Swordflight NWN
Developed by Rogueknight333 the award-winning Swordflight (2008-2022) is an ambitious series of NWN modules built for BioWare's cRPG of 2002, Neverwinter Nights 1.
Set in the Forgotten Realms campaign setting familiar to all, Swordflight is notable for its reactive questing, explorative aspect, and traditional/old-school approach to puzzles, dungeoneering and combat encounters.
Swordflight offers something for everyone. One can enjoy its dialogues, characterizations, Realmslore and storytelling just as much as they can its combat encounters, dungeon-delving and resource management.
Swordflight | Release | Level Range | Hours | Quests | Zones | Companions |
---|---|---|---|---|---|---|
Chapter 1 | 2008 | 1-5 | 12 | 19 | 21 | 1 |
Chapter 2 | 2012 | 5-17 | 50 | 80 | 215 | 10 |
Chapter 3 | 2016 | 17-25 | 30 | 47 | 160 | 7 |
Chapter 4 | 2018 | 25-33 | 35 | 20 | 104 | 2 |
Chapter 5 | 2022 | 32-34 | 35 | 36 | 130 | 5 |
Chapter 6 | tba | tba | tba | tba | tba | tba |
Totals (1-5) | 15 years | 1-34 | 162 | 202 | 630 | 25 |
Swordflight is well-rounded in that it places a sensible degree of emphasis on the various aspects of cRPGs that make them distinctive from other genre. It does not mainly throw words at you like Planescape: Torment, and it does not mainly throw monsters at you like Icewind Dale 1. Instead, it could be said that it pays homage to Baldur's Gate 1 which is the middleground that fans of the genre have grown to appreciate. Swordflight is also not without humor, parody and other light-hearted, tongue-in-cheek moments.
cRPG itemization, dungeons and encounters are impeccably balanced and yet still interesting. That in itself is a remarkable achievement that demonstrates a deep understanding of rules and mechanics.
cRPG itemization, dungeons and encounters are impeccably balanced and yet still interesting. That in itself is a remarkable achievement that demonstrates a deep understanding of rules and mechanics.
Chapters 2-5 also employ custom content in the form of tilesets, placeables and monsters.
Swordflight is highly replayable because it supports -- and is reactive to -- varied NWN builds and playstyles. Play what you like and how you like: more than most cRPGs out there, you will feel like your character matters within the gameworld.
15 years in the making, and with one chapter still to come, the total gameplay hours for the series currently stands at a whopping 160, depending on playstyle and cRPG experience.
In Best cRPGs as of 2024 Liluran commentary ranked the Swordflight campaign 3rd, behind only genre-defining masterpieces:
One of the startling things about Swordflight is that it isn't turn-based or big on party-based tactics, yet it gives me a more authentic D&D experience than cRPGs that are. This is due to its traditional principles of design that have been honed much sharper than tradition itself managed.
Swordflight Chapter 1
Released in 2008 Chapter 1 of Swordflight introduces the player to Rogueknight 333's refined game design principles, such as reactivity, resource management and dungeon strategy. When I first played it I was surprised by how eerily similar it felt to tabletop/PnP gaming. As well, I was humbled by its attention to resource management and rest restrictions.
As a disciple of Fallout, Arcanum and Baldur's Gate, I didn't know campaigns could be so balanced and yet still maintain the interest levels. In fact, I found myself reassessing what constitutes good cRPG design -- and that, a full 20 years after I first played the classics from Interplay, BioWare and Black Isle Studios.
Once I got over the initial shock Swordflight won me over.
This introductory adventure takes first level characters to about fifth. It features one companion (Zarala), 19 quests, 24 areas and takes about 12 hours to complete. The highlight of Chapter One is its polished multi-level dungeon crawl (the Buried Ruins), which features traps, puzzles and many combat encounters.
Swordflight Chapter 2
Reminiscent of Baldur's Gate city Chapter Two sports 50 reactive quests, 200 areas, 200,000 words of text, several companions and an approximate level range of 5-17. This massive adventure takes about 80 hours to beat, depending on playstyle. Chapter Two is the best NWN module on the Aurora platform, and one of the best cRPG campaigns ever.
