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Bubble Bobble Amiga 1988 Software Creations David J. Broadhurst


Bubble Bobble Amiga 1988



Software Creations ported Taito's Bubble Bobble coinop of 1986 to the Amiga in 1988. Predecessor to Rainbow Islands of 1990 and prequel to Parasol Stars of 1992, Bubble Bobble is a fixed-screen one-player or two-player simultaneous platformer.

In Bubble Bobble players control one of two bubble dragons (Bub and Bob) that can jump, move left and right and blow bubbles that temporarily box-in monsters. Once a monster is boxed in a bubble it can be vanquished by moving into or jumping into or onto the bubble, bursting it. The rising bubbles can also be bounced upon; that is, bubbles can be used as makeshift platforms that allow the dragons to jump up through and across the playfield.

The object of Bubble Bobble is to clear all monsters in each of the 100 rounds comprising the Cave of Monsters and defeat the boss of Bubble Bobble, Super Drunk, who turned Bub and Bob into bubble dragons and kidnapped Betty and Patty.

A free life or 1-up can be acquired by collecting letters that spell out the word EXTEND. The letters must be collected in order.

The Amiga version of Bubble Bobble was programmed by David J. Broadhurst; its graphics were drawn by Andrew R. Threlfall; its audio composed by David Whittaker.

The Amiga version of Bubble Bobble stands as one of the best early coinop ports of the 16-bit era. And while the controls are good the audiovisuals do not, by any means, take advantage of the Amiga's capacities. ST/Amiga versions of Bubble Bobble are simply more colorful versions of 8-bit Bubble Bobble; that is, there was no push to harness 16-bit power in order to more closely approximate the coinop. Thus, the 16-bit versions of Bubble Bobble are somewhat disappointing in that respect.

Nevertheless, Bubble Bobble is a fun, challenging and addictive platform game to play solo, let alone with a friend in 2-player coop mode. Needless to say, it is a classic.

The original Bubble Bobble coinop was designed by Fukio Mitsuji of Taito and programmed by Ichiro Fujisue of Taito.

Bubble Bobble was distributed on 1x 3.5" 880 kB diskette. It was not installable to hard disk drive.

Bubble Bobble PC DOS 1996



Paul Curruthers of Probe Entertainment ported Taito's Bubble Bobble coinop of 1986 to IBM PC MS-DOS in 1996. The full title of the release is Bubble Bobble also featuring Rainbow Islands.

The PC version of Bubble Bobble displays in square-pixel 256-color VGA 320x240.

PC Bubble Bobble is a Rational Systems DOS/4GW Protected Mode run-time.

PC Bubble Bobble was distributed on 1x CD-ROM and installs to hard disk drive via Bubble Bobble Installation. The install size is 11 megs and consists of 299 files.

PC Bubble Bobble audio is configured via the Miles Design Audio Interface Library and sound configuration utility.

PC Bubble Bobble MIDI music supports Roland MPU-401 General MIDI, Ensoniq SoundScape, Gravis UltraSound MIDI Synth, Sound Blaster, Sound Blaster 16, Sound Blaster AWE-32, Sound Blaster Pro/New, Sound Blaster Pro/Old, Media Vision Pro Audio Spectrum Old/Plus/16, AdLib Music Synthesizer Card, AdLib Gold Music Synthesizer Card, ESS Technology ES688 FM Audio, Generic Yamaha OPL3-based FM Music Synthesizer, Roland MT-32 MIDI with MPU-401 MIDI Interface, Tandy 3-voice music and IBM Internal Speaker music.

PC Bubble Bobble digital audio supports Sound Blaster, Sound Blaster 16, Sound Blaster Pro, Sound Blaster AWE-32, Roland RAP-10, Media Vision Pro Audio Spectrum, Gravis UltraSound, New Media Corporation WaveJammer digital audio, Ensoniq SoundScape digital audio and ESS Technology ES688 digital audio.

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