This is a chronological list of early 1990s IBM PC games that may have made some Amiga owners jealous, either because the IBM PC games were not available on Amiga, came out on IBM PC before Amiga or were simply better on IBM PC than on Amiga. Or maybe even because the Amiga owner felt like the IBM PC should not have been graced with this or that "Amiga game". If nothing is added in parenthesis, that means the IBM PC game was not available on Amiga.
Bolded entries signify particularly notable releases in computer game history.
An appended asterisk (*) signifies that the IBM PC version is much better than the Amiga version.
Some IBM PC game-releases may have petrified Amigans in the early 1990s. Since it amuses me to do so, I have appended [P] for Petrifying to such game-entries.
The IBM PC got some good ports of famous Amiga games; not enough to replace the Amiga across all genre, but perhaps enough to annoy Amigans even if a port came out one year later. Especially if such a port equaled or exceeded the Amiga original, which some actually did.
In the late 80s many IBM PC versions of arcade-action games were quite weak in comparison to the Amiga versions (e.g., Arkanoid, Speedball and Super Hang-On of 1988), but by the early 90s the pendulum began swinging the other way. And I have given reasons for that in my histories; but basically: VGA + 386DX + more RAM + soundcard + hard disk drive + massive market penetration = Win.
1990 IBM PC Games that made Amiga owners Jealous
Remember that 1989-91 constitutes the Amiga's heyday. But you can see the IBM PC becoming strong across more genre in 1990, not just in flight sims and the like. In 1990 the IBM PC was getting what would end up being some of the greatest games of all-time -- before the Amiga. And even when the Amiga versions of those games came out, the IBM PC version remained superior in almost all cases.
- Golden Axe IBM PC MS-DOS 1990 (*)
- DragonLance: War of the Lance IBM PC MS-DOS 1990 SSI (*)
- Crystals of Arborea IBM PC MS-DOS 1990 Silmarils (*)
- Commander Keen Original Version IBM PC MS-DOS 1990 id Software [1]
- BattleTech: The Crescent Hawks' Revenge IBM PC MS-DOS 1990 (*)
- Secret of Monkey Island IBM PC MS-DOS 1990 LucasFilm (*)
- Wonderland IBM PC MS-DOS 1990 Magnetic Scrolls (*)
- Loom IBM PC MS-DOS 1990 LucasFilm Games (*)
- Sid Meier's Railroad Tycoon IBM PC 1990 MPS Labs (* ST/Amiga 1991) [P]
- Knights of the Sky IBM PC MS-DOS 1990 MPS Labs (* ST/Amiga 1991)
- Red Baron IBM PC MS-DOS 1990 Dynamix (* Amiga 1992)
- PGA Tour Golf IBM PC MS-DOS 1990 Sterling Silver Software
- Links: The Challenge of Golf 1990 Access Software (* Amiga 1992)
- Operation Stealth IBM PC MS-DOS 1990 Delphine (*)
- Wing Commander IBM PC MS-DOS 1990 Origin Systems (*)
- Xenon 2 IBM PC MS-DOS 1990 Assembly Line (Amiga 1989) [2]
- DragonLance Games IBM PC MS-DOS 1990 SSI (*)
- Buck Rogers Games IBM PC MS-DOS 1990 SSI (*)
[1] 40 FPS screen-scrolling.
[2] The release of Xenon 2 on the IBM PC may have annoyed some Amigans; many Amigans (falsely) considered Xenon 2 to be "their Amiga game". And now the IBM PC gets Xenon 2, which has -- wait for it -- better screen-scrolling than the Amiga version (which was an Atari ST port).
1991 IBM PC Games that made Amiga owners Jealous
As good as they are, Gods and Speedball 2 ("ST/Amiga games") coming out on IBM PC are mere footnotes in comparison to Civilization and the technical marvel that is Falcon 3.0 -- an IBM PC-exclusive.
