z, Microsoft 16, Pro Audio Spectrum Z and Pro Audio Spectrum 16.
Theme Park music supports AdLib FM, AdLib Gold FM, Sound Blaster FM, Sound Blaster Pro FM, Sound Blaster 16 FM, Sound Blaster AWE-32, Wave Blaster, Roland MT-32, General MIDI, Pro Audio Spectrum FM and Sound Blaster Compatible.
Theme Park was distributed by EA on 6x 3.5" 1.44 MB HD diskettes or 1x CD-ROM and extracts and installs to hard disk drive via Theme Park Install Program. The install size of the diskette version is 15 megs and consists of 106 files.
Theme Park was designed and lead-programmed by Peter Molyneux and Demis Hassabis. Theme Park was programmed by Mark Webley, Mark Lamport and James Robertson. Theme Park graphics were drawn by Chris Hill, Findlay McGechie and Paul McLaughlin. Theme Park music was composed by Russell Shaw. The A500 version of Theme Park was programmed by Mark Lamport whereas the A1200 version was programmed by Mike Diskett.
Theme Park Manual: 72 pages.
cf.
- Populous Amiga 1989 Bullfrog
- PowerMonger Amiga 1990 Bullfrog
- Early 1990s IBM PC Games that made Amiga owners jealous
- 1980s IBM PC Games that made Atari ST and Amiga owners jealous
- History of Computer Games 1976-2024
- History of 1990s Computer Games
- History of Shoot 'em Ups 1976-2000
- Western Computer-game Machines
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