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Swordflight NWN


Swordflight NWN


Flanked by a demon, a mage lifts his sword in defiance of the heroes.

Developed by Rogueknight333 the award-winning Swordflight (2008-2022) is an ambitious series of NWN modules built for BioWare's cRPG of 2002, Neverwinter Nights 1.

Set in the Forgotten Realms campaign setting familiar to all, Swordflight is notable for its reactive questing, explorative aspect, and traditional/old-school approach to puzzles, dungeoneering and combat encounters.

Swordflight offers something for everyone. One can enjoy its dialogues, characterizations, Realmslore and storytelling just as much as they can its combat encounters, dungeon-delving and resource management.

Swordflight Release Level Range Hours Quests Zones Companions
Chapter 1 2008 1-5 12 19 21 1
Chapter 2 2012 5-17 50 80 215 10
Chapter 3 2016 17-25 30 47 160 7
Chapter 4 2018 25-33 35 20 104 2
Chapter 5 2022 32-34 35 36 1305
Chapter 6 tba tba tba tba tba tba
Totals (1-5) 15 years 1-34 162 202 630 25

Swordflight is well-rounded in that it places a sensible degree of emphasis on the various aspects of cRPGs that make them distinctive from other genre. It does not mainly throw words at you like Planescape: Torment, and it does not mainly throw monsters at you like Icewind Dale 1. Instead, it could be said that it pays homage to Baldur's Gate 1 which is the middleground that fans of the genre have grown to appreciate. Swordflight is also not without humor, parody and other light-hearted, tongue-in-cheek moments.

cRPG itemization, dungeons and encounters are impeccably balanced and yet still interesting. That in itself is a remarkable achievement that demonstrates a deep understanding of rules and mechanics.

Chapters 2-5 also employ custom content in the form of tilesets, placeables and monsters.


Swordflight is highly replayable because it supports -- and is reactive to -- varied NWN builds and playstyles. Play what you like and how you like: more than most cRPGs out there, you will feel like your character matters within the gameworld.

15 years in the making, and with one chapter still to come, the total gameplay hours for the series currently stands at a whopping 160, depending on playstyle and cRPG experience.

In Best cRPGs as of 2024 Liluran commentary ranked the Swordflight campaign 3rd, behind only genre-defining masterpieces:

One of the startling things about Swordflight is that it isn't turn-based or big on party-based tactics, yet it gives me a more authentic D&D experience than cRPGs that are. This is due to its traditional principles of design that have been honed much sharper than tradition itself managed.

Swordflight Chapter 1



Released in 2008 Chapter 1 of Swordflight introduces the player to Rogueknight 333's refined game design principles, such as reactivity, resource management and dungeon strategy. When I first played it I was surprised by how eerily similar it felt to tabletop/PnP gaming. As well, I was humbled by its attention to resource management and rest restrictions.

As a disciple of Fallout, Arcanum and Baldur's Gate, I didn't know campaigns could be so balanced and yet still maintain the interest levels. In fact, I found myself reassessing what constitutes good cRPG design -- and that, a full 20 years after I first played the classics from Interplay, BioWare and Black Isle Studios.

Once I got over the initial shock Swordflight won me over.


This introductory adventure takes first level characters to about fifth. It features one companion (Zarala), 19 quests, 24 areas and takes about 12 hours to complete. The highlight of Chapter One is its polished multi-level dungeon crawl (the Buried Ruins), which features traps, puzzles and many combat encounters.

Swordflight Chapter 2



Released in 2012 Chapter 2 of Swordflight is widely regarded as the best Chapter in the series. This is primarily due to its massive size and scope along with its non-linear questing and open-ended exploration of the city of Calimport, the dungeons beneath it, and its varied wilderness outskirts. 

Reminiscent of Baldur's Gate city Chapter Two sports 50 reactive quests, 200 areas, 200,000 words of text, several companions and an approximate level range of 5-17. This massive adventure takes about 80 hours to beat, depending on playstyle. Chapter Two is the best NWN module on the Aurora platform, and one of the best cRPG campaigns ever.

It is a masterpiece of cRPG campaign design.

Swordflight Chapter 3



Released in 2016 Chapter 3 of Swordflight starts the player off on the high seas en route to the city of Zazesspur. Chapter 3 features divergent racial paths and epic combat encounters in the form of sub-bosses and massive mobs.

