Street Fighter Games IBM PC MS-DOS
The 1988 ports of Capcom's original Street Fighter arcade game of 1987 were quite poor on both IBM PC MS-DOS and Amiga. Even by 1988 standards the original Street Fighter was barely playable. The Amiga version of Street Fighter did not take advantage of a single aspect of the Amiga's custom chipset.
It wasn't until the advent of Street Fighter 2 of 1992 that versus Fighters started to get good on PC and Amiga, but the Amiga port of Street Fighter 2 was still poor in comparison to Amiga-native versus fighters and IK+, Moonstone and Golden Axe.
The PC versions of SF2 and beyond were good, though.
Street Fighter 1 IBM PC MS-DOS
James L. Hanson of Capcom Co. Ltd. ported Capcom's Street Fighter coinop of 1987 to IBM PC MS-DOS in 1988. The PC version of Street fighter displays in 16-color EGA 320x200.
Street Fighter 1 Amiga 1988
Donald Campbell of Tiertex ported Capcom's Street Fighter coinop of 1987 to Amiga in 1988. The Amiga version of Street Fighter displays in 16-color 320x200.
Compare the arcade version:
Street Fighter 2 IBM PC MS-DOS 1992
James Fisher of Creative Materials Ltd. ported Capcom's Street Fighter 2: The World Warrior of 1991 to IBM PC MS-DOS 3.10 in 1992. Street Fighter 2 displays in 256-color VGA 320x200.
Street Fighter 2 was the first great versus Fighter for IBM PC MS-DOS. In terms of color range, dimensions and animations, Street Fighter 2 sprites were a massive step up from pre-SF2 versus Fighters. The 2½ megs of Street Fighter 2 sprite animations include the hadoken, whirlwind kick, sonic boom and spinning piledriver.
Street Fighter 2 audio supports Sound Blaster, AdLib, Roland and Sound Blaster / Roland combo.
Street Fighter 2 was distributed by U.S. Gold on 3x 3.5" 1.44 MB HD diskettes and extracts and installs via Street Fighter 2 Install program. The install size is 4 megs. Street Fighter 2 will not run from diskettes, it must be installed to hard disk.
Street Fighter 2 Manual for IBM PC MS-DOS: 40 pages (10 pages in English).
Street Fighter 2 Copy Protection: Page-line-word manual look-up.
Street Fighter 2 Amiga 1992
Gordon Fong of Creative Materials Ltd. ported Capcom's Street Fighter 2: The World Warrior of 1991 to Amiga in 1992. Passable.
Compare the arcade version:
Super Street Fighter 2: Turbo requires 530K of free conventional memory, 4 megs of EMS/XMS memory and 2,250K of swapfile. However, 16 megs of RAM is recommended.
Super Street Fighter 2: Turbo sound drivers were coded by Human Machine Interfaces Inc., and CD Audio was done by Katalyst.
Super Street Fighter 2: Turbo digital sound effects and music support Sound Blaster, Sound Blaster ASP/16, Sound Blaster Pro, Sound Blaster AWE-32, Media Vision Pro Audio Spectrum, Gravis UltraSound, Gravis UltraMax, AdLib and AdLib Gold.
Super Street Fighter 2: Turbo was distributed on 1x CD-ROM or 8x 3.5" 1.44MB HD diskettes and extracts and installs to hard disk drive via Super Street Fighter 2: Turbo Installation. The install size is 15.5 megs and consists of 1,265 files.
Super Street Fighter 2: Turbo controls supports 2-button joystick, 4-button Gravis Gamepad or 6-button Phantom 2 Plus. Joysticks and gamepads are calibrated in-game.
Super Street Fighter 2 Turbo Amiga AGA 1995
Krisztián Jámbor of Human Soft ported Capcom's Super Street Fighter 2 Turbo of 1995 to Amiga 1200 in 1995. Only one coder for the Amiga version compared to five for the IBM PC version...
Super Street Fighter 2 IBM PC MS-DOS 1996
Roger A. Butler of Rozner Labs Software Group ported Capcom's Super Street Fighter 2: The New Challengers of 1993 to IBM PC MS-DOS in 1996. William J. Rozner led the graphics conversion.
Great port.
Super Street Fighter 2 was distributed on 1x CD-ROM and extracts and installs to hard disk drive via Super Street Fighter 2 Installation. The install size is 11.5 megs and consists of 615 files.
Super Street Fighter 2 is a Rational Systems DOS/4GW Protected mode run-time v1.95.
Super Street Fighter 2 audio is configured via the Miles Design Audio Interface Library and sound configuration utility.
Super Street Fighter 2 MIDI music supports Roland MPU-401 General MIDI, Ensoniq SoundScape, Gravis UltraSound MIDI Synth, Sound Blaster, Sound Blaster 16, Sound Blaster AWE-32, Sound Blaster Pro/New, Sound Blaster Pro/Old, Media Vision Pro Audio Spectrum Old/Plus/16, AdLib Music Synthesizer Card, AdLib Gold Music Synthesizer Card, ESS Technology ES688 FM Audio, Generic Yamaha OPL3-based FM Music Synthesizer, Roland MT-32 MIDI with MPU-401 MIDI Interface, Tandy 3-voice music and IBM Internal Speaker music.
Super Street Fighter 2 digital audio supports Sound Blaster, Sound Blaster 16, Sound Blaster Pro, Sound Blaster AWE-32, Roland RAP-10, Media Vision Pro Audio Spectrum, Gravis UltraSound, New Media Corporation WaveJammer digital audio, Ensoniq SoundScape digital audio and ESS Technology ES688 digital audio.
Super Street Fighter 2 controls support keyboard, joystick, Capcom Pad and Gravid Gamepad.
Super Street Fighter 2 Amiga 1995
Richard Hazlewood and Shane Clark of Freestyle ported Capcom's Super Street Fighter 2: The New Challengers of 1993 to Amiga in 1995. Passable.
Conclusion:
The PC versions of the Street Fighter 2 games are superior to the Amiga versions.
cf.:
- International Karate Plus IK+ Atari ST 1988 Archer Maclean
- Mortal Kombat IBM PC MS-DOS Probe Software 1993
- Rise of the Robots IBM PC MS-DOS Mirage Instinct 1994
- Battle Arena Toshinden IBM PC MS-DOS 1996 Digital Dialect
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