POWERDROME
Michael Powell released Powerdrome for the Atari ST in 1988. Published by Electronic Arts, Powerdrome was designed, programmed, drawn and composed by Michael Powell.
Powerdrome is a futuristic 3D racing simulation notable for its sophisticated controls, smooth flat-shaded 3D rendering engine and a feature-list that includes the kitchen sink. In Powerdrome players assume the role of a Typhoon pilot who competes against four rivals in the Powerdrome XXIV.
Powerdrome Features List
- Flat-shaded 3D rendering engine
- Drop-shadowed 3D Typhoon racers
- Seamlessly race overground and underground in three dimensions
- Track walls can contract and expand vertically and horizontally
- 1x Season constitutes 6x Races
- Practice, Qualifying & Race modes
- 6x planet-tracks with different atmosphere, gravity & weather
- 7x tracks (incl. Test Oval)
- Tracks employ verticality (Descent 1995)
- 10x in-cockpit indicators
- Rear-view mirror
- Typhoon control: roll left/right & Pitch up/down
- Typhoon control: right-click to open throttle / left click to brake
- Roll/pitch bias slider
- Tailorable aerofoil sensitivity
- Tailorable fuel economy & oxygen filters
- Tailorable no. of laps
- Typhoon speed modified by onboard fuel quantity
- Afterburners grant +30% speed
- Engine on/off toggle
- Wall proximity audible warning on/off toggle
- Displays: Lap Time, Position, Lead Time
- Call up Rescue Craft
- Sound effects on/off toggle
- 2D animated articulated Robopit with 5x Typhoon-part replacement controls
- Pitch lock on/off toggle
- In-pits Tune-up screen with refuel & repair
- 2-player head-to dead datalink play via null modem cable
Powerdrome was released on the Amiga in 1989 and on PC DOS in 1990.
Indexes:
- Amiga Game Reviews (Index to all Amiga game reviews)
- History Racing Computer Games
- History of Computer Games 1976-2024
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