RoboCop 3
Digital Image Design released RoboCop 3 for Amiga, Atari ST and IBM PC MS-DOS in December of 1991. RoboCop 3 is notable for its slick presentation and early-90s, pre-Doom polygon-pushing. RoboCop 3 even features some FPS gameplay.
RoboCop 3 was designed by Martin Kenwright and programmed by David Dixon and Jamie Cansdale. Russ Payne programmed the flat-shaded 3D graphics engine and animation routines whereas Phil Allsopp programmed Amiga 3D and miscellanea. RoboCop 3 graphics were drawn by Paul Hollywood and Ian Boardman. RoboCop 3 audio was composed by Oistein Eide and Martin Wall of Maniacs of Noise.
RoboCop 3 features eight stages of variable modes of play:
- FPS urban pacification
- Driving a Turbo Cruiser police car
- Close-quarters combat
- Flying jetpack segments
Each action-segment is introduced by Mediabreak of Detroit news bulletins, hosted by Jess Perkins and Casey Wong.
Amiga RoboCop 3 displays in 32-color 320x200 whereas IBM PC MS-DOS RoboCop 3 displays in 256-color VGA 320x200. The 3D active drawspace is 320x150.
The Amiga version of RoboCop 3 was distributed on 3x 880kB DD diskettes. It was not installable to hard disk drive.
The PC version of RoboCop 3 was distributed on 4x 3.5" 1.44MB HD diskettes and extracts and installs to hard disk drive via RoboCop 3 Hard Disk Installation. The install size is 5.2 megs and consists of 10 files.
Audio-wise, the PC version of RoboCop 3 supports PC Speaker, Roland LAPC-1, Sound Blaster and AdLib Synthesizer Card.
Other RoboCop 3 Features
Note that id Software released the first texture-mapped 3D game in November of 1991, one month before RoboCop 3, which is only 3D flat-shaded. However, solid-filled 3D looks much better than early texture-mapping.
- SRP Vectorgraphics System
- Smooth real-time solid-filled 3D graphics (cf. F-29 Retaliator)
- First- and third-person perspectives
- Switchable viewpoints
- Color gradients / Slick color scheme
- Shadowcasting
The RoboCop 3 manual was written by Martin Kenwright: 30 pages.
RoboCop 3 copy protection: joystick-port dongle and reference to the game manual (page, column, row)
RoboCop 3 Commodore 64 1993
Neil Coxhead of Probe Software adapted Digital Image Design's 1991 Amiga version of RoboCop 3 to the Commodore 64 in 1993.
cf. RoboCop Run and Gun games of 1988-91:
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