Project X
Team 17 of the U.K. released Project X for the Amiga in 1992. Project X is a Gradius-like shooter notable for its fast sprite-shifting, number of sprites, smooth and fast parallax scrolling, digitized speech and hard-as-nails difficulty.
Project X is an arcade-quality shoot 'em up and super-scroller coded in ASM-One assembler on an Amiga 3000 by Andreas Tadic and Stefan Boberg of Sweden [1].
Project X runs at 50 FPS and displays in 32-color full PAL overscan mode.
Project X graphics were drawn by Rico Holmes; its 200K of music and sound effects were composed by Allister Brimble; its 400K of sampled speech was composed by Chris Brimble.
Project X also features a saveable High-score table. In addition, every single aspect of Project X was developed on Amigas.
Project X Weapons System (Pick-ups & Power-ups):
- Guns, Sideshot, Plasma, Homing Missile, Laser, Magma
- Speed Up, Build Up, Stealth
Project X requires an Amiga with 1 meg of RAM and was distributed on 4x 3.5" 880kB DD diskettes.
Project X Special Edition 93 is a much easier version of Project X.
[1] ASM-One MC68000 Macro Assembler of 1990 by Rune-Gram Madsen aka Promax of Denmark.
Indexes:
- Amiga Games Reviews (Index to all Amiga game reviews)
- Computer Game Reviews (Index to all computer game reviews)
- The First REAL Amiga Game
- Best Amiga Games
- History of Computer Games 1976-2024
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