It is a masterpiece of cRPG campaign design.
Swordflight Chapter 3
Released in 2016 Chapter 3 of Swordflight starts the player off on the high seas en route to the city of Zazesspur. Chapter 3 features divergent racial paths and epic combat encounters in the form of sub-bosses and massive mobs.
While not as large as the second installment, this module still offers 47 quests, 160 areas, several companions and about 30 hours of gameplay within a level range of 17-25. That is to say, it's still huge and better than any non-Swordflight module.
Swordflight Chapter 4
Released in 2018 Chapter 4 of Swordflight is an epic march through the Underdark. Characters start off at about 25th and end at around 33rd. This module, which pits the player against myriad denizens of the Underdark, offers two companions, 20 significant quests, 100 areas and about 35 hours of gameplay. Again, while not as good as Chapter 2 the 4th chapter still stands as one of the best modules for NWN.
The meat and potatoes of Chapter 4 is accessed from an Underdark market hub. The vast majority of the quests can be taken in any order, and exploration is largely non-linear.
The western caverns constitute a non-trivial lead-up to the hub. Once in the hub, the north leads to an Illithid Stronghold, the south to Beholder Warrens and the east to Azoophun's Kuo Toa Stronghold. There are many other regions such as Xerxkatun's lairs (a lich) and the Planes as well as random areas packed with Underdark monsters which are drawn randomly from preset pools.
Swordflight's Underdark is truly vast, dark and foreboding. You can't tell from the map screencapped above because I turned off area lighting in the toolset (otherwise, we wouldn't be able to see much).
Swordflight Chapter 5
Swordflight Chapter 5 was released in October 2022. The fifth installment features 36 quests, 130 zones and 5 companions, making it the third largest Swordflight module to date. Back in May 2022 the module seemed polished when I completed a playtest, so I would assume the uploaded release squished any of the nasty bugs (if indeed there were any to begin with).
When I have the time I'd like to comment on the module more. But for now, I can just say that fans of the series won't be disappointed with this latest installment -- especially if they are also Baldur's Gate fans!
Don't forget to comment on, vote for and report any bugs in C.5 on the Vault!
Swordflight Chapter 6
Swordflight Chapter 6 is planned, but its release date is as yet unknown.
***
My Swordflight Coverage
- Part I: Contains my initial reaction to and coverage of Swordflight
- Part II: Contains notes on my playthrough of Chapter Two
- Part III: Contains commentary on alignment-based reactivity
- Part IV: Chapter Three coverage/review
- Interview with Rogueknight 333
- Swordflight Walkthrough
Swordflight Mod Compatibility
Make sure you're running Swordflight from a pristine 1.69 CR NWN installation. Popular mods such as CPP, PRC, ACAP, Tony K's and Project Q can cause issues, so I don't recommend installing them.
Note also that Enhanced GUI is NOT compatible with the respawn menu in Swordflight; the game crashes immediately upon our death. In short, I would advise against employing mods of any kind unless you know exactly what you are doing.
I personally run Swordflight with ACAP and NW Shader, without issue.
Swordflight Quest List
I have listed the quests in order to show how many there are. Have fun checking them off as you play and replay the series.
