- Horror (Necromancy)
- Level: 2
- Range: 25 yards
- Duration: 1 turn
- Casting Time: 2
- Area of Effect: 30 foot cube
- Saving Throw: Neg.
All enemies within the area of effect when this spell is cast must save vs. spells or flee in terror. Certain creatures are immune to the effects of fear, including all undead.
◦ Horror (Necromancy, SCRL89): AoE divide & conquer spell that inflicts fear status on non-undead enemies that fail their save vs. spells. The problem is that we have to chase down all the morale-failed, which is annoying.
Rank: Mid-tier.
Baldur's Gate | Baldur's Gate Mage | Baldur's Gate Magic |
Baldur's Gate Best Spells | Baldur's Gate Sorcerer | Baldur's Gate Magic Resistance |
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