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IBM PC EGA 640x350 games


IBM PC EGA 640x350 games


Only a few famous EGA games supported 640x350 resolution.

16-color EGA 640x350 required a high-resolution monitor.

This is a chronological list of IBM PC games that were coded to display in EGA 640x350 as opposed to EGA 320x200.


Cyrus EGA IBM PC 1985


Cyrus is a chess simulator. Intelligent Chess Software Ltd. developed Cyrus for IBM PC MS-DOS in 1985. Cyrus' playfield displays in 16-color EGA 640x350. I wrote "400" in the infographic because the text employs more v-pixels. But the graphics drawspace is 640x350.


cf. Chessmaster 2000 of 1986 and Battle Chess of 1988 on the Amiga:


Risk EGA IBM PC 1986


Risk was released for IBM PC MS-DOS in 1986. A graphics-strategy game, Risk was coded by Russell Fleming. Requiring 384 kbytes RAM and 256 kbytes vRAM, Risk displays in 16-color 640x350 EGA. Supports 1-6 players.


SimCity EGA IBM PC 1989


Conceived and designed by Will Wright, SimCity is a real-time city-building simulator presented in 2D top-down perspective. Daniel Goldman of Maxis Software coded SimCity for IBM PC MS-DOS in 1989. SimCity displays in glorious 16-color EGA 640x350. SimCity EGA requires 640 kbytes of RAM and 128 kbytes of vRAM.


The SimCity display is technically notable because it is graphically detailed and the viewport scrolls in high fidelity. Also, some tiles are animated. In addition, SimCity features drop-down menus, pop-ups and an icon-driven interface.

Now couple all that with complex mechanics, and the conclusion is that, relative to its time, SimCity stands as one of the most advanced computer games in history.


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