Strike Commander 1993
Strike Commander was released by Origin Systems for IBM PC MS-DOS 5.0 in April of 1993. Strike Commander is a combat flight simulator notable for its Gouraud-shaded texture-mapped rendering and 3D virtualized cockpit.
If Strike Commander came out in 1991 as projected, it would have been one of the most graphically advanced computer games in history. Still, not many computer games featured g-shaded t-mapping with hazing in 1993.
Strike Commander displays in 256-color VGA 320x200 and features a full-screen, fully-3D render-field.
Strike Commander requires 600,000 bytes of free conventional RAM and 2.5 megs of EMS/XMS RAM (2,765,000 bytes). Strike Commander employs a proprietary memory manager that supports up to 16 megs of RAM.
Strike Commander was distributed on 8x 3.5" 1.44MB HD diskettes and extracts and installs to hard disk drive via Strike Commander Installation. The install size is of v1.4 is 34 megs and consists of 44 files.
Strike Commander Speech Pack was distributed on 3x 3.5" 1.44 MB HD diskettes.
Strike Commander: Tactical Operations was distributed on 3x 3.5" 1.44 MB HD diskettes.
Strike Commander digitized audio supports AdLib, Sound Blaster, Sound Blaster, Sound Blaster Pro, Sound Blaster Pro, Pro Audio Spectrum, Pro Audio Spectrum. Strike Commander music supports Roland MT-32 and LAPC-1.
Control-wise, Strike Commander supports Flight Stick Pro, Thrustmaster Weapon Control System and Thrustmaster Flight Control System.
Strike Commander's RealSpace system was programmed by Jason Templeman, Chris Roberts and Paul Isaac. An army of people were involved in programming, drawing and composing Strike Commander.
Strike Commander employs copy protection during the MS-DOS installation procedure.
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