HOLD PERSON: Baldur's Gate 2 BG2


Hold Person is a Baldur's Gate spell in BioWare's cRPG of 1998-2001, Baldur's Gate.

  • Hold Person (Enchantment/Charm) 
  • Level: 2
  • Sphere: Charm 
  • Range: Visual range of caster 
  • Duration: 1 turn
  • Casting Time: 5 
  • Area of Effect: Target, and anyone within 5 feet
  • Saving Throw: Neg. 

This spell holds one or more humans, demihumans, or humanoid creatures rigidly immobile and in place for one turn.  This includes: brownies, dryads, dwarves, elves, gnolls, gnomes, goblins, half-elves, halflings, half-orcs, hobgoblins, humans, kobolds, lizard men, nixies, orcs, pixies, sprites, troglodytes, and others. Thus, a 10th-level fighter could be held, while an ogre could not. 
The effect is centered on the victim selected by the caster.  Every enemy within 5 feet of the target is also affected.  Those who succeed on their saving throws are totally unaffected by the spell. Undead creatures cannot be held. 
Held creatures cannot move or speak, but they remain aware of events around them even though they are helpless to change them. 
Time passes at a normal rate for the targets and hence being held does not stop any worsening of their condition due to wounds, disease, or poison.

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◦ Hold Person (Enchantment, SCRL1I): AoE immobilizer that holds 1-4 man-sized humanoids rigidly immobile for 2 rounds per level. Save vs. spell negates.
Rank: Top-tier.

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