- Sid Meier's Civilization IBM PC MS-DOS 1991 MPS Labs (*) [P]
- Monkey Island 2: LeChuck's Revenge IBM PC MS-DOS 1991 LucasArts (*) [P]
- Cruise for a Corpse IBM PC MS-DOS 1991 Delphine (*)
- Catacomb 3-D IBM PC MS-DOS 1991 id Software
- Eye of the Beholder Games IBM PC MS-DOS 1991 (*)
- Speedball 2 IBM PC MS-DOS 1991 Bitmap Brothers (ST/Amiga 1990)
- Chuck Yeager's Air Combat IBM PC MS-DOS Electronic Arts 1991 [P]
- Gods IBM PC MS-DOS 1991 Bitmap Brothers (ST/Amiga 1991)
- F-117A Stealth Fighter 2.0 IBM PC MS-DOS 1991 MPS Labs (*)
- Gunship 2000 IBM PC MS-DOS 1991 MPS Labs (Amiga 1993 *)
- Falcon 3.0 IBM PC MS-DOS 1991 Sphere Inc [P]
- Duke Nukem IBM PC MS-DOS 1991 Apogee
- Neverwinter Nights IBM PC MS-DOS 1991 Beyond Software
- Gateway to the Savage Frontier IBM PC 1991 Beyond Software (*)
1992 IBM PC Games that made Amiga owners Jealous
There are just too many good IBM PC games in 1992. This is an insanely strong line-up:
- Captive IBM PC MS-DOS 1992 Mindscape Tony Crowther (arguably *)
- Wolfenstein 3D IBM PC MS-DOS 1992 id Software [P]
- Ultima Underworld IBM PC MS-DOS 1992 [P]
- Laser Squad IBM PC MS-DOS 1992 Target Games (*)
- Ishar: Legend of the Fortress IBM PC 1992 Silmarils (*)
- Aces of the Pacific IBM PC MS-DOS Dynamix 1992 [P]
- Indiana Jones and The Fate of Atlantis IBM PC 1992 LucasArts [P]
- Links 386 Pro IBM PC MS-DOS 1992 Access Software [P]
- Caesar IBM PC MS-DOS 1992 Impressions Software (*)
- King's Quest 6 IBM PC MS-DOS 1992 Sierra On-line (*)
- Spelljammer IBM PC MS-DOS 1992 Cybertech Systems (*)
- Darklands IBM PC MS-DOS 1992 MPS Labs [P]
- Dune 2 IBM PC MS-DOS 1992 Westwood Studios (*) [P]
- Street Fighter 2 IBM PC MS-DOS 1992 (*) [P]
- Alone in the Dark IBM PC MS-DOS 1992 I-MOTION [P]
- Joe and Mac: Caveman Ninja IBM PC MS-DOS 1992 Elite Systems (*)
- Star Trek: 25th Anniversary IBM PC MS-DOS Interplay 1992 (* Amiga 1994)
1993 IBM PC Games that made Amiga owners Jealous
Somehow though, 1993 is stronger than 1992. And as this list makes plain, it wasn't just Doom that may have petrified Amigans.
