Ishar 3: The Seven Gates of Infinity
Silmarils released Ishar 3: The Seven Gates of Infinity for IBM PC MS-DOS in 1993. Ishar 3: The Seven Gates of Infinity is the sequel to Ishar 2: Messengers of Doom of 1993.
Ishar 3: The Seven Gates of Infinity was conceived by Michel Pernot and Pascal Einsweiler; was programmed by Michel Pernot, André Rocques and Jean-François Trevien; was drawn by Jean-Pascal Einsweiler, Guillaume Maginot and Eric Galand; and was composed by Fabrice Hautecloque.
Ishar 3 displays in 256-color VGA 320x200. The active drawspace is 256x113px. [1]
Ishar 3 requires a i80386 CPU and 4 megs of RAM. Ishar 3 is a Protected Mode run-time.
The main difference between Ishar 3 and the previous two Ishar games is that players can optionally create a party of five characters at the start of the game. Otherwise, they can simply assume the role of Zubaran and recruit four party members from taverns.
In Ishar 3 the party adventures through seven different time eras via the Portals of Time. Ishar 3 features color-coded map locations, wandering NPCs, potion recipes, one dozen offensive spells, 13 defensive spells and seven specific spells.
Ishar 3 was distributed on 4x 3.5" 1.44MB HD diskettes. The hard disk drive install size is 4.5 megs (109 files). The hard disk drive install size of the cinematized CD-ROM version of Ishar 3 is 40 megs (162 files).
Ishar 3: The Seven Gates of Infinity Manual: 33 pages.
Supports party importation from Ishar 2. If you don't import your characters will be 16th level but only one of the characters will have an item: sword +4. This makes the start of the game harder unless you know where to go and what to do.
[1]
Flip-screen cRPG active drawspace size comparison (in horizontal and vertical pixels):
- Dungeon Master Atari ST 1987: 16-color 224x136 drawspace
- Pool of Radiance IBM PC 1988: 16-color EGA 88x88 drawspace
- Bloodwych Amiga 1989: 16-color 2x 128x76 drawspaces
- Captive Amiga 1990: 32-color 146x144 drawspace
- Crystals of Arborea IBM PC 1990: 16-color EGA 320x152 drawspace
- Eye of the Beholder IBM PC 1991: 256-color VGA 176x120 drawspace
- Fate Gates of Dawn Amiga 1991: 32-color 176x107 drawspace
- Black Crypt Amiga 1992: 64-color 208x140 drawspace
- Dark Queen of Krynn IBM PC 1992: 256-color VGA 88x88 drawspace
- Ishar: Legend of the Fortress IBM PC 1992: 256-color VGA 256x126 drawspace
- Ishar 2: Messengers of Doom IBM PC 1993: 256-color VGA 256x113 drawspace
- Liberation Captive 2 Amiga 1993-94: 256-color AGA 192x100 drawspace
- Lands of Lore IBM PC 1993: 256-color VGA 176x120 drawspace
- Hired Guns IBM PC 1993: 256-color VGA 4x 140x82 drawspaces
- Perihelion The Prophecy Amiga 1993: 32-color 176x120 drawspace
- Ishar 3: Seven Gates of Infinity IBM PC 1994: 256-color VGA 256x113 drawspace
Other:
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