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Monkey Island 2: LeChuck's Revenge IBM PC MS-DOS 1991 LucasArts Ron Gilbert


Monkey Island 2: LeChuck's Revenge



LucasArts released the original version of Monkey Island 2: LeChuck's Revenge for IBM PC MS-DOS in December of 1991.

Monkey Island 2: LeChuck's Revenge is a graphics adventure game and sequel to LucasFilm Games' The Secret of Monkey Island of 1990.

In Monkey Island 2: LeChuck's Revenge players reprise the role of Guybrush Threepwood as he explores Scabb, Phatt and Booty Island in search of the greatest treasure, known as Big Whoop. As the name of the game suggests, once more Guybrush goes up against the ghost pirate, LeChuck.

Monkey Island 2: LeChuck's Revenge employs the SCUMM Story System developed by Ron Gilbert, Aric Wilmunder, Brad P. Taylor, and Vince Lee as well as the iMUSE Music System developed by Michael Z. Land and Peter McConnell.

Monkey Island 2: LeChuck's Revenge was the first computer game to employ iMUSE.

Monkey Island 2: LeChuck's Revenge displays in 256-color VGA 320x200.

Monkey Island 2: LeChuck's Revenge features more detailed backdrops and much larger and more complex sprite designs and sprite animations than the original Monkey Island game. In addition, inventory items are represented by graphics-icons, not text. However, the adventure-mode active drawspace remains at 320x144. Moreover, the screen-scrolling is still not smooth even though VGA was capable of per-pixel hardware scrolling in 1991.

Monkey Island 2: LeChuck's Revenge requires an i80286-33 MHz CPU with 640K of conventional RAM, but an i80486 CPU and 1 meg of RAM is recommended.

Monkey Island 2: LeChuck's Revenge was distributed on 5x 3.5" 1.44MB HD diskettes or 6x 5.25" 1.2MB HD floppy disks and extracts and installs to hard disk drive via Installation Program for Monkey Island 2: LeChuck's Revenge. The install size is 9 megs and consists of 7 files.

Monkey Island 2: LeChuck's Revenge audio supports AdLib, Sound Blaster, Roland MT-32, LAPC-1 and CM-32L. Monkey Island 2: LeChuck's Revenge supports keyboard, mouse and joystick control. The AdLib / Sound Blaster combo grants music and sound effects; the Roland MT-32 offers superior music but no sound effects.

  • Monkey Island 2: LeChuck's Revenge Manual: 8 pages
  • Monkey Island 2: LeChuck's Revenge Hint Book: 71 pages
  • Monkey Island 2: LeChuck's Revenge copy protection: Lame-o copy protection via Mix 'n' Mojo: Voodoo Ingredient Proportion Dial

Monkey Island 2: LeChuck's Revenge was designed by Ron Gilbert and programmed by Tim Schafer, Tami Borowick, Dave Grossman and Bret Barrett. Monkey Island 2: LeChuck's Revenge background art was drawn by Peter Chan, Steve Purcell, Sean Turner and James Dollar, and the game was animated by Sean Turner, Larry Ahern, Mike McLaughlin, Steve Purcell, Ken Macklin and Peter Chan.

The original music of Monkey Island 2: LeChuck's Revenge was composed by Michael Z. Land, Peter McConnell and Clint Bajakian, with arrangements by Matt Berardo, Robin Goldstein, Robert Marsanyi and J. Anthony White.

Monkey Island 2: LeChuck's Revenge Amiga 1992



LucasArts released Monkey Island 2: LeChuck's Revenge for the Amiga in 1992. The Amiga version of Monkey Island 2: LeChuck's Revenge requires 1 meg of RAM (380K heap space) and was distributed on 11x 3.5" 880kB DD diskettes. The Amiga version extracts and installs to hard disk drive via Hard Disk Install for Monkey Island 2 by LucasArts. The install size is 9 megs and consists of 25 files.

The Amiga version of Monkey Island 2: LeChuck's Revenge displays in 32-color 320x200. The screen-scrolling is smoother in the Amiga version than in the IBM PC MS-DOS version, but the Amiga version lacks some special effects and some graphics. In addition, its Paula-based re-orchestration is inferior to the Roland MT-32 rendition (Paula came out in 1985 whereas Roland MT-32 came out in 1987).

Based on the IBM PC MS-DOS VGA version of 1991, the Amiga version of Monkey Island 2: LeChuck's Revenge was programmed by Tami Borowick. The SCUMM System conversion was coded by Vince Lee and Mark Haigh-Hutchinson. The art assets were converted by Larry Ahern and Brad P. Taylor and the music re-orchestration was composed by Robin Goldstein.


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