Super-scroller Computer Games
I define super-scrollers as computer games that employ smooth, fast and/or variable-rate screen-scrolling; sometimes in parallax. Super-scrollers can be push-scrollers or auto-scrollers.
To be considered a super-scroller a computer game must have:
- Smooth and fast scrolling
- Smooth and variable-rate scrolling or
- Smooth, fast and variable-rate scrolling
Smooth does not necesarily mean 50 FPS/Hz scrolling. 25 FPS/Hz scrolling can quality if the screen nevertheless scrolls smoothly. That said, super-scrollers almost always run at full frames.
Super-scrollers originated in the shooter genre via the legendary Defender and Scramble coinops of 1980-81. However, some platform games can be classified as super-scrollers, too; indeed, any game that meets the above-enumerated critieria can be -- even a puzzle game.
Super-scrollers can scroll vertically, horizontally, bi-directionally or multi-directionally in side-on, top-down or isometric perspectives.
You can read more about super-scrollers in 1988.
Commodore 64 Super-scrollers
The Commodore 64 was famous for its smooth hardware screen-scrolling. Naturally, the C64 also hosted the best 8-bit super-scrollers.
The first great super-scroller on C64 was Archer Maclean's Dropzone of 1984. However, Dropzone was originally coded by Maclean for the Atari 8 bits in 1984, not the C64. And Dropzone is better on the Atari 8-bits.
The first C64-original super-scrollers were Stavros Fasoulas' Sanxion and Andrew Braybrook's Alleykat of 1986. And the ultimate super-scrollers on 8 bit computers are Andrew Braybrook's Uridium of 1986 and Manfred Trenz' Turrican of 1990.
This is a chronological listing of Commodore 64 super-scrollers.
Defender Commodore 64 1983
Protector 2 Commodore 64 1983
Dropzone Commodore 64 1984
Sanxion Commodore 64 1986
Alleycat Commodore 64 1986
Uridium Commodore 64 1986
Task 3 Commodore 64 1987
Retrograde Commodore 64 1989
Turrican Commodore 64 1990
Amiga Super-scrollers
Like the C64 before it, the Amiga was also notable for its super-smooth hardware screen-scrolling, but the Amiga took super-scrolling to the next level via Holger Schmidt's Turrican 2 of 1991 and Andrew Braybrook's Uridium 2 of 1993 as well as via Bernhard Braun's Mega Typoon of 1996 and Level One Entertainment's Apano Sin of 2000.
It goes without saying that the Amiga hosted the best super-scrollers on Western home computers.
Atari ST Super-scrollers
The Atari ST did not host many ST-original super-scrollers. However, Goldrunner was a surprise and there were good ports of the Turrican games.
IBM PC MS-DOS Super-scrollers
cf.
- History of Shoot 'em Ups 1976-2000
- TRS-80 Shoot 'em ups Listed in Chronological Order
- Amiga Shoot 'em ups Listed in Chronological Order
- Commodore 64 Shoot 'em ups Listed in Chronological Order
- IBM PC Shoot 'em ups Listed in Chronological Order
- Invader-likes: clones and ports of Taito's Space Invaders 1978
- Galaxian-likes: clones and ports of Namco's Galaxian 1979
- Asteroids-likes: clones and ports of Atari's Asteroids 1979
- Berzerk-likes: clones and ports of Stern Electronics' Berzerk 1980
- Defender-likes: clones and ports of Williams' Defender 1981
- Scramble-likes: clones and ports of Konami's Scramble 1981
- Galaga-likes: clones and ports of Namco's Galaga 1981
- Robotron-likes: clones and ports of Vid Kidz's Robotron 1982
- Xevious-likes: clones and ports of Namco's Xevious 1982
- Gravitar-likes: clones and ports of Atari's Gravitar 1982
- Gyruss-likes: clones and ports of Konami's Gyruss 1983
- Gradius-likes: clones and ports of Konami's Gradius 1985
- R-Type-likes: clones and ports of Irem's R-Type 1987
- Western Computer-game Machines
- History of Computer Games 1976-2024
- History of 1990s Computer Games
- cRPG Blog (Master Index)
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