King's Quest VI
Sierra On-Line released King's Quest VI: Heir Today, Gone Tomorrow for IBM PC MS-DOS in October of 1992. King's Quest 6 is a flip-screen animated adventure game.
King's Quest 6 requires an i80386SX CPU clocked at 16 MHz, along with 573,000 bytes of free conventional memory.
King's Quest 6 was pogrammed by Robert W. Lindsley, drawn by Michael Hutchison and John Shroades, and designed and written by Jane Jensen and Roberta Williams.
King's Quest 6 displays in 256-color VGA 320x200, but still only employs a 320x190 drawspace.
King's Quest 6 was distributed on 9x 3.5" 1.4MB HD diskettes, 10x 3.5" 1.44 MB HD diskettes or 11x 5.25" 1.2MB HD floppy disks. King's Quest 6 extracts and installs to hard disk drive via Sierra On-Line Game Install/Setup Program v.3.465. Install size is 13 megs and consists of 30 files. To free up space, a stupid 6 meg opening cinematic by Kronos Digital Entertainment can be deleted.
King's Quest 6 Amiga 1994
King's Quest 6 was ported to Amiga in 1994 by Revolution Software (Beneath a Steel Sky). Amiga King's Quest 6 was distributed on 10x 3.5" 880kB DD diskettes and extracts and installs to hard disk drive via Sierra Install Utility. The install size is 15 megs and consists of 1,513 files.
Instead of being carefully redrawn for the Amiga palette, the graphics for the Amiga version of King's Quest 6 seem to have been lazily auto-nerfed by an algorithm. Thus do I fail the Amiga version on-sight. And I wrote it back off in the day, too.
Sierra On-Line did not understand the Amiga or care much about the Amiga versions of their games, but LucasFilm did because they took pride in every release, whether it was for the lead platform or not.Across any and all genre of the early 80s to the late 90s LucasFilm were simply much better at coding, writing, drawing and composing than Sierra On-Line, period.LucasFilm was high quality, Sierra On-Line was low quality. It really is that simple.-- PC Games of 1992.
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