Best Turn-based Tactics cRPGs
In turn-based tactics the player and the AI take turns in issuing orders to their combat units, and the battles (movement, attacks) continue in discrete turns until the player has won, the AI has won, or the player aborts the mission or leaves the combat zone.
Turn-based tactics computer games are often contrasted with:
- Fully real-time computer games such as Diablo 1
- Active pause computer games such as Darklands and Baldur's Gate 1
Just because a computer game is turn-based, doesn't make its combat system good. Some turn-based combat systems are garbage even in comparison to lowly active pause combat systems, such as the Infinity Engine combat system.
However, when executed correctly the turn-based combat system is supreme. The combat systems of Diablo 1 and Baldur's Gate 1 are absolute laughing stocks in comparison to the best turn-based combat systems.
Consider also that the best strategy games are also turn-based, not real-time. The genre of turn-based strategy games has been the most elite genre in gaming for the past four decades. We're talking about seminal games and industry prime-movers -- they are turn-based.
Seminal Turn-based Tactics
Since they heavily influenced the greatest turn-based tactics computer games of all-time, the seminal turn-based tactics franchise is Rebelstar Games ZX Spectrum.
A List of the Best Turn-based cRPGs
Ranked in order of their greatness, the best turn-based cRPGs on the PC platform are as follows:
- Jagged Alliance 2 (Sir-Tech, 1999)
- Fallout 1 (Interplay, 1997)
- Fallout 2 (Black Isle Studios, 1998)
- Arcanum: Of Steamworks and Magick Obscura (Troika, 2001)
- Silent Storm Review (Nival Interactive, 2003)
- Temple of Elemental Evil (Troika, 2003)
- X-COM: Apocalypse (Mthos Games, 1997)
- X-COM UFO Defense (Mythos Games, 1994)
- Steel Panthers (SSI, 1995)
- Master of Magic Review (SimTex, 1994)
- Sid Meier's Alpha Centauri (Firaxis, 1999)
If we rank strictly by tactical combat system and combat encounter design:
- Jagged Alliance 2 (Sir-Tech, 1999)
- X-COM UFO Defense (Mythos Games, 1994) [*]
- Silent Storm (Nival Interactive, 2003)
- Temple of Elemental Evil (Troika, 2003) Lacks verticality and destructibility
- Dungeon Rats (2016, Iron Tower Studios)
- X-COM: Apocalypse (Mythos Games, 1997)
- Steel Panthers (SSI, 1995) [*]
- Master of Magic Review (SimTex, 1994) [*]
- Fallout 2 (Black Isle Studios, 1998)
- Fallout 1 (Interplay, 1997)
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