The Need for Speed
EA Canada ported Pioneer Production's original 3DO version of The Need for Speed of December of 1994 to IBM PC MS-DOS 5.0 in September of 1995.
Need for Speed Features
- Real-time texture-mapped 3D
- 3D tracks, cars and buildings
- 2D digitized backdrops and roadside objects
- Physics-based collisions
- 3x Window sizes, 4x Image qualities, 3x View distances, 2x Car detail levels
- Toggleable horizon
- 4x Game-modes: Time trial, Head-to-head, Single race, 3-class Tournament
- 8x sports cars [1]
- Toggleable Anti-lock Breaking System (ABS) and Traction control
- 3x open-road tracks, 3x closed-circuit tracks & 1x bonus track [1]
- Auto and manual transmissions
- Rear-view mirrors
- Road & Track photos, specifications & descriptions
- 320 megs of FMV cinematization
- 3x camera views: In-car cam, Tail-cam and Heli-cam
- 8-bit mono, 8-bit stereo & 16-bit stereo sound
- Replays & Highlight Reel
- In-game joystick calibration
- 2-player Head-to-Head modem or serial play (9600 baud, 16550 UART)
Need for Speed is a v1.97 Rational Systems DOS/4GW Protected Mode run-time. Need for Speed displays in 256-color VGA 320x200 or SVGA 640x480.
Need for Speed requires an i80486DX2 66 MHz CPU, 400K of free conventional RAM, 7,274,496 bytes of XMS RAM and VESA SVGA video card with 1 meg of vRAM.
Need for Speed digital audio supports Creative Labs Sound Blaster, Creative Labs Sound Blaster Pro, Creative Labs Sound Blaster 16, Creative Labs Sound Blaster AWE-32, Gravis UltraSound and Windows Sound System.
Need for Speed was distributed by Electronic Arts on 1x CD-ROM and extracts and installs to hard disk drive via Need for Speed Installation Program. The install size is 107 megs and consists of 583 files.
The PC version of Need for Speed was lead-programmed by Wei Shoong Teh based on Brad Gour's original 3DO code. Need for Speed was lead-drawn by Markus Tessmann and lead-composed by Alistair Hurst (PC Scott Jackson).
Need for Speed Cars
- Ferrari 512TR [1]
- Lamborghini Diablo VT
- Mazda RX-7
- Acura NSX
- Toyoto Supra Tutbo
- Porsche 911 Carrera
- Chevrolet Corvette ZR-1
- Dodge Viper RT/10
Need for Speed Tracks
- City [2]
- Coastal
- Alpine
- Rusty Springs Raceway
- Autumn Valley Speedway
- Vertigo Ridge
Need for Speed: Special Edition IBM PC MS-DOS
EA Canada released The Need for Speed: Special Edition for IBM PC MS-DOS 5.0 and Windows 95 in December of 1996. Need for Speed: Special Edition adds the Transtropolis and Burnt Sienna tracks.
MS-DOS Need for Speed: Special Edition requires a Pentium 75 MHz CPU and 8 megs of RAM whereas the Windows 95 version requires 12 megs of RAM. However, Pentium 120 MHz CPU and 6 megs of RAM is recommended. The Windows 95 version supports 2-8 players via IPX network.
Need for Speed: Special Edition controls support mouse, keyboard, standard analogue joystick, Thrustmaster T1, CH Products Virtual Pilot / CH Pedals, Gravis GamePad and Extreme Competition Controls. Need for Speed: Special Edition supports force-feeback via Immersion Corporation I-Force driver.
Need for Speed: Special Edition was distributed on 1x CD-ROM and extracts and installs to hard disk drive via Need for Speed: SE Installation. The install size is 160 megs and consists of 690 files.
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