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Neverwinter Nights 1 cRPG by BioWare


Neverwinter Nights 1 cRPG



Welcome to my commentary on Neverwinter Nights.

BioWare released Neverwinter Nights for Windows PCs in June of 2002. Neverwinter Nights is a cRPG built on the Aurora Engine.

Neverwinter Nights is the successor to BioWare's Baldur's Gate of 1998 as well as the spritual successor to Beyond Software's Neverwinter Nights of 1991 and MicroMagic's Unlimited Adventures of 1993.

Neverwinter Nights Commentary


Neverwinter Nights Walkthroughs



Neverwinter Nights 1 Veteran


Like many of my readers I have played Neverwinter Nights on and off for 20 years; that is, since the game came out. It has been great to hear from fellow veterans of NWN over the past decade. Thanks to the 20 or so modders and hundreds of other people that have commented on my NWN articles. I would like to especially thank Balkoth, Savant and Rogueknight for their insights and corrections to my commentary.

Neverwinter Nights 1 System Requirements


Neverwinter Nights requires at minimum an Intel Pentium III 800 MHz or Athlon 800 MHz CPU, 128 megs of RAM, 8x CD-ROM and 4.1 gigs of hard disk drive space.

Neverwinter Nights supports 3D hardware acceleration via NVIDIA GeForce 2 or ATI Radeon 7500 with 32 megs of vRAM and Hardware T&L. Neverwinter Nights commonly displays in 4:3 800x600 up to 16:9 1920x1080. Neverwinter Nights 3D supports actor shadows, environment shadows, shadow-casting lights, dynamic lighting, anti-aliasing, texture-mapping animations, environment mapping, grass, actor wind-effects and visual effects.

Neverwinter Nights runs from Windows 98, ME, 2000, XP, NT or 7-11 operating systems. Neverwinter Nights runs with DirectX 8.1b to DirectX 12.

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