Spirit Armor is a Baldur's Gate spell of combat protections BG2 type in BioWare's cRPG of 2000-2001, Baldur's Gate 2.
- Spirit Armor (Necromancy)
- Level: 4
- Range: Touch
- Duration: 10 turns
- Casting Time: 3
- Area of Effect: 1 creature
- Saving Throw: None
This spell is very similar to the 3rd level spell Ghost Armor in that it creates a corporeal barrier around the targets body for the duration of the spell. This spell taps the target's life force in order to create the barrier. The armor itself is weightless, and does not hinder movement or spellcasting at all.
The spirit armor does not work cumulatively with any other armor, however dexterity bonus' still apply as well as magic rings and a shield. While in effect the AC (armor class) of the recipient will be 1, as if he was wearing full plate. Also, due to the magical nature of the spell, he will also receive a +3 bonus to save vs. magical attacks.
There is a danger however, as when the spell runs out the external portion of the spirit is temporarily lost, inflicting 2d4 points of damage upon the target, unless the creature makes a saving throw vs. spell.
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◦ Spirit Armor (Necromancy, SCRL5K): An upgraded Ghost Armor that is most notable for being single-target rather than just caster-only. That means we can give our companions and summons plate mail AC and a 3-point bonus to save vs. spells. In BG2, Kensai value this spell.
Rank: Top-tier.
Combat protections are brought down by weapon ward removers, most commonly Breach BG2.
Back to: BG2 Best Spells.
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