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B.C. Kid Amiga 1992 Factor 5 Bonk's Adventure PC Genjin


B.C. Kid 1992



Factor 5 ported the Red Company's PC Engine version of PC Genjin aka Bonk's Adventure of 1989 to the Amiga in 1992 as B.C Kid, which is a multi-directional scrolling platform game notable for its precise controls, colorful graphics and detailed character animations.

B.C. Kid was programmed by Nils Meier, Thomas Engel and Holger Schmidt. B.C. Kid graphics were converted by Sven Meier, and its audio was composed by Rudi Stember with Chris Hülsbeck support. Several of the abovementioned were involved in the development of Amiga Turrican of 1990-93.

In B.C. Kid players assume the role of a stone-age cavekid called Bonk. The object of B.C. Kid is to save Dinosaur Land by rescuing Princess Za from the Tyrannosaurus-like King Drool.

B.C. Kid consists of 20 stages spanning five worlds. However, the worlds are unnamed and there is no progression map. There is also no consistent aesthetic or theme to the worlds; it's a hotch-potch.

Bonk can walk left and right, jump, swim, swing from ropes, climb with his teeth, headbutt enemies directly and headbutt the earth to stun enemies in his immediate vicinity. Headbutting an enemy directly damages and knocks the enemy back and into the air. Bonk can also hover in the air to slow his descent (requires rapid hitting of the fire-button).

Bonk collects power-ups in the form of meat and health in the form of hearts. Vanquished enemies often leave behind collectable smilies that are tallied at the end of each level, conferring bonus points.

Most of the stages feature environmental obstacles and some feature destructible blocks that Bonk can headbutt.

B.C. Kid is a technically advanced Amiga game in terms of controls, collision detection, color palette, screen-scrolling, sprite-shifting and avatar animations.

B.C. Kid displays in 320x256 and runs at 50 FPS. The active drawspace is 304x200.

B.C. Kid was distributed on 1x 3.5" 880kB DD diskette. It was not installable to hard disk drive.

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