Rise of the Robots
Mirage's Instinct Design released Rise of the Robots for IBM PC MS-DOS in October of 1994. Rise of the Robots is notable for being the first versus Fighter on PC to display in high-resolution and feature pre-rendered cinematization and pre-rendered, drop-shadowed sprites.
Rise of the Robots displays in 256-color VGA 320x200 or VESA SVGA 640x400 via drivers such as SciTech Software's UniVBE Lite v5.0.
The hi-res display is notable because no computer or console coinop-style game displayed in hi-res in 1994. However, Rise of the Robots does not scroll its playfield like Mortal Kombat of 1993 does.
Rise of the Robots graphics were professionally modeled and rendered in Auto Desk's 3D Studio CAD. Naturally, the workstation renders needed to be scaled down for use in-game. Rise of the Robots cutsenes, backgrounds and sprites are pre-rendered rather than generated in real-time 3D.
Rise of the Robots requires an i80486DX 66 MHz CPU, 400K of free conventional memory, 4 megs of RAM and 512K of vRAM.
Rise of the Robots is a Rational Systems DOS/4GW Protected Mode Run-time.
The PC DOS version of Rise of the Robots was distributed on 1x CD-ROM or 10x 3.5" 1.44MB HD diskettes and extracts and installs to hard disk drive via Rise of the Robots Installation. The install size is 90 megs and consists of 18 files.
Rise of the Robots audio supports Sound Blaster and compatibles. Rise of the Robots audio requires 200K of free conventional memory.
Rise of the Robots controls support keyboard, joystick, gamepad and Gravis Gamepad with the Gravis Y Adapter.
PC DOS Rise of the Robots was designed by Sean Griffiths, programmed by Gary Leach, drawn by Sean Naden and Kwan Lee, and composed by Richard Joseph.
The Robots
Each robot has strengths and weaknesses as well as its own moves and 1-2 special moves. Robots can jump, crouch, move left and right, punch, kick and block. Punches and kicks can be charged.
- The Cyborg
- The Builder Droid
- The Crusher Droid
- The Military Droid
- The Sentry Droid
- The Supervisor
Rise of the Robots Amiga
Mirage's Instinct Design ported the PC DOS version of Ride of the Robots to the Amiga in November of 1994. Amiga Rise of the Robots was programmed by Andy Clark.
Due to its gimped AI the Amiga version of Rise of the Robots is much easier to play and beat than PC Rise of the Robots.
The Amiga version of Rise of the Robots requires an A500, A600, A2000 or A3000 with 1 meg of RAM, but 2 megs of RAM and 30 megs of hard disk drive space is recommended. The Amiga AGA version of Ride of the Robots requires an A1200 or A4000 with 2 megs of RAM, but 30 megs of hard disk drive space is recommended.
The Amiga version of Rise of the Robots was distributed on 10x 3.5" 880kB DD diskettes whereas the Amiga AGA version was distributed on 13x 3.5" 880kB DD diskettes. Both versions of Amiga Rise of the Robots are installable to hard disk drive.
No comments:
Post a Comment
Note: only a member of this blog may post a comment.