King's Quest IV
Sierra On-line released King's Quest IV: The Perils of Rosella for IBM PC MS-DOS in September of 1988. King's Quest 4 is a flip-screen animated adventure game.
King's Quest 4 displays in 16-color CGA+, 16-color EGA or 16-color VGA 320x200, but only employs a 320x190 drawspace. King's Quest 4 was the first Sierra adventure game to display in 16-color EGA 320x200 as well as the first Sierra adventure game to employ the SCI interpreter.
King's Quest 4 was designed and written by Roberta Williams, composed by William Goldstein and programmed by Chane Fullmer and Ken Koch.
In addition to PC Speaker King's Quest 4 audio supports Roland MT-32 Sound Module and AdLib Music Synthesizer Card.
William Goldstein's compositions are the most impressive aspect of King's Quest 4.
King's Quest 4 requires an i80286/386 CPU clocked 8 MHz and 512K of free conventional memory.
King's Quest 4 was distributed on 9x 5.25" 360kB DS DD floppy disks or 4x 3.5" 720kB DS DD diskettes and extracts and installs to hard disk via Sierra 3D Adventure Game Setup/Installation program. The install size is 1.4 megs and consists of 23 files.
King's Quest 4 employs manual-reference copy protection.
No fewer than 20 "unique" Sierra trial-and-error quest games were released between 1984 and 1992 on IBM PC.King's Quest, Space Quest, Police Quest, Conquest, Quest for Glory.Quest, quest, quest! Spam, spam, spam!In addition, ports of Sierra games to other systems were lousy low-effort rush-jobs. They rarely bothered to redraw the assets or recompose the music to suit the different chipsets of other computers, but they approved the ports because they wanted their slop to spread far and wide. -- History of Adventure Games.
King's Quest 4 Amiga 1990
King's Quest 4 was ported to Amiga in 1990 by Revolution Software (Beneath a Steel Sky). Amiga King's Quest 4 was distributed on 4x 3.5" 880kB DD diskettes and extracts and installs to hard disk drive via Sierra Amiga User-Setup & Installation. The install size is 2.4 megs and consists of 21 files.
Never forget what Amiga-native graphics look like. This is Defender of the Crown of 1986 on an Amiga 1000 of 1985:
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