Charm Dialogue, Baldur's Gate 1 Original


Charm Dialogue Baldur's Gate 1


Baldur's Gate 1 Original features "on-charm dialogue" as a general mechanic. That is, NPCs under the effects of charm or that have been charmed by the Charm spell or Algernon's Cloak can unwittingly give the PC information.

This can be used on some companions and non-companions.

Coran:




Xzar reveals that he works for the Zhentarim:


The Flaming Fist Mercenary hunting Viconia:


Taugosz Khosann reveals that the bandits are told that they work for the Zhentarim, when they actually work for the Iron Throne:


As can be seen below, we can get some NPC to spill the beans / reveal their motives or superiors.

Mulahey (Nashkel Mines):


Tranzig (at the inn, post-mines):


Davaeorn (Cloakwood mines):


Charming Rieltar or Bruno in Candlekeep (AR2610) results in extra information and a journal entry:



Erroneously, Thaldorn, who we encounter pre-Candlekeep, has this same charm dialogue.

Prat (Candlekeep catacombs):


Upon returning to Baldur's Gate city (AR1200), a thief called Kolvar has nothing to say to us, until we charm him:


Centeol (Cloakwood forest) references Irenicus from BG2:


The sequel (BG2) removed on-charm dialogue in general, though de'Arnise Keep BG2 gives us an example of de-charming a hostile combat unit with our own Charm spell, which leads to dialogue and information:



[cf. Reactivity Baldur's Gate]

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