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Star Fighter 3000 Archimedes Fednet 1994


Star Fighter 3000 1994



Developed by World Federation Entertainments Network aka Fednet, Star Fighter 3000 of 1994 was easily the most advanced 3D shoot 'em up of the early 1990s. This is because Star Fighter 3000 was coded for the most powerful Western microcomputer of the late-80s and early 90s, the legendary Acorn Archimedes of 1987-92.

Star Fighter 3000 was programmed by Tim Parry and Andrew Hutchings. Star Fighter 3000 requires 2 megs of RAM and RISC OS 2.00 or greater.

The Archimedes' stock-standard 32-bit ARM RISC-based microprocessor was clocked at 8MHz and came in at 4½ MIPS, which is five times the computational power of the Atari ST's 8 MHz Motorola 68k.

And when it came to polygon-pushing and sprite-scaling, this showed -- bigtime.

In 1994 Star Fighter 3000's polygon-pushing power and graphical detail were impressive. In comparison Zeewolf on the Amiga ran like my Aunt May after she's had to much sherry to drink.

To be fair though, we are talking about the Archimedes 3D powerhouse. It's such a pity it never took off as a computer-game machine. ST/Amiga owners knew of the Archimedes: "That micro that is so much more powerful than ours, but doesn't get that many big-name games".

The Archimedes original SF3000 requires 2 megs of RAM and is best run on A4000 ARM3s clocked at 25 MHz + FPU.

Star Fighter 3000 IBM PC MS-DOS 1996



Telstar Electronic Studios Ltd. ported the 3DO console port of Fednet's Archimedes version of Star Fighter 3000 to IBM PC MS-DOS and Windows 95 in July of 1996.

The PC version of Star Fighter 3000 requires an i80486 33 MHz CPU, 400K of free conventional memory and 5.5 megs of XMS memory, but Pentium 90 MHz and 8 megs of RAM is recommended. 

PC Star Fighter 3000 is a DOS/4GW Tenberry Software Professional Protected mode Run-time.

PC Star Fighter 3000 displays in 256-color VGA 320x200 or VESA SVGA 640x480. PC Star Fighter 3000 supports 3dfx Voodoo.

PC Star Fighter 3000 employs framerate-tailoring detail and fogging (tailorable draw distance), texture-mapping and transparency effects. It is also switchable to first-person and Zaxxon-like perspective.

PC Star Fighter 3000 was distributed on 1x CD-ROM and extracts and installs to hard disk drive via PC Star Fighter 3000 Installation. The install size is 40 megs and consists of 20 files.

PC Star Fighter 3000 audio supports Sound Blaster, Sound Blaster Pro, Sound Blaster ASP/16/AWE-32, Pro Audio Spectrum, Pro Audio Spectrum 16, Gravis UltraSound, Gravis UltraSound Max, Ensoniq SoundScape 8, Ensoniq SoundScape 16, ESS AudioDrive 488/688, Roland RAP-10, Sound Master II, Microsoft Sound System 8/16 Mono/Stereo and AdLib Gold 1000/2000.

PC Star Fighter 3000 controls support keyboard, standard joystick, standard gamepad, Flightstick Pro, Thrustmaster, LogiTech ThunderPad, F-16 Combat Stick, Creative Labs Blaster GamePad and Gravis Gamepad.

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