Strike Commander 1993
Strike Commander was released by Origin Systems for IBM PC MS-DOS 5.0 in April of 1993. Strike Commander is a cinematic and action-based combat flight simulator notable for its Gouraud-shaded texture-mapped rendering and 3D virtualized cockpit.
In Strike Commander players pilot the General Dynamics' F-16A Fighting Falcon in both dogfighting and bombing scenarios. Players assume the role of a hero-commander of the Wildcats squadron in the year 2011. The gameplay-flow and presentation of Strike Commander is similar to that of Origin's Wing Commander games of 1990-94.
If Strike Commander came out in 1991 as projected, it would have been one of the most graphically advanced computer games in history relative to its release date. Still, not many 3D computer games featured g-shaded t-mapping with hazing in 1993.
Strike Commander displays in 256-color VGA 320x200 and features a full-screen, fully-3D render-field with sprite-based explosions and smoke trails. Strike Commander runs on the proprietary RealSpace engine.
Strike Commander requires an i80386DX-33 MHz CPU, 586K of free conventional RAM (600,000 bytes) and 2.5 megs of EMS/XMS RAM (2,765,000 bytes).
However, it is recommended to run Strike Commander on a 486DX2-66 MHz PC with 8 megs of RAM: 4 megs of RAM to run the game and 2 megs of RAM for disk-caching. Strike Commander employs a proprietary memory manager that supports up to 16 megs of RAM.
Strike Commander was distributed on 8x 3.5" 1.44MB HD diskettes or 1x CD-ROM and extracts and installs to hard disk drive via Strike Commander Installation by Scott Biggs. The install size of v1.4 is 34 megs and consists of 44 files. About 140 megs of other assets are read from the CD-ROM, but they can be copied to the hard disk drive as well.
Strike Commander Speech Pack was distributed on 3x 3.5" 1.44 MB HD diskettes.
Strike Commander: Tactical Operations was distributed on 3x 3.5" 1.44 MB HD diskettes.
Strike Commander digitized audio supports AdLib, Sound Blaster, Sound Blaster Pro and Pro Audio Spectrum. Strike Commander music supports Roland MT-32 and LAPC-1.
Strike Commander control supports mouse, keyboard, Flight Stick Pro, Thrustmaster Weapon Control System and Thrustmaster Flight Control System.
Strike Commander's RealSpace system was programmed by Jason Templeman, Chris Roberts and Paul Isaac. An army of people were involved in programming, drawing and composing Strike Commander.
Strike Commander employs copy protection during the MS-DOS installation procedure.
Strike Commander Features List
- Dogfighting and Air-to-ground aka Search & Destroy missions
- 4x training missions
- 20 cockpit HUD flight indicators
- 18 HUD weapon mode indicators
- 6 weapons display indicators (MFD)
- 10 damage display indicators (MFD)
- 3 radar display modes with 12 radar indicators (MFD)
- 7 threat warning indicators (MFD)
- Aerodynamics: Lift, Gravity, Thrust, Drag, G Force
- Pitch, yaw and roll
- Take off, land, climb, dive, roll, bank, stall
- Normal engine power and afterburner
- Rudder, brakes, flaps, landing gear, auto-pilot, eject
- 10 zoomable camera views and auto-target tracking
- Time Burst and Time Compression (x1-x6)
- 18 locations
- 17 aircraft models, 5 ground vehicle models, 4 ship models
- 4 building models (not including basic buildings)
- Cinematic interface navigation and dialogue
- 16 voiced characters
- On-the-fly toggleable terrain features, Sun Glare and G Effects
- On-the-fly toggleable textures and Gouraud shading
- On-the-fly tailorable hazing distance
Strike Commander Flight Maneuvers
- Break
- Loop
- Lag roll
- High Yo-yo
- Low Yo-yo
- Immelmann Turn
Strike Commander Ordnance
- M61A1 20mm Vulcan (six-barrel gatling gun-style cannon)
- AIM-9J Sidewinder Air-to-air Short-range Infrared-homing
- AIM-9M Sidewinder Air-to-air Short-range Infrared-homing
- AGM-65D Maverick thermal-imaging air-to-ground Guided Missile
- GBU-15(V)/B Laser-Guided smart bomb
- MK 82 Snakeye Re-Bomb
- LAU-3 Rocket pod
- MK 20 Rockeye Laser-Guided cluster bomb
- Durandal Re-Bomb anti-runway cratering munition
- Chaff
- Flare
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