Perihelion Amiga 1993
Morbid Visions released Perihelion: The Prophecy for the Amiga in 1993. Perihelion was programmed Gyula Szentirmay and designed by Edvard Tóth and Gyula Szentirmay. Perihelion graphics were drawn by Edvard Tóth, and its audio was composed by Zoltán Végh.
Perihelion is an Amiga-exclusive cRPG notable for its psionic spell runes, unique races, digitized pixel art and user interface tactility and intuitiveness via icons. Overall, Perihelion is unmistakably an Amiga game and oozes Amiga soul by tapping Agnus, Denise and Paula.
Perihelion gameplay consists of flip-screen exploration, text input queries and AP-based tactical turn-based combat. The flip-screen active drawspace is 176x120px whereas the battlefield drawspace is 224x128px. The battlefield scrolls in tile-based increments, not on a per-pixel basis.
In Perihelion players create six genetically-engineered characters. Portraits can be selected and characters can be named.
The Perihelion races are human, bio-necron, symbion, cybern and khymeras, which can be insectoid, reptilian or feline in nature.
The Perihelion classes are mediator, psionic, anchorite, knight, mercenary and assassin. Class selection is governed by race whereas Morality class selection is governed by class.
Perihelion characters are constituted by eleven stats: six physical and five mental. Stats can be increased by gaining experience in battles.
- Physical stats: Stamina, Vitality, Constitution, Strength, Dexterity and Speed
- Mental stats: Intelligence, Concentration, Sixth Sense, Perception and Morale
Stats can be re-rolled in chargen.
Perihelion is one of the very few pre-Fallout cRPGs to feature excellent audiovisuals, mechanics and presentation. If only Perihelion came out in the Amiga's heyday of 1989-90 instead of... 1993.
Perihelion was distributed on 4x 3.5" 880kB diskettes. It was not installable to hard disk drive.
- Perihelion manual: 66 pages
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