While not as large as the second installment, this module still offers 47 quests, 160 areas, several companions and about 30 hours of gameplay within a level range of 17-25. That is to say, it's still huge and better than any non-Swordflight module.

Swordflight Chapter 4



Released in 2018 Chapter 4 of Swordflight is an epic march through the Underdark. Characters start off at about 25th and end at around 33rd. This module, which pits the player against myriad denizens of the Underdark, offers two companions, 20 significant quests, 100 areas and about 35 hours of gameplay. Again, while not as good as Chapter 2 the 4th chapter still stands as one of the best modules for NWN.

The meat and potatoes of Chapter 4 is accessed from an Underdark market hub. The vast majority of the quests can be taken in any order, and exploration is largely non-linear.


The western caverns constitute a non-trivial lead-up to the hub. Once in the hub, the north leads to an Illithid Stronghold, the south to Beholder Warrens and the east to Azoophun's Kuo Toa Stronghold. There are many other regions such as Xerxkatun's lairs (a lich) and the Planes as well as random areas packed with Underdark monsters which are drawn randomly from preset pools.

Swordflight's Underdark is truly vast, dark and foreboding. You can't tell from the map screencapped above because I turned off area lighting in the toolset (otherwise, we wouldn't be able to see much).

Cool new monsters, Kuo Toa:


An upgrade to elemental summons:


Swordflight Chapter 5



Swordflight Chapter 5 was released in October 2022. The fifth installment features 36 quests, 130 zones and 5 companions, making it the third largest Swordflight module to date. Back in May 2022 the module seemed polished when I completed a playtest, so I would assume the uploaded release squished any of the nasty bugs (if indeed there were any to begin with).

When I have the time I'd like to comment on the module more. But for now, I can just say that fans of the series won't be disappointed with this latest installment -- especially if they are also Baldur's Gate fans!

Don't forget to comment on, vote for and report any bugs in C.5 on the Vault!

Swordflight Chapter 6


Swordflight Chapter 6 is planned, but its release date is as yet unknown.

***

My Swordflight Coverage



Swordflight Mod Compatibility


Make sure you're running Swordflight from a pristine 1.69 CR NWN installation. Popular mods such as CPP, PRC, ACAP, Tony K's and Project Q can cause issues, so I don't recommend installing them.

Note also that Enhanced GUI is NOT compatible with the respawn menu in Swordflight; the game crashes immediately upon our death. In short, I would advise against employing mods of any kind unless you know exactly what you are doing.

I personally run Swordflight with ACAP and NW Shader, without issue.

Swordflight Quest List


I have listed the quests in order to show how many there are. Have fun checking them off as you play and replay the series.

Swordflight Chapter 1 Quests


  1. Adventurers Wanted
  2. Caravan Guard
  3. Desert Ruins
  4. Door to Lower Ruins
  5. Gaduish's Slaves
  6. Ghost in the Ruins
  7. Missing Brooch
  8. Mysterious Protector
  9. Quirixea
  10. Rajar
  11. Rats
  12. Resting Safely
  13. Restitution for Damage
  14. Searching for Water
  15. Searching the Sewers: Bunglo
  16. Searching the Sewers: Tarshal's Treasure
  17. The Tome of Zataroth
  18. Veteran's Advice
  19. Zarala

