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Zarch Archimedes David Braben 1987


Zarch Archimedes 1987



David Braben released Zarch for the Archimedes in November of 1987. Zarch was so far ahead of its time that it is not even funny. The first computer game to feature solid-filled real-time 3D graphics with light-sourcing and shadow-casting, Zarch on the Archie is quite simply one of the greatest computer games ever coded.

As the first commercially-released Archimedes game, Zarch single-handedly conferred Legendary Status on the Archimedes as a state of the art computer game machine. And to this day that legend lives on even though the Archimedes itself never took off.

Zarch is a Gravitar-like that employs a real-time 3D rendering engine. Zarch objects are flat-shaded, light-sourced and cast shadows.

Zarch also features patchwork-quilt undulating terrain and particle effects as well as inertia and gravity -- in 1987. Zarch updates at 50 FPS and displays in 256-color 320x256 Mode 13. Zarch requires only 512K of RAM.

Mouse-control of the Lander aka Hoverplane is conducted via thrust, fire, pitch and yaw. In addition, the Bird of Prey employs shield energy, a fuel supply and a long-range scanner.

The mouse-control is sensitive and takes some getting used to: Zarch will filter casual gamers in one millisecond flat, which is a world record and just more proof of Zarch's greatness. The casual gamer clumsily takes hold of the mouse and their ship instantly explodes before their eyes -- perfect. It just doesn't get any better than that.
 
Note that Braben also coded Elite and Frontier: Elite 2, which are two more of the greatest computer games of all-time. Thus, David Braben is immortalized in the Pantheon of computer and video game visionaries.

Zarch Ports: Virus


Released in 1988, the Amiga and Atari ST ports of Zarch were renamed to Virus. ST/Amiga versions of Zarch were also programmed by David Braben. ST/Amiga versions of Virus lack depth-cueing and only display 16 colors on-screen simultaneously in 320x200 resolution.


Virus was also ported to the IBM PC in 1988 by Firebird Software. Chris Sawyer programmed the PC version of Zarch. PC Virus displays in 16-color EGA 320x200.
 

The provisional title for Virus was Bird of Prey.

Conqueror Archimedes 1988 (Zarch Engine)


Zarch was followed up by Superior Software's Conqueror of 1988 for the Archimedes, which was designed by Jonathan Griffiths, David Braben and Chris Sawyer. Amiga, Atari ST and MS-DOS versions would follow in 1990.


When it came out several months into the Archimedes' life-cycle, Conqueror was only the third commercial Archimedes game release. Unlike Zarch, Conqueror requires 1 meg of RAM.

Employing the Zarch engine for ground-based armored warfare, Conqueror features 12 different tanks each with 6x player-interpretable stats, such as armor, armor penetration and movement speed. Players control one tank in Arcade mode, a tank platoon in Attrition mode and utilize combined-arms tactics in strategy mode (calling in artillery and air support).

Binary Asylum's Zeewolf of 1994-95 was heavily influenced by Virus. Indeed, the influence of Zarch / Virus on computer and video gaming is incalculable.


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