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Star Wars: TIE Fighter PC DOS 1994 Totally Games

Totally Games released Star Wars: TIE Fighter for IBM PC MS-DOS 5.0 in July of 1994. TIE Fighter was designed by Lawrence Holland and Edward Kilham. TIE Fighter's Gouraud-shaded 3D engine was programmed by Peter Lincroft.

Star Wars: TIE Fighter is the sequel to Star Wars: X-Wing of 1993.

Star Wars: TIE Fighter was distributed on 6x 5.25" 1.2 MB HD floppy disks or 5x 3.5" 1.44MB HD diskettes. Star Wars: TIE Fighter extracts and installs to hard disk drive via TIE Fighter Space Combat Simulator Installation Program. The install size is 14 megs and consists of 213 files. Installation time for Star Wars: TIE Fighter is approximately 20 minutes.

TIE Fighter requires an i80386 with 572K of free conventional memory (582K recommended) and 900K of 3.2 EMS memory, but 2084K of EMS is recommended. Star Wars: TIE Fighter supports SMARTDRV disk caching (256K+) as well as 386 MAX, QEMM and NetRoom memory managers.

Star Wars: TIE Fighter audio is installed and tested via LucasArts Entertainment Co. Sound Setup Utility v.2.0. Star Wars: TIE Fighter audio supports AdLib, Roland (LAPC-I, MT-32, MPU-401), General MIDI (GMIDI/SCC-1), Sound Blaster, Sound Blaster 2.0, Sound Blaster Pro/2, AWE32 and Pro Audio Spectrum (8, 16, Audio Studio).

Star Wars TIE Fighter supports the Flightstick Pro and Thrustmaster WCS Mark II via TIE2.adv. The use of a mouse is optional (MOUSE.COM driver).


Star Wars: TIE Fighter Features


  • 256-color VGA 320x200
  • Gouraud-shaded 3D graphics engine
  • Sprite-scaled explosions
  • iMUSE soundtrack based on original John Williams Star Wars score
  • Cinematic cutscenes
  • Customize game difficulty and settings (datapad)
  • Imperial Training Simulator and Virtual Combat Chamber 
  • Pilot different Imperial Starfighters (TIE Fighter, Bomber, Interceptor, Gunboat, Secret TIE Starfighter)
  • Authentic Star Wars Dogfighting
  • Reload weapons systems during missions
  • 50 non-sequential missions
  • Pilot Promotions, Decorations & Awards

Star Wars: TIE Fighter Starfighter Pilot Manual: 32 pages
Star Wars: TIE Fighter Stele Chronicles: 95 pages
Star Wars: TIE Fighter copy protection: Manual-reference

Star Wars: X-Wing vs. TIE Fighter Windows 95 1997



Totally Games released Star Wars: X-Wing vs. TIE Fighter in April of 1997 for Windows 95 DirectX 3.0a. The Balance of Power expansion was released in November of 1997. X-Wing vs. TIE Fighter is multiplayer-only whereas Balance of Power features 15 single-player missions for both Rebel and Imperial factions.

Graphics-wise, X-Wing vs. TIE Fighter supports square-pixel screen resolutions of 320x240, 512x384 and 640x480 in 256 colors or 65,536 colors. X-Wing vs. TIE Fighter features tailorable brightness, starfield density, model detail, texture resolution and MIP-mapping as well as toggleable space debris, backdrop, dithering, local light source, specular highlights, diffuse lighting, 3D hardware acceleration and bilinear filtering.

Audio-wise, X-Wing vs. TIE Fighter features toggleable datapad, flight engine exterior, cockpit interior engine sound as well as toggleable datapad and flight engine music. X-Wing vs. TIE Fighter features tailorable pilot and tactical officer messages and toggleable commander and special missions messages. The volume of all audio output-types are independently tailorable.

X-Wing vs. TIE Fighter multiplayer supports up to eight players via TCP/IP or IPX LAN.

X-Wing vs. TIE Fighter requires Intel Pentium 90 MHz CPU, 16 megs of RAM, 2x CD-ROM drive, PCI video card, 16-bit sound card and 180 megs of free HDD space for a full installation. However, Pentium 100 is recommended for LAN-play and Pentium 133 for internet-play.

X-Wing vs. TIE Fighter requires that a joystick or gamepad be detected and calibrated before the game will even load to the main menu (which is navigated via mouse cursor).

The Balance of Power expansion added the B-Wing Rebel Starfighter, 30 missions, six cutscenes, eight combat missions, two melee missions and one battle. Balance of Power (or patches) improved internet-play, fixed bugs and added 3Dfx, Direct3D and DirectX 5.0 support X-Wing vs. TIE Fighter.

X-Wing vs. TIE Fighter supports 3Dfx 3D acceleration via Orchid Righteous 3D, Diamond Monster 3D, RealVision Flash 3D and Hercules Stingray 128/3D video cards.

More dogfighting in space:


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