Dungeon Keeper
Bullfrog Productions of the U.K. released Dungeon Keeper for IBM PC MS-DOS 6.22 and Windows 95 DirectX 5.0 in June of 1997.
Dungeon Keeper is a real-time dungeon-building and dungeon-management strategy game. Players assume the role a dungeon keeper who defends dungeons against other keepers and invading treasure-seeking Heroes. Above all, players must defend their Dungeon Heart.
- World-simulation - Populous of 1989 Bullfrog
- Country-simulation - PowerMonger of 1990 by Bullfrog
- City-simulation - Syndicate of 1993 by Bullfrog
- Amusement Park-simulation - Theme Park of 1994 by Bullfrog
- Dungeon-simulation - Dungeon Keeper of 1997 by Bullfrog
Dungeon Keeper Features
- 20x stages
- Light-sourced texture-mapped 3D
- Rotatable and zoomable isometric and top-down views
- Smooth 8-way trucking of the playfield
- Playfield made up of discrete tiles and tile-blocks
- Dig tunnels, set traps, install doors and build bridges
- 6x trap-types and 4x door-types
- Build treasure rooms, lairs and hatcheries
- 13x room-types to build
- 16x spells to cast
- 17x creature-types to control
- 13x Hero-types to defend against
- Water and lava hazards
- Gold veins and gem deposits
- Discover new rooms, secrets and Hero gates
- Icon-driven mouse controlled interface with pop-ups
- Context-sensitive hardware mouse cursor
- Digital music, speech and sound effects
- Resolution toggle via Alt-R
- Tailorable Shadows, View Distance, and Wall Height
Dungeon Keeper manual: 76 pages.
Dungeon Keeper Official Guide: 264 pages.
Dungeon Keeper was conceived and designed by Peter Molyneux, lead-programmed by Simon Carter, lead-drawn by Mark Healey and composed by Russell Shaw.
Dungeon Keeper Technical
Dungeon Keeper displays in 256-color VGA 320x200 and 256-color SVGA 640x400.
MS-DOS Dungeon Keeper requires an i80486DX4 100 MHz CPU, 16 megs of RAM and video card with 1 meg of vRAM. Dungeon Keeper is a v1.97 Rational Systems DOS/4GW Protected Mode run-time.
Windows 95 Dungeon Keeper requires an Intel Pentium 150 MHz CPU, 16 megs of RAM and 4 megs of vRAM, but an Intel Pentium 200 MHz CPU and 32 megs of RAM is recommended.
Dungeon Keeper digital audio supports Creative Labs Sound Blaster, Creative Labs Sound Blaster Pro, Creative Labs Sound Blaster 16, Creative Labs Sound Blaster AWE-32, ESS AudioDrive, Microsoft Windows Sound System, New Media Corporation WaveJammer, Ensoniq SoundScape, Gravis UltraSound, Media Vision Pro Audio Spectrum, Roland RAP-10 and NV Digital Audio Driver.
Dungeon Keeper was distributed on 1x CD-ROM and extracts and installs to hard disk drive via Dungeon Keeper Game Installation. The install size is 62 megs and consists of 274 files.
Dungeon Keeper control supports keyboard and mouse.
Dungeon Keeper Direct3D of March 1998 supports Matrox Mystique, Matrox Millenium 2, 3dfx Voodoo, 3dfx Voodoo Rush, Intergraph Intense 3D, nVidia RIVA 128, ATI Rage Pro, Videologic PowerVR PCX2, 3DLabs Permedia 2, Rendition 2100 and Intel 740.
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