Street Fighter 2 Games
Street Fighter 2 PC DOS 1992
James Fisher of Creative Materials ported Capcom's Street Fighter 2: The World Warrior of 1991 to IBM PC MS-DOS 3.10 in 1992.
Street Fighter 2 displays in 256-color VGA 320x200.
Street Fighter 2 is a Versus Fighter notable for its array of moves, combos, sampled speech, great music, and big, colorful and well-animated character sprites.
Street Fighter 2 features single-player mode against a series of computer-controlled opponents and two-player versus mode against one human opponent. Players choose one warrior from a pool of eight to compete in stages of battle in the Best of Three Bouts format; that is, the first warrior to win two of the three bouts is declared the victor of that battle.
Combat in Street Fighter 2 is one-on-one, hand-to-hand and melee and ranged. The bouts are timed by default. The object of each bout is to defeat the opponent by depleting their health bar (K.O. aka knockout) or by having the most health remaining when the time expires.
In single-player mode players compete in a tournment against seven other warriors, one by one in stages. Ater that, players take on Balrog, Vega, Sagat and M. Bison.
Stages of the tournament are interspersed with three different mini-games.
Street Fighter 2 was the first big-name versus Fighter to appear on PC DOS. In terms of color range, dimensions and animations, Street Fighter 2 sprites were a massive step up from pre-SF2 versus Fighters. The 2½ megs of Street Fighter 2 sprite animations include the hadoken, whirlwind kick, sonic boom and spinning piledriver.
PC DOS Street Fighter 2 supports single-player or 2-player versus play, features eight playable warriors, and consists of 12 horizontally-scrolling backdrops and three fixed-screen bonus stages.
Street Fighter 2 Characters
Each Street Fighter 2 warrior has its own movesets that are executed via 8-way directional inputs and up to six buttons. Each warrior has strengths and weaknesses. Warriors can advance and withdraw, jump straight up, forward or backward, crouch, block high or low, attack high or low and punch and kick light, medium and hard. Each warrior also has access to 2-3 close attacks as well as 2-3 special moves that require discrete or continuous input combinations to execute. Blocking reduces damage, warriors can be dazed by three hard hits, and special moves can be nullified.
- Balrog of the the U.S.A. [*]
- Blanka of Brazil
- Chun Li of China
- Dhalsim of India
- E. Honda of Japan
- Guile of the U.S.A.
- Ken of the U.S.A.
- M. Bison of Thailand [*]
- Ryu of Japan
- Sagat of Thailand [*]
- Vega of Spain [*]
- Zangief of the U.S.S.R.
[*] denotes non-playable.
PC DOS Street Fighter 2 supports keyboard or joystick as well as eight difficulty levels and a toggleable timer. PC DOS Street Fighter 2 also features in-game joystick calibration and in-game sound and music testing.
Street Fighter 2 PC DOS Technical
PC DOS Street Fighter 2 audio supports Sound Blaster, AdLib, Roland and Sound Blaster / Roland combo.
PC DOS Street Fighter 2 was distributed by U.S. Gold on 3x 3.5" 1.44 MB HD diskettes and extracts and installs via Street Fighter 2 Install program. The install size is 4 megs. Street Fighter 2 will not run from diskettes, it must be installed to hard disk.
PC DOS Street Fighter 2 Manual: 40 pages (10 pages in English).
PC DOS Street Fighter 2 Copy Protection: Page-line-word manual look-up.
Street Fighter 2 Amiga 1992
Creative Materials ported Capcom's Street Fighter 2: The World Warrior of 1991 to Amiga in 1992. Amiga Street Fighter 2 supports single-player or 2-player versus play, features 8 playable warriors, and consists of 12 horizontally-scrolling backdrops each of which is 216 pixels in height and 640 pixels in width. There are also three fixed-screen 320x200 bonus stages.
Amiga Street Fighter 2 supports keyboard, joystick or gamepad control and features eight difficulty levels and a toggleable timer. In addition, in 2-player mode Amiga Street Fighter 2 features eight handicap levels.
Understandably, Amiga Street Fighter 2 sprite animations, scrolling backdrops and color-count have been cutdown in comparison to the coinop version. However, the sprites are drop-shadowed, the controls are responsive, the characters employ sampled speech, and the Paula rendition of the coinop music is rock-solid.