Swordflight Chapter 2 Quests


  1. Amateur Smithing
  2. Animal Control
  3. Barazh
  4. Basement Investigation
  5. Bats in the Attic
  6. Blimfin's Machine
  7. Bounty Hunt: Darkshadow Assassins
  8. Bounty Hunt: Mejalash Sebar
  9. Bounty Hunt: Nadchar Neneb
  10. Chelys
  11. Collapsed Basement in the Slums
  12. Dryads under Duress
  13. Dwarves Unwelcome
  14. Enhancement Rune
  15. Fetching Oaken Planks
  16. Find a Seagull Feather
  17. Gadaran's Garb & Gear
  18. Galhadr Guard
  19. Goblins of the Forest of Mir
  20. Hamad's Quests: Assisting Kalomas
  21. Hamad's Quests: Consuming Fire Order
  22. Hamad's Quests: Humanoid Armies
  23. Hamad's Quests: Meet with Radazal
  24. Hamad's Quests: Temple of Ilmater
  25. Hamad's Quests: The Sword of Zefad
  26. Hamad's Quests: To the Spider Swamp
  27. Haunted House
  28. Hidden Treasure in the Sewers
  29. Hrangarak and Gunkruzelle
  30. Imp Infestation
  31. Kelem Ishadin
  32. Magical Reagents
  33. Master Iram's Training
  34. Mazar's Golems
  35. Missing Tools
  36. Nasirak's Quests: Defeat the Titans
  37. Nasirak's Quests: Mysterious Disappearances
  38. Nasirak's Quests: Search for Kelem Ishadin
  39. Our Story So Far
  40. Package for Bamot Harojan
  41. Poems of the Rathac Mar
  42. Querzat's Hideout
  43. Revenant's Ring
  44. Ring of Tyr
  45. Sacrificing a Slave to Shar
  46. Sahuagin Beneath the Docks: Aranea Letter
  47. Sahuagin Beneath the Docks: Corpse's Necklace
  48. Saman's Shipment
  49. Searching for Aladar Hasin
  50. Seeds from a Desert Plant
  51. Seginda's Ring
  52. Shadow on the Wilderness
  53. Shakam's Gloves
  54. Sharks in the Basement
  55. Siege of Fort Akhaz
  56. Smithy Materials
  57. Snajagh
  58. Spying for Olim Khachar
  59. Talu
  60. Tavern Performance
  61. Temple of Selune
  62. The Cult Book
  63. The Zekar Tower's Planar Trap
  64. Thieves' Guild
  65. Thieves' Guild Quests: Assassinate Kam Saitef
  66. Thieves' Guild Quests: Assassinate Sarojal
  67. Thieves' Guild Quests: Assassinate Naruaz
  68. Thieves' Guild Quests: Healing Chalice
  69. Thieves' Guild Quests: Magical Cloth
  70. Thieves' Guild Quests: Serkhad Scarab
  71. Thieving Servant
  72. Troll Hunt
  73. Tyrrans in the Sewers
  74. Undersea Artifact
  75. Wererat Trap
  76. Wererats and Trolls
  77. Wererats in the Sewers
  78. Zagash
  79. Zarala's Quests: Find a Martial Instructor
  80. Zarala's Quests: Journey to Candlekeep
  81. Zarala's Quests: Letter to Inas Senkhar
  82. Zarala's Quests: Letter to Kadzia
  83. Zarala's Quests: Sword Lore
  84. Zarala's Quests: The Lightning Lute
  85. Zataroth's Hidden Laboratory

Swordflight Chapter 3 Quests


  1. A Book for Candlekeep
  2. Ancient Dwarven Puzzle
  3. Ancient Elven Tower
  4. Ancient Tomb Puzzle
  5. Assassination of Veric Arnsar
  6. Bandits and Broadfoots
  7. Bardic Performance
  8. Battle on the Plane of Air
  9. Beetle Infestation
  10. Bounty Hunting
  11. Celestial Crime
  12. Cursed Dwarven Ruin
  13. Dark Knights
  14. Dryads in Distress
  15. Dwarven Ghosts
  16. Find Ben Kenemen
  17. Fire Giants to the East
  18. Halfling Vampire
  19. Haunted Village?
  20. Helping Out
  21. Lost Dog
  22. Lost Toy
  23. Magical Reagents
  24. Mercenaries vs. Monsters
  25. Missing Papers
  26. More Pirate Hunting
  27. Our Story So Far
  28. Pirate Hunting
  29. Pirate Treasure
  30. Portal at a Price
  31. Rats in the Basement?
  32. Red Wizard Elimination
  33. Restitution for Damages
  34. Ronar Raythan's Debts
  35. Secret Door in the Sewers
  36. Subterranean Serpents
  37. Summoning Lore
  38. Temple Tithe
  39. The Dark Orb
  40. Trouble on the Wave Runner
  41. Troubles at a Roadside Inn
  42. Upgrading the Lightning Lute
  43. Warehouse Clearing
  44. Zekar's Assassins
  45. Zemquin's Machines
  46. Zorak's Revenge

