Latest post: PC Games of 1996.
Below is a search field.
Type in a string to quickly call up results.

Search String

Crusader No Remorse IBM PC MS-DOS 1995 Origin Systems


Crusader: No Remorse



Loose Cannon Productions of Origin Systems released Crusader: No Remorse for IBM PC MS-DOS 5.0 in August of 1995. Crusader No Remorse is a tactical run and gun and demolitions game set in a dystopian future. In Crusader No Remorse players assume the role of an elite enforcer -- a Silencer -- who ends up joining the rebels of the Resistance to fight against the corrupt and tyrannical World Economic Consortium.

Crusader No Remorse was inspired by Silas Warner's Castle Wolfenstein of 1981 on the Apple 2.

The Crusader No Remorse engine is based on the engine of Ultima 8 Pagan of 1994.
 
The real-time movement, positioning and targeting controls of Crusader No Remorse are a little clumsy at times. In addition, playfield tiles are not clearly perceivable (not bounding-boxed). Crusader No Remorse should have been a turn-based tactics game.

Crusader No Remorse Features


  • Playfield presented in isometric perspective
  • Pre-rendered playfield and animated sprites with death animations
  • Height-mapped playfield
  • Flip-screen playfield, no screen-scrolling
  • Destructibility
  • 8-way sprite rotation and movement
  • Sprites are not drop-shadowed (weak)
  • Take a single step, sidestep, walk forward / backwards, run forward / backwards
  • Fire weapon, jump, crouch, roll
  • Rotatable on-screen targeting reticle (crosshairs)
  • Hardware mouse cursor menu navigation
  • 15x missions
  • 13x projectile weapons, 3x demolitions
  • 5x carriable weapons max
  • Ammo, batteries, power cells
  • 3x shield-types
  • Healing via Medikits
  • Inventory (no proper inventory mode)
  • Drop, pick up, search, use, talk to NPC
  • Plate walls, blast doors, force fields, cameras, switches, alarms, terminals
  • Pressure plates, bouncing lasers, deflector walls, teleporters
  • Cash and merchants
  • 4x Servomech enemies
  • 5x personnel
  • Digital music, speech and sound effects
  • 450 megs of 8-bit color FMV cinematization

Crusader No Remorse was directed and lead-programmed by Tony Zurovec, lead-drawn by Beverly Garland, lead-designed by Mark Vittek and composed by Straylight Productions. Jason Ely coded the Asylum Sound System.

Crusader No Remorse manual: 39 pages
Crusader No Remorse Official Guide: 191 pages

Crusader No Remorse Technical


Crusader No Remorse displays in 256-color VGA 320x200 or 256-color SVGA 640x480.

Crusader No Remorse digital audio supports Sound Blaster, Sound Blaster Pro, Sound Blaster 16, Sound Blaster AWE-32, Gravis UltraSound and Ensoniq SoundScape.

Crusader No Remorse was distributed on 1x CD-ROM and extracts and installs to hard disk drive via Crusader No Remorse Install. The install size is 48 megs and consists of 35 files.

Crusader No Remorse requires an i80486DX2 66 MHz CPU, 6.8 megs of XMS RAM and VESA local bus or PCI video card with 1 meg of vRAM.

Crusader No Remorse control supports keyboard and mouse, keyboard and 4-button joystick or keyboard and 4-button Gravis Gamepad.

Crusader No Regret 1996



Loose Cannon Productions of Origin Systems released Crusader No Regret for IBM PC MS-DOS 5.0 in September of 1996. Crusader No Regret is more of a straight-forward blaster than its predecessor.

Crusader No Regret requires an i80486DX4 75 MHz CPU, 307,200 bytes of free conventional RAM, 6,800,000  bytes of XMS RAM and VESA local bus or PCI video card with 1 meg of vRAM.

Crusader No Regret was distributed on 1x CD-ROM and extracts and installs to hard disk drive via Crusader No Regret Install. The install size is 62 megs and consists of 32 files.

Crusader No Regret consists of 10 levels and features 21 maneuvers and 19 weapons with no carry-limit.

Crusader No Regret employs 440 megs of 16-bit high-color FMVs. In addition, players can cycle through four different targeting reticles via Ctrl-R.

All else is pretty much as per Crusader No Remorse.

cf.


No comments:

Post a Comment

Note: only a member of this blog may post a comment.