Lastest post: PC Games of 1990.

Search String

Jagged Alliance IBM PC MS-DOS Sir Tech MadLab 1995 Original Version


Jagged Alliance Original Version



Sir-Tech and MadLab released the original Jagged Alliance for IBM PC MS-DOS 5.0 in April of 1995.

Predecessor to Jagged Alliance 2 of 1999, Jagged Alliance is a turn-based tactics game and cRPG.

Jagged Alliance is a Rational Systems DOS/4GW Protected Mode Run-time (v1.97). Jagged Alliance requires an i80486DX 33 MHz CPU and 3.5 megs of XMS RAM (4 megs of RAM). However, this requires an 8 meg virtual memory swap file via javm.exe. Thus, 8 megs of RAM is recommended.

Jagged Alliance was designed by Ian Currie, Linda Currie and Shaun Lyng; programmed by Ian Currie and Alex Meduna; drawn by Mohanned Mansour; written by Shaun Lyng; and composed by Steve Wener.

Jagged Alliance displays in 256-color VGA 320x200.

Jagged Alliance Feature List


  • Top-down tile-based field of play
  • Turn-based tactical combat (real-time exploration and time-compression)
  • Tactical drawspace of 224x168 to 320x196
  • Sector view drawspace of 224x168
  • 8-way movement and firing
  • 8-way screen-scrolling
  • 60 Mercenaries constituted by 4 stats and 4 skills
  • 8-strong squad (up to 8 mercs in a squad)
  • Overland map consisting of 60 sectors
  • Action Points, Interrupts and Line of Sight (LoS)
  • Concentrated Aim, Max Aim, Reserve Points
  • Swimming, Sneaking and Crouching
  • Move one unit or Move all at once (entire squad)
  • Show Paths and Safety Move
  • Resting, Training, Healing, Repairing
  • Examine Items, Pick Up Items and Auto Pick Up
  • Click-grip-drop items in inventory mode
  • Hardware mouse-cursor
  • Right-click, left-click, shift-click, ctrl-click
  • Info pop-ups and animated portraits, overlays and insets
  • Highly advanced icon-based graphical user interface (GUI)
  • Highly advanced command and control systems
  • Seamless Transition
  • Destructibility (explosions and gas)
  • Unit on-select confirmations via digitized speech

Jagged Alliance was distributed on 8x 3.5" 1.44MB HD diskettes and extracts and installs to hard disk drive via Jagged Alliance Installation Program. The install size is 21 megs and consists of 228 files. Jagged Alliance will not run unless there is 5 megs free of hard disk drive space.


Jagged Alliance audio is installed via the Sound Card Setup Program by Bret S. Rowdon. Jagged Alliance audio consists of MIDI music and digital sound effects.

Jagged Alliance digital sound audio supports Sound Blaster, Sound Blaster Pro, Sound Blaster 16/AWE-32, Roland RAP-10, Pro Audio Spectrum, Gravis Ultrasound, Wave Jammer, ESS Technology ES688, Ensoniq SoundScape and OEM Driver.

Jagged Alliance MIDI music supports Sound Blaster, Sound Blaster Pro/16, Sound Blaster AWE-32, AdLib, AdLib Gold, Pro Audio Spectrum 8, Pro Audio Spectrum Plus/16, Roland MPU-401, Roland MT-32/LAPC-1, Ensoniq SoundScape, Gravis Ultrasound, Tandy 1000 (3-voice), ESS Technology ES688 and Generic OPL3.

Jagged Alliance: Deadly Games 1996



Sir-tech Software Inc. released Jagged Alliance: Deadly Games for IBM PC MS-DOS in September of 1996.

Jagged Alliance: Deadly Games was programmed by Ian Currie and Alex Meduna.

Controls, interface, graphics and sound specifications are as per Jagged Alliance of 1995; that is, of extremely high quality.

Jagged Alliance: Deadly Games was distributed on 2x CD-ROM and extracts and installs to hard disk drive via Jagged Alliance: Deadly Games Installation. The install size is 49 megs and consists of 224 files.

  • Scenario Editor & Campaign Editor
  • (-) No overland strategy map
  • Selectable, random and generated single-player scenarios and campaigns
  • 70 mercs
  • 6,000 lines of digitized speech by 29 different voice-actors
  • Mortars, grenade launchers and boobytrap kits
  • Multiplayer: network, modem and direct connect
  • High-quality pre-rendered animated intro

No comments:

Post a Comment

Note: only a member of this blog may post a comment.