Swordflight Chapter 4 Quests


  1. Abyssal Portal: Duergar Mine
  2. Abyssal Portal: Grey Watcher's Quest
  3. Abyssal Portal: Lost Shrine
  4. Abyssal Trap
  5. Assembling Storm Thrower
  6. Crafting Anvil
  7. Defiled Shrine
  8. Drider stealing Holy Symbols: Eilistraee
  9. Drider stealing Holy Symbols: Lolth
  10. Escaping the Underdark
  11. Escaping the Underdark: Map Route
  12. Escaping the Underdark: Planar Path
  13. Hidden Stronghold
  14. Kuo Toa Key
  15. Maghaurezh's Beholder Band
  16. Magical Reagents
  17. Mercenary for the Duergar
  18. Mysterious Merchant
  19. Orb for the Kuo Toa
  20. Our Story So Far, Part 1
  21. Our Story So Far, Part 2
  22. Planar Disturbances
  23. Planar War: Slaying Valendur
  24. Planar War: Slaying Vartakor
  25. Puzzle Clues
  26. Reagents for Research
  27. Rescuing Zarala
  28. Ruined Svirfneblin Town
  29. Schnabar's Arm
  30. Schnella Shadowsneaker
  31. Searching for Svirfneblin
  32. Summoning Lore
  33. The Elder Brain
  34. Trapped in Illusions
  35. Xerxatun's coded message?
  36. Xerxatun's Lairs

Swordflight Chapter 5 Quests


  1. Abyssal Portal: Orcus' Realm
  2. Abyssal Portal: Yeenoghu's Realm
  3. Alchemical Machine
  4. Bounty Hunt: Daer'Ragh
  5. Bounty Hunt: Gra'azha'ukul
  6. Bounty Hunt: Kadigar
  7. Bounty Hunt: Laguron
  8. Bounty Hunt: Shadow Thieves
  9. Bounty Hunt: Tughaur
  10. Bounty Hunt: Werewolf Raiders
  11. Fey Factions
  12. Ghostly Reader
  13. Gorzhun's Treasure Vault
  14. Gund and the Goblins
  15. Harper Plot
  16. Idol of Kozah
  17. Journey to Candlekeep
  18. Magical Reagents
  19. Missing Deva
  20. Orb of Sathras
  21. Our Story So Far, Part 1
  22. Our Story So Far, Part 2
  23. Planar Prison
  24. Reforging the Sword
  25. Return to Calimport
  26. Rift Raphen's Cards
  27. Tarakondazum's Locks
  28. Tarakondazum's Prisoner
  29. Tazakar's Challenge
  30. The Blackguard's Throne
  31. The Master of Slimes
  32. Tomb of Dezhakor the Swift
  33. Tomb of Gorzhun the Terrible
  34. Tomb of Narzhan the Mighty
  35. Tome of Necromancy
  36. Vitiare the Pickpocket

***

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4 comments:

  1. Hey lilura, long time lurker here.

    Just wanted to say thanks for pointing me (and quite a few others no doubt) in the direction of Swordflight. It's quite possible that I never would have given it a shot considering the saturation of modules available.

    Although I don't always agree with your stances I can definitely respect the time and dedication you put in here, and rather enjoy reading some of your more strident takes on those issues we disagree on.

    Looking forward to another year of top notch critiques and write ups.

    Thanks again.

    ReplyDelete
  2. Hello!

    I love your blog! I constantly come back to it and read the NWN content. Do you think it is possible to playthrough the Swordflight series with a Wizard/Palemaster build? Does the reactivity in the module help work out the Palemaster cons? Are there enough RP paths for the module?

    Thanks in advance!

    ReplyDelete
    Replies
    1. Wizard/PM is certainly viable though not necessarily the easiest build to play. One good strategy for Palemasters, since their direct spell-casting is impaired, is to throw up a lot of damage shields and let mobs kill themselves by hitting you, relying on PM's Crit Immunity to keep the damage you take manageabe.

      Any reasonable build should be at least viable, and as a rule will have much the same advantages and disadvantages it would in NWN generally. The main difference typically being that rest restrictions make caster classes slightly less OP than they normally would be.

      With a few exceptions there is not too much reactivity for specific Prestige classes (there are too many of them to adequately account for). Most reactivity is for more general categories like "Arcane caster", "Warrior", etc.

      Delete

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