Amiga Street Fighter 2 was distributed on 4x 3.5" 880kB diskettes. It was not installable to hard disk drive.
Amiga Street Fighter 2 was programmed by Gordon Fong, composed by Dave Lowe and drawn by Adam Steele and Michael Guy.
Compare the arcade version:
PC DOS Super Street Fighter 2: Turbo requires 530K of free conventional memory, 4 megs of EMS/XMS memory and 2,250K of swapfile. However, 16 megs of RAM is recommended.
PC DOS Super Street Fighter 2: Turbo sound drivers were coded by Human Machine Interfaces Inc., and CD Audio was done by Katalyst.
PC DOS Super Street Fighter 2: Turbo digital sound effects and music support Sound Blaster, Sound Blaster ASP/16, Sound Blaster Pro, Sound Blaster AWE-32, Media Vision Pro Audio Spectrum, Gravis UltraSound, Gravis UltraMax, AdLib and AdLib Gold.
PC DOS Super Street Fighter 2: Turbo was distributed on 1x CD-ROM or 8x 3.5" 1.44MB HD diskettes and extracts and installs to hard disk drive via Super Street Fighter 2: Turbo Installation. The install size is 15.5 megs and consists of 1,265 files.
PC DOS Super Street Fighter 2: Turbo controls support 2-button joystick, 4-button Gravis Gamepad or 6-button Phantom 2 Plus. Joysticks and gamepads are calibrated in-game.
PC DOS Super Street Fighter 2: Turbo also supports 9,600-baud modem link play and direct serial link play.
PC DOS Super Street Fighter 2: Turbo was programmed by Paul Bates, Ashley Finney, Mark Hetherington, Tim Rogers and Robert Watkins. PC DOS Super Street Fighter 2: Turbo graphics were converted by Nigel Bently and Matt Dixon. PC DOS Super Street Fighter 2: Turbo audio was converted by Neil Baldwin and Steve Duckworth.
Super Street Fighter 2 Turbo Amiga 1995
Human Soft ported Capcom's Super Street Fighter 2 Turbo of 1995 to Amiga 1200 in 1995. Only one coder for the Amiga version compared to five for the IBM PC version...
Amiga Street Fighter 2: Turbo features 16 playable warriors: Balrog, Blanka, Cammy, Chun Li, Dhalsim, Dee Jay, E. Honda, Fei Long, Guy, Ken, M. Bison, Ryu, Sagat, T. Hawk, Vega and Zangief.
Amiga Street Fighter 2: Turbo is switchable between PAL 50 Hz and NTSC 60 Hz displays and high and low graphics detail levels. There are also three game speeds and eight difficulty levels. In addition, players can choose 3, 5 or 7 "Continues".
Amiga Street Fighter 2: Turbo was distributed on 11x 3.5" 880kB diskettes. It is installable to hard disk drive.
Amiga Street Fighter 2: Turbo was programmed by Krisztián Jámbor, drawn by Béla Klingl and composed by George Dragon.
Super Street Fighter 2: The New Challengers PC DOS 1996
Roger A. Butler of Rozner Labs Software Group ported Capcom's Super Street Fighter 2: The New Challengers of 1993 to IBM PC MS-DOS in 1996. William J. Rozner led the graphics conversion.
Great port.
Super Street Fighter 2 was distributed on 1x CD-ROM and extracts and installs to hard disk drive via Super Street Fighter 2 Installation. The install size is 11.5 megs and consists of 615 files.
Super Street Fighter 2 is a Rational Systems DOS/4GW Protected mode run-time v1.95.
Super Street Fighter 2 audio is configured via the Miles Design Audio Interface Library and sound configuration utility.
Super Street Fighter 2 MIDI music supports Roland MPU-401 General MIDI, Ensoniq SoundScape, Gravis UltraSound MIDI Synth, Sound Blaster, Sound Blaster 16, Sound Blaster AWE-32, Sound Blaster Pro/New, Sound Blaster Pro/Old, Media Vision Pro Audio Spectrum Old/Plus/16, AdLib Music Synthesizer Card, AdLib Gold Music Synthesizer Card, ESS Technology ES688 FM Audio, Generic Yamaha OPL3-based FM Music Synthesizer, Roland MT-32 MIDI with MPU-401 MIDI Interface, Tandy 3-voice music and IBM Internal Speaker music.
