Protection From Missiles is a Baldur's Gate spell of combat protections BG2 type in BioWare's cRPG of 2000-2001, Baldur's Gate 2.
- Protection From Normal Missiles
- (Abjuration)
- Level: 3
- Range: Touch
- Duration: 5 turns
- Casting Time: 3
- Area of Effect: Creature touched
- Saving Throw: None
By means of this spell, the wizard bestows total invulnerability to non-magical hurled and projected missiles such as arrows, axes, bolts, javelins, and sling stones. Note, however, that this spell does not convey any protection from such magical attacks as Fireballs, Lightning Bolts, Magic Missiles, or magical missiles such as arrows +1.
Protection from Normal Missiles (Abjuration, SCRL1N): Theoretically a powerful single-target ward, but there just aren't many combat encounters that pit the party against deadly archer-squads. Note that PfNW and PfMW are not in BG, only BG2. PfNW would be OP in BG because not many enemies wield magical weapons.
Rank: Mid-tier.
Combat protections are brought down by weapon ward removers, most commonly Breach BG2.
Back to: BG2 Best Spells.
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