Swordflight Chapter 1 Quests
- Adventurers Wanted
- Caravan Guard
- Desert Ruins
- Door to Lower Ruins
- Gaduish's Slaves
- Ghost in the Ruins
- Missing Brooch
- Mysterious Protector
- Quirixea
- Rajar
- Rats
- Resting Safely
- Restitution for Damage
- Searching for Water
- Searching the Sewers: Bunglo
- Searching the Sewers: Tarshal's Treasure
- The Tome of Zataroth
- Veteran's Advice
- Zarala
Swordflight Chapter 2 Quests
- Amateur Smithing
- Animal Control
- Barazh
- Basement Investigation
- Bats in the Attic
- Blimfin's Machine
- Bounty Hunt: Darkshadow Assassins
- Bounty Hunt: Mejalash Sebar
- Bounty Hunt: Nadchar Neneb
- Chelys
- Collapsed Basement in the Slums
- Dryads under Duress
- Dwarves Unwelcome
- Enhancement Rune
- Fetching Oaken Planks
- Find a Seagull Feather
- Gadaran's Garb & Gear
- Galhadr Guard
- Goblins of the Forest of Mir
- Hamad's Quests: Assisting Kalomas
- Hamad's Quests: Consuming Fire Order
- Hamad's Quests: Humanoid Armies
- Hamad's Quests: Meet with Radazal
- Hamad's Quests: Temple of Ilmater
- Hamad's Quests: The Sword of Zefad
- Hamad's Quests: To the Spider Swamp
- Haunted House
- Hidden Treasure in the Sewers
- Hrangarak and Gunkruzelle
- Imp Infestation
- Kelem Ishadin
- Magical Reagents
- Master Iram's Training
- Mazar's Golems
- Missing Tools
- Nasirak's Quests: Defeat the Titans
- Nasirak's Quests: Mysterious Disappearances
- Nasirak's Quests: Search for Kelem Ishadin
- Our Story So Far
- Package for Bamot Harojan
- Poems of the Rathac Mar
- Querzat's Hideout
- Revenant's Ring
- Ring of Tyr
- Sacrificing a Slave to Shar
- Sahuagin Beneath the Docks: Aranea Letter
- Sahuagin Beneath the Docks: Corpse's Necklace
- Saman's Shipment
- Searching for Aladar Hasin
- Seeds from a Desert Plant
- Seginda's Ring
- Shadow on the Wilderness
- Shakam's Gloves
- Sharks in the Basement
- Siege of Fort Akhaz
- Smithy Materials
- Snajagh
- Spying for Olim Khachar
- Talu
- Tavern Performance
- Temple of Selune
- The Cult Book
- The Zekar Tower's Planar Trap
- Thieves' Guild
- Thieves' Guild Quests: Assassinate Kam Saitef
- Thieves' Guild Quests: Assassinate Sarojal
- Thieves' Guild Quests: Assassinate Naruaz
- Thieves' Guild Quests: Healing Chalice
- Thieves' Guild Quests: Magical Cloth
- Thieves' Guild Quests: Serkhad Scarab
- Thieving Servant
- Troll Hunt
- Tyrrans in the Sewers
- Undersea Artifact
- Wererat Trap
- Wererats and Trolls
- Wererats in the Sewers
- Zagash
- Zarala's Quests: Find a Martial Instructor
- Zarala's Quests: Journey to Candlekeep
- Zarala's Quests: Letter to Inas Senkhar
- Zarala's Quests: Letter to Kadzia
- Zarala's Quests: Sword Lore
- Zarala's Quests: The Lightning Lute
- Zataroth's Hidden Laboratory
Swordflight Chapter 3 Quests
- A Book for Candlekeep
- Ancient Dwarven Puzzle
- Ancient Elven Tower
- Ancient Tomb Puzzle
- Assassination of Veric Arnsar
- Bandits and Broadfoots
- Bardic Performance
- Battle on the Plane of Air
- Beetle Infestation
- Bounty Hunting
- Celestial Crime
- Cursed Dwarven Ruin
- Dark Knights
- Dryads in Distress
- Dwarven Ghosts
- Find Ben Kenemen
- Fire Giants to the East
- Halfling Vampire
- Haunted Village?
- Helping Out
- Lost Dog
- Lost Toy
- Magical Reagents
- Mercenaries vs. Monsters
- Missing Papers
- More Pirate Hunting
- Our Story So Far
- Pirate Hunting
- Pirate Treasure
- Portal at a Price
- Rats in the Basement?