- Doom IBM PC MS-DOS 1993 id Software [P]
- Mortal Kombat IBM PC MS-DOS Probe Software 1993 [P]
- Dungeon Hack IBM PC MS-DOS 1993 Dreamforge
- F-15 Strike Eagle 3 IBM PC MS-DOS 1992 MPS Labs
- Syndicate IBM PC MS-DOS 1993 Bullfrog Productions [P] (640x400 *)
- Warlords 2 IBM PC MS-DOS 1993 SSG [P] (640x480)
- BloodNet IBM PC MS-DOS 1993 MicroProse (* Amiga 1994)
- Ishar 2: Messengers of Doom IBM PC 1993 Silmarils (*)
- Space Hulk IBM PC MS-DOS 1993 Electronic Arts (*)
- Microsoft Flight Simulator 5.0 IBM PC MS-DOS 1993 Bruce Artwick [P]
- Lands of Lore IBM PC MS-DOS 1993 Westwood Studios
- Populous 2 IBM PC MS-DOS 1993 Bullfrog Productions (* 640x400, Amiga 1991)
- Frontier: Elite 2 IBM PC MS-DOS 1993 David Braben (*)
- IndyCar Racing IBM PC MS-DOS 1993 Papyrus [* P]
- Zone 66 IBM PC MS-DOS 1993
- TFX IBM PC MS-DOS 1993 Digital Image Design [P] (*Amiga 1997)
- Alien Breed IBM PC 1993 Audio Visual Magic Ltd (Amiga 1991)
- The 7th Guest IBM PC MS-DOS 1993 Trilobyte
- Dark Sun: Shattered Lands IBM PC MS-DOS 1993 SSI
- Betrayal at Krondor IBM PC MS-DOS 1993 Dynamix [P]
- Lotus: The Ultimate Challenge IBM PC MS-DOS 1993 (ST/Amiga 1990)
- Duke Nukem 2 IBM PC MS-DOS 1993 Apogee Software
- Master of Orion IBM PC MS-DOS 1993 Simtex [P]
- Strike Commander IBM PC MS-DOS 1993 Origin Systems [P]
- Mortal Kombat IBM PC MS-DOS 1993 (*)
- Star Wars: X-Wing IBM PC MS-DOS 1993 Totally Games [P]
- SimCity 2000 IBM PC MS-DOS 1993 Maxis (640x480 *)
- Unlimited Adventures IBM PC MS-DOS 1993 MicroMagic
1994 IBM PC Games that made Amiga owners Jealous
The Amiga had a snowball's chance in Hell of competing in 1994:
- Apache IBM PC MS-DOS 1995 Digital Integration [P]
- Lords of the Realm IBM PC MS-DOS 1994 Impressions Games (*)
- Al-Qadim IBM PC MS-DOS 1994 Cyberlore Studios
- Beneath a Steel Sky IBM PC MS-DOS 1994 Revolution Software [P]
- Raptor IBM PC MS-DOS 1994
- Raiden IBM PC MS-DOS 1994 (cf. Amiga Raiden 1994)
- Ishar 3: Seven Gates of Infinity IBM PC 1994 Silmarils (*)
- Ravenloft Games IBM PC MS-DOS 1994 Dreamforge
- Master of Magic IBM PC MS-DOS 1994 Simtex [P]
- Sid Meier's Colonization IBM PC MS-DOS 1994 MPS Labs (*) [P]
- System Shock IBM PC MS-DOS 1994 Looking Glass (640x480) [P]
- Settlers IBM PC MS-DOS Blue Byte 1994 (640x480) [P]
- Panzer General IBM PC MS-DOS 1994 Strategic Simulations (640x480) [P]
- Transport Tycoon IBM PC MS-DOS 1994 MPS Labs (640x480) [P]
- X-COM UFO Defense IBM PC MS-DOS 1994 Mythos Games (*) [P]
- NASCAR Racing IBM PC MS-DOS 1994 Papyrus (640x480) [P]
- Chaos Engine IBM PC Bitmap Brothers 1993 (Amiga 1993) [2]
- Star Wars: TIE Fighter IBM PC MS-DOS 1994 Totally Games [P]
- Wing Commander 3 IBM PC MS-DOS 1994 Origin Systems (640x480) [P]
- Elder Scrolls Arena IBM PC MS-DOS 1994 Bethesda
- WarCraft IBM PC MS-DOS 1994 Blizzard Entertainment [P]
Every Sierra On-Line and LucasFilm adventure game was better on IBM PC than on Amiga. In addition, practically every cRPG and strategy game was better on IBM PC than on Amiga. That said, the Amiga hosted a few cRPGs that were unavailable on IBM PC, such as:
But those games were based on oldhat flip-screen tech of Dungeon Master of 1987. And they pale in comparison to what was coming out on IBM PC from 1991-93.
Naturally, every 3D game was better on IBM PC than Amiga by the late 80s. And those were only VGA 320x200. Now consider the square-pixel SVGA 640x480 games listed above...
cf.
