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Descent IBM PC MS-DOS 1995 Parallax Software Original Version


Descent Original Version



Parallax Software released the original version of Descent for IBM PC MS-DOS 5.0 in March of 1995. Descent was designed by Mike Kulas and Matt Toschlog.

Descent is a first-person shooter and shoot 'em up that allows for six degrees of freedom within its 30 levels. For example, there is yaw, pitch and roll. And you can stafe horizontally and vertically.

Descent is also notable for allowing users to customize object complexity, object detail, wall detail, wall render depth and amount of debris.

Descent requires an i80386DX-33 MHz and 4 megs of RAM, but an i80486DX-33 or Pentium and 8 megs of RAM is recommended. Descent requires 598K of free conventional RAM.

The original version of Descent displays in 256-color VGA 320x200, and its automap displays in 640x400. Descent features a full-screen render-field (drop-away cockpit).

The original version of Descent was distributed on 5x 3.5" 1.44MB HD diskettes and extracts and installs to hard disk drive via Descent Installation program. The install size is 16 megs and consists of 24 files.

Descent sound effects support Sound Blaster, Sound Blaster Pro, Sound Blaster 16, Sound Blaster 2, Sound Blaster AWE32, AdLib Gold, Ensoniq Soundscape, ESS 488/688 Audiodrive, Gravis UltraSound, Gravis UltraSound Max, Microsoft Sound System, Pro Audio Spectrum/16 and Roland RAP-10.

Descent music supports Sound Blaster FM, Sound Blaster Pro, Sound Blaster 16, Sound Blaster PAS 16, Sound Blaster AWE32, General MIDI, Gravis UltraSound and Roland MT-32, LAPC-1 and SCC-1.

Control-wise, Descent supports one or two joysticks as well as ThrustMaster WCS, FCS, FLCS, Gravis Game Pad, Phoenix, Logitech Cyberman, CH Flightstick Pro and Wingman Extreme. In addition, Descent supports Forte VFX-1 and Victormaxx CyberMaxx VR headsets.

The CD-ROM version of Descent displays in VGA 320x240 Mode X, 320x400 and VESA SVGA 640x480. Note, however, that square-pixel resolutions only affect the viewport, not the menus. Also, the cockpit HUD graphics are not displayed in non-320x200 resolutions (full-screen render-field only).

Fully-3D (2D explosion sprites.)

Descent 2 IBM PC 1996


Parallax Software released Descent 2 in March of 1996 for IBM PC MS-DOS and Windows 95.


Descent 2 requires an i80486DX-50 MHz and 8 megs of RAM, but a Pentium 90 MHz and 16 megs of RAM is recommended. Descent 2 displays in square-pixel 256-color SVGA 640x480. Full-screen render-field (drop-away cockpit).

Descent 2 features 30 command-line options. It supports S3 ViRGE in MS-DOS via D2V.exe. Software-rendered or 3D accelerated via 3dfx Voodoo or Rendition Vérité

Descent 2 was distributed on 1x CD-ROM and extracts and installs to hard disk drive via Descent 2 Installation program. The install size ranges from 20 megs to 262 megs and consists of 39 files (200 megs of FMV).

Descent 2 audio supports Sound Blaster, Sound Blaster Pro, Sound Blaster 16, Sound Blaster AWE32, Media Vision Pro Audio Spectrum Plus, 16, and Studio, Gravis Ultrasound/Max and Roland SCC-1.

Descent 2 supports 1 or 2 Joysticks supported as well as ThrustMaster WCS, FCS, FLCS and TQS, Gravis Game Pad/Phoenix, Logitech Cyberman/Wingman Extreme, CH Flightstick Pro/Throttle and Microsoft SideWinder Pro.

Descent 2 VR support includes Forte VFX-1, CyberMaxx, Virtual I/O i-glasses and 3D Max.

Fully-3D (2D explosion sprites.)

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