- Red Wizard Elimination
- Restitution for Damages
- Ronar Raythan's Debts
- Secret Door in the Sewers
- Subterranean Serpents
- Summoning Lore
- Temple Tithe
- The Dark Orb
- Trouble on the Wave Runner
- Troubles at a Roadside Inn
- Upgrading the Lightning Lute
- Warehouse Clearing
- Zekar's Assassins
- Zemquin's Machines
- Zorak's Revenge
Swordflight Chapter 4 Quests
- Abyssal Portal: Duergar Mine
- Abyssal Portal: Grey Watcher's Quest
- Abyssal Portal: Lost Shrine
- Abyssal Trap
- Assembling Storm Thrower
- Crafting Anvil
- Defiled Shrine
- Drider stealing Holy Symbols: Eilistraee
- Drider stealing Holy Symbols: Lolth
- Escaping the Underdark
- Escaping the Underdark: Map Route
- Escaping the Underdark: Planar Path
- Hidden Stronghold
- Kuo Toa Key
- Maghaurezh's Beholder Band
- Magical Reagents
- Mercenary for the Duergar
- Mysterious Merchant
- Orb for the Kuo Toa
- Our Story So Far, Part 1
- Our Story So Far, Part 2
- Planar Disturbances
- Planar War: Slaying Valendur
- Planar War: Slaying Vartakor
- Puzzle Clues
- Reagents for Research
- Rescuing Zarala
- Ruined Svirfneblin Town
- Schnabar's Arm
- Schnella Shadowsneaker
- Searching for Svirfneblin
- Summoning Lore
- The Elder Brain
- Trapped in Illusions
- Xerxatun's coded message?
- Xerxatun's Lairs
Swordflight Chapter 5 Quests
- Abyssal Portal: Orcus' Realm
- Abyssal Portal: Yeenoghu's Realm
- Alchemical Machine
- Bounty Hunt: Daer'Ragh
- Bounty Hunt: Gra'azha'ukul
- Bounty Hunt: Kadigar
- Bounty Hunt: Laguron
- Bounty Hunt: Shadow Thieves
- Bounty Hunt: Tughaur
- Bounty Hunt: Werewolf Raiders
- Fey Factions
- Ghostly Reader
- Gorzhun's Treasure Vault
- Gund and the Goblins
- Harper Plot
- Idol of Kozah
- Journey to Candlekeep
- Magical Reagents
- Missing Deva
- Orb of Sathras
- Our Story So Far, Part 1
- Our Story So Far, Part 2
- Planar Prison
- Reforging the Sword
- Return to Calimport
- Rift Raphen's Cards
- Tarakondazum's Locks
- Tarakondazum's Prisoner
- Tazakar's Challenge
- The Blackguard's Throne
- The Master of Slimes
- Tomb of Dezhakor the Swift
- Tomb of Gorzhun the Terrible
- Tomb of Narzhan the Mighty
- Tome of Necromancy
- Vitiare the Pickpocket
***
Gosh! This is great.
ReplyDeleteHey lilura, long time lurker here.
ReplyDeleteJust wanted to say thanks for pointing me (and quite a few others no doubt) in the direction of Swordflight. It's quite possible that I never would have given it a shot considering the saturation of modules available.
Although I don't always agree with your stances I can definitely respect the time and dedication you put in here, and rather enjoy reading some of your more strident takes on those issues we disagree on.
Looking forward to another year of top notch critiques and write ups.
Thanks again.
Hello!
ReplyDeleteI love your blog! I constantly come back to it and read the NWN content. Do you think it is possible to playthrough the Swordflight series with a Wizard/Palemaster build? Does the reactivity in the module help work out the Palemaster cons? Are there enough RP paths for the module?
Thanks in advance!
Wizard/PM is certainly viable though not necessarily the easiest build to play. One good strategy for Palemasters, since their direct spell-casting is impaired, is to throw up a lot of damage shields and let mobs kill themselves by hitting you, relying on PM's Crit Immunity to keep the damage you take manageabe.
DeleteAny reasonable build should be at least viable, and as a rule will have much the same advantages and disadvantages it would in NWN generally. The main difference typically being that rest restrictions make caster classes slightly less OP than they normally would be.
With a few exceptions there is not too much reactivity for specific Prestige classes (there are too many of them to adequately account for). Most reactivity is for more general categories like "Arcane caster", "Warrior", etc.