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The Immortal IBM PC MS-DOS 1991 Sandcastle


The Immortal IBM PC Version



Sandcastle released Will Harvey's The Immortal for IBM PC MS-DOS 2.11 in 1991. Kenneth L. Hurley ported the original Apple II GS version of 1990 to IBM PC. The Immortal displays in 16-color EGA/VGA 320x200. The Immortal audio supports AdLib, Roland and Sound Blaster.

In The Immortal players assume to the role of an apprentice to the Master Wizard, Mordamir. The apprentice is a Gandalf-like figure who dual-wields sword and staff. The object of The Immortal is to locate Mordamir deep in the dungeons of Erinoch.

The Immortal is coded and presented well in isometric perspective, but it is ultimately a linear action-adventure game with little in the way of replay-value.

The active drawspace of The Immortal is only 256x128. If The Immortal featured a full-screen active drawspace, non-linear exploration and turn-based tactics, it would have scored much higher.

That said, The Immortal was one of the most atmospheric games of 1990-91. Overall, I give it 5/10.

Features of The Immortal


  • Isometric perspective with screen-scrolling and flip-screen exploration
  • 256x128px playfield drawspace
  • 8-level labyrinth consists of over 50 chambers
  • Vitality (15 HPs)
  • Resting
  • Inventory mode
  • Combat: Jab, Slash, Parry
  • Death animations
  • Spells
  • Traps & Treasures
  • Ladders
  • NPCs & Dialogue
  • Puzzles & Riddles
  • Magic Carpet
  • Gold & Merchant
  • Joystick control
  • Control a Gandalf-like figure wielding sword and staff

The PC version of The Immortal requires 640K of RAM and was distributed on 2x 5.25" 360kB DS DD floppy disks or 1x 3.5" 720kB diskette. The hard disk drive install size is 600 kbytes.

The Amiga, Atari ST and Apple II GS versions of The Immortal require 1 meg of RAM.

  • The Immortal Manual: 50 pages
  • The Immortal Clue Book: 56 pages

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