Super Street Fighter 2 digital audio supports Sound Blaster, Sound Blaster 16, Sound Blaster Pro, Sound Blaster AWE-32, Roland RAP-10, Media Vision Pro Audio Spectrum, Gravis UltraSound, New Media Corporation WaveJammer digital audio, Ensoniq SoundScape digital audio and ESS Technology ES688 digital audio.
Super Street Fighter 2 controls support keyboard, joystick, Capcom Pad and Gravid Gamepad.
Super Street Fighter 2: The New Challengers Amiga 1995
Freestyle ported Capcom's Super Street Fighter 2: The New Challengers of 1993 to Amiga in 1995. Passable.
Amiga Super Street Fighter 2: The New Challengers features Super Battle and Versus Battle modes of play.
Amiga Super Street Fighter 2: The New Challengers features eight difficulty levels and a toggleable Super Mode and time limit. In addition, its audio is switchable between music and sound effects or sound effects only. In addition, AGA Super Street Fighter 2: The New Challengers features tailorable Turbo Speed (11 speeds) and a display that is switchable between PAL 50 Hz and NTSC 60 Hz.
Amiga Street Fighter 2: The New Challengers was distributed on 5x 3.5" 880kB diskettes. It was not installable to hard disk drive.
Amiga Super Street Fighter 2: The New Challengers was composed by Dave Lowe, drawn by Antony Ward and Robert Owen, and programmed by Richard Hazlewood, Shane Clark and Paul Carter.
Conclusion
The PC versions of the Street Fighter 2 games are superior to the Amiga versions. The PC versions availed of VGA graphics cards, sound cards and 486DXes with 4-16 megs of RAM whereas the Amiga versions were running on 7 MHz A500s with 1 meg of RAM or 14 MHz A1200s with 2 megs of RAM. All of the Amiga Street Fighter 2 games could have been better than they were, but they were good enough considering the hardware limitations.
Street Fighter 1 Amiga 1988
Donald Campbell of Tiertex ported Capcom's Street Fighter coinop of 1987 to Amiga in 1988. The Amiga version of Street Fighter displays in 16-color 320x200.
In Street Fighter players can only choose Ryu (or Ken in 2-player versus mode). The ten Street Fighter computer-controlled characters are Adon, Birdie, Eagle, Geki, Gen, Joe, Lee, Mike, Retsu and Sagat. Only Ryu, Ken and Sagat would reappear in Street Fighter 2.
Street Fighter character names are not displayed during battle. Instead, as per the coinop, they are only displayed as Player 1, Player 2 and Enemy. There are no sound effects, only music. The music is good, however.
Ryu and Ken can advance and withdraw, jump, crouch, back-flip, somersault forward and backward, punch, forward-kick, sweep-kick and fly-kick. Each of the computer-controlled character have unique animations and movesets.
An energy bonus and a time bonus is rewarded at the end of each round. The game does not end, it simply loops back around.
Amiga Street Fighter was distributed on 1x 3.5" 880kB diskette.
Street Fighter 1 PC DOS 1988
Micro Talent of the U.S.A. ported Capcom's Street Fighter coinop of 1987 to IBM PC MS-DOS in 1988. The PC version of Street Fighter displays in 16-color EGA 320x200, and its audio consists of bleeps and blurps from the Beeper.
PC DOS Street Fighter was programmed by James L. Hanson and drawn by Maureen Kringen.
Compare the arcade version:
cf.:
Indexes:
- International Karate Plus IK+ Atari ST Archer Maclean 1988
- Budokan: The Martial Spirit IBM PC MS-DOS Electronic Arts 1989
- Mortal Kombat IBM PC MS-DOS Probe Software 1993
- Shadow Fighter Amiga NAPS Team 1994
- Sento IBM PC MS-DOS 47-Tek 1994
- Rise of the Robots IBM PC MS-DOS Mirage Instinct 1994
- FX Fighter IBM PC MS-DOS Argonaut Software 1995
- Battle Arena Toshinden IBM PC MS-DOS Digital Dialect 1996
Indexes:










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