Caesar IBM PC 1992-93
Impressions Games released Caesar for IBM PC MS-DOS 3.0 in 1992. Caesar is a real-time strategy and city-building game designed by David Lester and programmed by Simon Bradbury. Caesar's graphics were drawn by Jon Baker and Erik Casey; its audio was composed by Chris Denman.
Influenced by SimCity of 1989, Caesar is one of the most impressive computer games of the early 90s.
Caesar requires at least 590K free conventional RAM and displays in 256-color VGA 320x200.
Caesar was distributed on 2x 3.5" 1.44MB HD diskettes or 3x 3.5" 720kB DS DD diskettes and installs to hard disk drive via Caesar Installation program. The install size is 1.2 megs for the 1992 version (109 files) or 2 megs for the 1993 version (160 files).
The 1993 version of Caesar adds info pop-ups when you mouse over icons, which make the game much easier to get into. It also added a mini-map and tweaked the balance of the game.
Caesar audio supports AdLib and Sound Blaster.
- Icon-driven mouse control with hotkey support
- Paint the terrain with roads and houses
- Tile-rigged area design
- City & Provincial strategy modes, each with scroll and command modes
- Avatar unanchored scrolling in both modes
- Build 10x Infrastructures and 10x Constructions
- Caesar Manual: 66 pages
Caesar City-building Basics
- Build a Forum
- Build Roads around the Forum
- Build Houses along the Roads. Houses should have road-access to the Forum
- Build Reservoirs on Rivers and Lakes and build Pipes to Houses, terminating with a Fountain
- Build Wells in places Pipes cannot reach
- Build Markets close to Houses
- Build Workshops close to Markets
- Build Heavy industry on the outskirts of the city, not among Houses
- Build Walls and Barracks to protect city against Barbarians
- Forums, Temples, Hospitals and Schools increase land value
- Heavy Industry decreases land value
- Markets, Workshops and Barracks increase land value but also limit land value
- Theatres, Coliseums and Hippodromes increase land value and the city's Culture rating
- Barracks deal with Barbarians and rioters
Caesar 2 IBM PC MS-DOS
Impressions Games released Caesar II for IBM PC MS-DOS 5.0 in September of 1995.
Caesar 2 requires an i80486SX 25 MHz CPU, 8 megs of RAM and 1 meg of vRAM, but an i80486DX 33 MHz CPU is recommended.
Caesar 2 displays in 256-color SVGA 640x480.
Caesar 2 is a v1.97 Rational Systems DOS/4GW Protected Mode run-time.
Caesar 2 was distributed on 1x CD-ROM and extracts and installs to hard disk drive via Sierra Online Game Install/Setup Program. The install size is 12 megs and consists of 381 files.
Caesar 2 audio is configured via the Miles Design Audio Interface Library and Sound Configuration Utility.
Caesar 2 digital audio supports Creative Labs Sound Blaster, Creative Labs Sound Blaster 16, Creative Labs Sound Blaster Pro, Creative Labs Sound Blaster AWE-32, Roland RAP-10, Media Vision Pro Audio Spectrum, Gravis UltraSound, New Media Corporation WaveJammer digital audio, Ensoniq SoundScape digital audio and ESS Technology ES688 digital audio.
Caesar 2 MIDI music supports General MIDI (Roland MPU-401), Ensoniq SoundScape General MIDI, Gravis UltraSound MIDI Synth, Creative Labs Sound Blaster AWE-32 General MIDI, Creative Labs Sound Blaster, Creative Labs Sound Blaster 16, Media Vision Pro Audio Spectrum, Media Vision Pro Audio Spectrum Plus, Media Vision Pro Audio Spectrum 16, AdLib Gold Music Synthesizer Card, Roland MT-32 MIDI with MPU-401 MIDI Interface, ESS Technology ES688 FM Audio, Generic Yamaha OPL3-based FM Music Synthesizer, Tandy 3-voice music and IBM Internal Speaker music.
Caesar 2 manual: 96 pages.
cf.
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