And now consider the Roland MT-32 + Sound Blaster combo of 1993 versus Paula of 1985.
Note how every single game in that list is an IBM PC MS-DOS game, not a Windows game. IBM PC games did not need DirectX Windows to demolish Amiga games in the early 1990s; the Amiga was demolished before Windows 95 came out -- and yet, in the early 90s the vast majority of MS-DOS games were installed, configured and loaded via command-line; "user-friendly" mouse control was rarely employed by installation programs of the early 90s.
At this point, one should take a moment to reflect on the computer-literacy of the IBM PC user of the 1990s. Consider the command line along with config.sys, autoexec.bat, IRQ levels, DMA channels, memory managers, TSRs, disk-caching and disk-compression. And now contrast that with your average Steam and GoG fanboy of 2024.
The IBM PC even began to challenge the Amiga in what had traditionally been "Amiga genre." New genre were being invented on IBM PC, not on Amiga. Instead, Amiga developers mainly tried to refine or expand some old genre via the A1200 of 1992 (14 MHz 68020, 2 megs of RAM, AGA graphics), but such games were beaten out by the Genesis and SNES console games most of the time [1]. Thus was the Amiga losing the battle on two fronts.
If an Amigan purchased an IBM PC in 1993 in order to play Doom and such-like, they could still play some good ol' ST/Amiga games such as Gods, Alien Breed, Xenon 2, Chaos Engine and Lotus on the IBM PC, even though such games were no longer in-vogue. In addition, the IBM PC got most of the English football games that were famous on the Amiga.
In the early 1990s the Amiga missed out on so many big-name games that it isn't even funny. This was a crushing defeat that made it hard not to jump ship because gamers go where the games are. And when the Amiga did get a big-name game or coinop conversion, the IBM PC version was often far superior to the Amiga one; Street Fighter 2 of 1992 and Mortal Kombat of 1993 are but two cases in point. Note that this was not the fault of Amiga developers of big-name ports.
Of course, the Amiga held on in the early 1990s by virtue of its custom chipset and the aptitude of its Amiga-loyal assembly coders, pixel-art graphicians and Paula composers; mainly in scrolling shoot 'em ups, platform games and sprite-scaling and top-down racing games. But due to the raw processing power of the IBM PC coupled with the advent of VGA the writing was on the wall and the Amiga's days were numbered.
Indeed, even the Father of the Amiga effectively said that the Amiga's days were numbered. In 1988.
That said, the Amiga most certainly had a few great years. And many of us treasure the memories of those years; for many of us, they were the best years.
[1]
It wasn't because A1200 hardware could not compete with Genesis/SNES hardware, it was because Amiga AGA developers could not compete with Genesis/SNES developers. As it pertains to computer games, Amiga AGA developers did not have enough time to exploit the A1200's capacities before the Amiga lost the two-front battle against the IBM PC and the new Sega and Nintendo consoles.
As of 2024, the AGA chipset of the Amiga 1200 and 4000 still remains largely untapped by developers; that is, as it pertains to Amiga games AGA was simply not exploited to the degree that the OCS/ECS chipsets of the A500, 1000 and 2000 were. To this day, we don't know how far the AGA chipset could have been pushed and what it was really capable of.
Go and look at something like The Chaos Engine of 1993. It runs from diskettes on 7 MHz M68K A500s with 1 meg of RAM. Now imagine AGA TCE designed, programmed, drawn and composed from the ground up for M68020 14 MHz A1200s with trapdoor RAM and hard disk drive.
cf.
- 1980s IBM PC Games that made Atari ST and Amiga owners jealous
- 1980s Atari ST games that made Amiga owners jealous
- 1980s Amiga games that made Atari ST owners jealous
- 1980s Atari ST and Amiga games that made IBM PC owners jealous
- History of Computer Games 1976-2024
- History of 1990s Computer Games
- History of Shoot 'em Ups 1976-2000
- Western Computer-game Machines
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