Square-pixel SVGA Games on IBM PC MS-DOS


Square-pixel SVGA Games


The cRPG Blog brings you a chronological list of the most technically notable IBM PC MS-DOS games that were coded to display in and take advantage of SVGA, which is an IBM-originated graphics mode that supports square-pixel 4:3 aspect ratio 640x480 as opposed to standard non-square-pixel VGA 320x200 (16:10).



SVGA 640x480 was not just about 4:3 square-pixel resolution in 256 colors from a palette of 256K. It was also about hardware cursors, increased clockspeed and increased display memory (256 KB for VGA, 1-4 MB for SVGA). Line-draws, square-fills and poly-fills -- they were 30 times faster in SVGA.

Note that IBM's Professional Graphics Controller of 1984 supported 640x480 and could display 256 colors from a palette of 4096.
 
Some of the following IBM PC MS-DOS games support SVGA-standardized resolutions beyond 640x480, such as 800x600, 1024x768 and 1280x1024. These are marked with asterisks [*].

Reminder that these are MS-DOS games, not Windows games. As a rule, Windows games (DirectX games) are square-pixel.

Populous 2 (1993, Bullfrog Productions)


Populous 2 technically runs in 16-color 640x480 but its viewport is only 640x400. Still, I can tell you that it was like magic playing Populous in hi-res in 1993. And in Populous who needs more than 16 colors?


Empire Deluxe (1993, White Wolf Productions Inc.)



SimCity 2000 (1993, Maxis)



Panzer General (1994, Strategic Simulations)



NASCAR Racing (1994, Papyrus Design Group)



IndyCar Racing 2 (1995, Papyrus Design Group)



Need of Speed (1995, Electronic Arts Studios)



MechWarrior 2 (1995, Activision Studios)



Steel Panthers 1-3 (1995-97, Strategic Simulations)



WarCraft 2 (1995, Blizzard Entertainment)



Mortal Kombat 3 (1995, Midway Games Inc.)



Screamer (Graffiti, 1995)



Crusader: No Remorse / Regret (1995-96, Origin Systems)



Shattered Steel (1996, BioWare)


Two years before Baldur's Gate BioWare coded Shattered Steel for MS-DOS (and Win 95):


Grand Prix 2 (1996, MicroProse)



NASCAR Racing 2 (1996, Papyrus Design Group)



Screamer 2 (1996, Milestone)



Quake 1 (1996, id Software) [*]



Settlers 2 (1996, Blue Byte)



Z strategy game (1996, Bitmap Brothers)



Screamer Rally (1997, Milestone)



Fallout (1997, Interplay)



X-COM: Apocalypse (1997, Mythos Games)



Grand Prix Legends (1998, Papyrus Design Group) [*]



Grand Theft Auto 2 (1999, DMA Design)


Lemmings on the Amiga is the only god-tier DMA Design game.

DMA Design became Rockstar North (Grand Theft Auto).


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