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Project X Amiga 1992 Team 17 Andreas Tadic


Project X



Team 17 of the U.K. released Project X for the Amiga in 1992. Project X is a Gradius-like shooter notable for its fast sprite-shifting, number of sprites, smooth and fast parallax scrolling, digitized speech and hard-as-nails difficulty.

Project X is an arcade-quality shoot 'em up and super-scroller coded in ASM-One assembler on an Amiga 3000 by Andreas Tadic and Stefan Boberg of Sweden [1].

Project X runs at 50 FPS and displays in 32-color full PAL overscan mode.

Project X graphics were drawn by Rico Holmes; its 200K of music and sound effects were composed by Allister Brimble; its 400K of sampled speech was composed by Chris Brimble.

Project X also features a saveable High-score table. In addition, every single aspect of Project X was developed on Amigas.

Project X Weapons System (Pick-ups & Power-ups):

  • Guns, Sideshot, Plasma, Homing Missile, Laser, Magma
  • Speed Up, Build Up, Stealth

Project X requires an Amiga with 1 meg of RAM and was distributed on 4x 3.5" 880kB DD diskettes.

Project X Special Edition 93 is a much easier version of Project X.

[1] ASM-One MC68000 Macro Assembler of 1990 by Rune-Gram Madsen aka Promax of Denmark.

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