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Jinks Amiga Rainbow Arts Uwe Jonsson 1988


Jinks



Diamond Software of Germany ported their 1987 C64 version of Jinks to Amiga in 1988. Jinks is a bat-and-ball block-breaker.

In Jinks players control a wedge-shaped glider that be vertically inverted and moved in eight directions across a horizontally scrolling playfield. The glider (a bat or paddle) is used to hit an anti-grav probe (a bouncing ball) in any direction about the walled-in playfield.

The object is to guide the probe to an exit-portal by hitting it about with the glider. The probe destroys blocks and some hazards as it bounces off walls and ricochets off blocks, but it can also be destroyed by other hazards or by falling through the bottom of the playfield.

Ball speed can be set to Slow, Normal and Fast whereas gravity can be set to Weak, Normal and Strong.

Jinks employs physics, gravity and magnetism. Jinks' collision detection is precise and its sprite-shifting and bi-directional scrolling are super-smooth. 

Jinks is joystick-controlled, displays in 16-color 320x200 and runs at 50 FPS. The active drawspace is 304x160. The Amiga version of Jinks is basically a hires port of the original C64 version, though there are several trivial differences between the two versions.

Amiga Jinks was programmed and composed by Uwe Jonsson and drawn by Ulrich Weliner, Bernd Lintermann and Uwe Jonsson. C64 Jinks was programmed by Bernd Lintermann, drawn by Bernd Lintermann and Holger Flöttmann and composed by Chris Hülsbeck.


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