Dragon Age: Origins: Best Mods

 

Dragon Age: Origins Best Mods



This is a guide to the best mods for Dragon Age: Origins, a BioWare cRPG of 2009. For general remarks on DA:O, please refer to Best 2009 cRPGs.

Marquee selection, isometric-like perspective, full party control, pausable real-time, overhead view and the conditional tactics framework means DA:O has a degree of appeal, but similar to SCS BG2, combat can be greatly improved with mods.

Origins Faster Combat


A good starting point for Dragon Age: Origins mods is Origins Faster Combat which basically increases attack speed animations to make combat more fun, natural and challenging. I recommend going with v3 for increased movement speed (+20%) and stronger ranged weapons (brings them inline with two-handed melee weapons).

This tweak shows how even small mods can profoundly impact how combat plays out, which is why I say start with it first and see if you like what it does.


slinks s3 RAVAge DA:O


slinks s3 RAVAge is a larger, fully-customizable mod for advanced players that seems to work fine with Faster Combat's changes. It adds many random encounters, hand-crafted enemies who equip random items (making even the same enemy type fight differently), random loot drops, and beefed up AI scripts. This mod takes some tweaking to get the settings tailored to personal skill and taste, but can be really challenging and rewarding. I recommend the following settings, most importantly the 5-5 difficulty settings and Nightmare difficulty:

[RAVAge]
Difficulty=5
ExtraDifficulty=5
NoExtraMobs=0
NoMobEq=0
NoBossExtra=0
NoItems=0
NoAutoLoot=0
ItemsPerHolder=5
DropRate=5
PropRate=5
NoNegative=0
NoAutoAdjust=1
NoVFX=0

EliteOnly=1
NoFloaty=1
NoFade=1
ImStuck=0
FreeMoney=0


At 5-5/Nightmare difficulty you'll start to really feel the effect of RAVAge in the Korcari Wilds, specifically against Blood Magic-using Darkspawn necros (Blood Wound is OP at that stage). And by the time you reach the Tower of Ishal, the design pits you up against Wild Drakes and the like. This is when your party consists only of Alistair and unnamed, generic support crews... So yeah, hard. Anyway, more on RAVAge another time.


Advanced Tactics DA:O


Advanced Tactics extends the actions/conditions available in the tactics screen, automating many processes which would otherwise have to be (tediously) micro-managed.



The sort of tailoring pictured above is something of which Infinity Engine gamers can only dream, limited as they are by clunky IF THEN END scripts and Ease-of-Use Party AI, which, while a noble attempt, really only automates basic pre-buffing, use of once-per-day items, and healbotting.

Note that the Dragon Age Rules Fixpack is compatible with these, and should be installed first.

This mod combo played on Nightmare difficulty makes Origins still one of the best pause n play tactical RPGs out there.

List of the Best Mods



Other Dragon Age: Origins Mods



Skip the Fade


Skip The Fade: I'm a fan of skipping a tedious segment of DA:O that plays exactly the same each time we play, regardless of your character. The Fade is so tedious that the mere thought of it kills people's desire to replay what would otherwise be a replayable cRPG. This mod is just a 26 Kb *.ncs file that you throw into your override. You will receive all stat bonuses and Codex entries without having to slog through The Stupid Fade.

"I'm sick of Dragon Age: Origins: Take me back to Baldur's Gate, please. It's so much better!"

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